• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

DF on Zelda Switch: Docked has major frame drops, portable doesn't (no score talk)

bennibop

Member
I do believe reviews have looked past technical issues because the game is Zelda.

I am hyped to play the game myself but recent games such as Dragons Dogma, Just Cause 3 and Driveclub lost points for technical issues (rightfully so) as it impacted on the game.
 
Are you for real?

I guess you forgot the "Innovation" and "Easter Eggs" criteria, universally agreed to be equally important as "Gameplay".

You can float on a log in a river, dawg. GOAT.

O R G A N I C G A M E P L A Y.

I do believe reviews have looked past technical issues because the game is Zelda.

I am hyped to play the game myself but recent games such as Dragons Dogma and Driveclub lost points for technical issues (rightfully so) as it impacted on the game.

Agreed. And it's not right.
 
I've seen plenty of people complaining about the frame rates on both of those games, particularly Bloodborne.

I also saw many people complaining about the framerates in

2016's GOTY Witcher 3

and

a game that's commonly called 'the closest thing to perfect' alongside other like accolades and lovingly hyperbolic monikers here on GAF, Bloodborne


but you know what I didn't see?
people alleging that those two games simply didn't deserve their high praise and accolades because of their technical failings
non-stop beginning literally the minute those games started drawing high praise and accolades
 

NotLiquid

Member
It's obvious people are shook by metacritic scores lol.

That said, no game should get a 10 in my opinion. There is always another level to go when it comes to games.

Games, and in fact, every piece of media, is usually a product of it's time and the culture we live in. Some things don't stand the test of time, some do, and some gain delayed appreciation. That's just how things work. Or if you want it put in a slightly more cynical way;

gRvNkax.png


You have to kind of accept 10/10 as a concept if you want to accept arbitrary numbers to begin with.
 
How can we be certain this is indeed a hardware limitation?

Just read the digital foundry article, 56% resolution increase with a 20% memory bandwidth increase whilst docked, that creates a clear bottleneck which for and open world game which is constantly streaming assets causes issues.
 
Nope, sorry. If you look at the videos comparing the two, the Switch version is indistinguishable from the Wii U version. All Nintendo did is bump the res for the tv mode. If you play in portable mode, you may get less frame drops than the WiiU, but you're playing in portable mode....which I will never do.

Be that as it may, my understanding of the situation is that frame hiccups in the Wii U version are even worse.
 

dan2026

Member
I have to feel that Zelda gets a little bit of a free pass compared to most games.
People despirately want it to be good, so it kinda gets viewed through rose tinted glasses.
A self fulfilling prophercy.

I'm sure everyone will jump on me and say how that isn't true. But I think it is to some extent.
Even Skyward Sword has a 93% on Metacritic.
 

Certinty

Member
I'm not one who cares too much about framerate but after having put an hour or so into the game while docked, what the hell? It dropped so often and was beyond noticeable.
 

Sciortino

Member
I've played about 2 hrs of the game. The fps tanks a bit at the beginning of the game at the plateau but I havent experienced any dips like that at all since then. Playing docked btw.
 
It seems the Wii U barely drops more frames when compared to the Switch docked mode, but since its double-buffered vsync it appears a lot worse by dropping to 20 fps more repeatedly. They really should look at a better solution there
 

Matt

Member
Nope, sorry. If you look at the videos comparing the two, the Switch version is indistinguishable from the Wii U version. All Nintendo did is bump the res for the tv mode. If you play in portable mode, you may get less frame drops than the WiiU, but you're playing in portable mode....which I will never do.
Wait, so if you admit the Switch docked version runs at a higher res, and at least at the same performance level, why would the Wii U be "the one to play"?
 

dark10x

Digital Foundry pixel pusher
Yeah, I concur with the findings. It really feels pretty bad at times - within the first few minutes you're already running into massive 20fps dips that just feel really bad. Combine that with the low resolution and, well, the presentation feels kinda meh.

It does look great in handheld mode, however.

The current best looking Switch game is most certainly Fast RMX, though.
 
I'm not generally one to notice, let alone complain about, frame rate drops, but they are very pronounced in Zelda TV mode. It's actually somewhat shocking because, art style aside, it's not what I would consider a great looking game.
 

Mory Dunz

Member
I bet this is because basically this game was done in Wii U first, and thus a port from a very different architecture and system strengths.

They should at least make an option available to play the game at 720p docked.

For games made from the ground up I hope we don't see such issues.

Yea, hopefully. If this was the performance limit that'd be disappointing. So hopefully future games can look better.

MK8D being 1080 60 is a decent sign at least.
 

bachikarn

Member
Yeah, I concur with the findings. It really feels pretty bad at times - within the first few minutes you're already running into massive 20fps dips that just feel really bad. Combine that with the low resolution and, well, the presentation feels kinda meh.

It does look great in handheld mode, however.

The current best looking Switch game is most certainly Fast RMX, though.

So did it get worse than when you guys played it at the Nintendo event? I remember you guys had an article that said it was stable 30 fps in docked mode.
 

Caponetone

Neo Member
The game is still amazing despite the occasional framerate hiccups. It's not constant people, just every now and then depending where you are in the game. It would be nice if Nintendo patched these issues but if not the game is still an incredible experience.
 

Raysoul

Member
Yeah, I concur with the findings. It really feels pretty bad at times - within the first few minutes you're already running into massive 20fps dips that just feel really bad. Combine that with the low resolution and, well, the presentation feels kinda meh.

It does look great in handheld mode, however.

The current best looking Switch game is most certainly Fast RMX, though.

Yo, can you test Zelda on 720p switch output while docked? I heard it improves the performance.
 
Yeah, I concur with the findings. It really feels pretty bad at times - within the first few minutes you're already running into massive 20fps dips that just feel really bad. Combine that with the low resolution and, well, the presentation feels kinda meh.

It does look great in handheld mode, however.

The current best looking Switch game is most certainly Fast RMX, though.
Can you do a test of Kakariko on Switch in docked mode? Its can sometimes get to Blighttown levels so it would be interesting to see
 
Major framerate drops ==== 100 / 100 PERFECT GAME

O P E N

W O R L D

P E R F E C T I O N

Nonetheless.
The game is still amazing despite the occasional framerate hiccups. It's not constant people, just every now and then depending where you are in the game. It would be nice if Nintendo patched these issues but if not the game is still an incredible experience.

I saw the video posted in another thread where it consistently drops in battle.

I don't know how reviewers let that slide, at all.
 

TVexperto

Member
Feels like they released Console and Game way too early. Cant believe IGN gave a game that drops to 20fps a 10/10 but other games would get for the performance a much worse score
 

Jeffrey

Member
Yeah, I concur with the findings. It really feels pretty bad at times - within the first few minutes you're already running into massive 20fps dips that just feel really bad. Combine that with the low resolution and, well, the presentation feels kinda meh.

It does look great in handheld mode, however.

The current best looking Switch game is most certainly Fast RMX, though.
I assume y'all are gonna do a technical pass through the launch games?

Curious how setsuna compared with ps4 and pc.
 
Except Nintendo themselves disagree with you.

They say it is a home console first and formost.

I feel like they only say that because they don't want to hurt 3DS sales in any way, it's just marketing talk. The Switch is still a tablet with a battery it just has an optional dock.
 
Also, I think it's worth pointing out that this is a technical thread and not the review thread. We really should quit discussing whether or not this calls into question the current Metacritic score. That's really derailing the discussion here.
 

Mory Dunz

Member
Let's wait for release and DF tests, shall we?

I mean sure, you can if you want.

I don't see MK having severe drops as a racing game. The gameplay we've had has been 60 and the game is out in a month

Zelda has a slighthistory of fps drops, and had drops in every time the gameplay was shown. People kept saying wait for release, but I had a feeling it wouldn't get better tbh
 

EVH

Member
Games like Bloodborne or the Witcher got massive framerate drops and I don't really see such a big talk about it.

It sucks that Zelda is a poor looking game that is also a frameskip fest, but really coming here and running to point it out being a fanboyish salty kid is just ridiculous.
 
You guys excusing this crap and saying it's because it's a handheld really need to stop. This system should function well in both modes as it's a hybrid system otherwise they wouldn't advertise it that way and it wouldn't work that way. I'd be upset if all the "switching" that you're able to do with this game was hampered by it running worse when it's docked.
 
Top Bottom