I don't think that went away but people misunderstood what it was.
Oh please. No one misunderstood anything. MS just blatantly lied about it like everything else they've done.
I don't think that went away but people misunderstood what it was.
And by buck the trends you mean dick small indie developers over, right? Yes, every company has their own policies, doesn't stop some of them being incredibly shitty and in need of a change.
I can't tell if this is a joke post or not, and others have already said that you've entirely missed the point of the thread. However, you are also assuming that everyone who just bought an XBO has a PC. That's a big assumption.For the handful of Xbox One owners who actually care about that sort of thing, they could just wait for a humble bundle sale and buy a dozen games for a buck fifty instead of $14.99 that it would cost for each game on the PS4 store. Then they hook up their PC's hdmi cable to the Xbox One hdmi in, sync their Xbox One controller to their PC, and what do you know, you just saved yourself time, money, and heartbreak. Comfy couch gaming 4 da win. edit: This is about list wars, mainly. My point is the Xbox One has missed out on a lot of indy games so far, but the media consensus is in overwhelming agreement that it still had the better year one library... and that's because of the AAA games (Forzas, SO, Halo, etc.)--not the indies.
Haha there's no way in hell that open_mouth_ is not a shill.
Every company has their own policies/reasons... some you agree with, some you don't. Some of you want Microsoft and Sony to be exactly the same in every respect. It doesn't work that way, nor should we want it to. These companies should be bold enough to buck the trends.
Your efforts are appreciated, OP, really they are, but your pent up energy should be directed elsewhere. Now, I own both next-gen consoles so I can give an unbiased perspective.
This is one policy where a 180 wasn't needed, like, at all. In fact, Microsoft should be applauded for doubling down to save the Xbox One store from getting overrun by indie's sloppy seconds. Consumer's don't really want choice... they want the illusion of choice. They want you to filter out the crap for them and just give them the AAA goods. They want epic online battles in the Master Chief Collection or to go on grand adventures to save Lara Croft from peril or to just sit back and kick it to a beat in Dance Central. Missing out on a few gems that sell 100 or 200k units isn't going to hinder the platform long-term.
Mass market gamers don't want to shovel through pages and pages of game listings, only to accidentally download some 2d sprite based sidescroller that reminds them of the NES days. There's a reason Microsoft hid away as much indie content as they could on the 360 store. It's a page out of Nintendo's book back when they were the dominant power. You don't just let anyone release anything on the platform because the lack of quality control just frustrates gamers and lowers the overall perceived value of every other game. It's a cost-benefit analysis.
For the handful of Xbox One owners who actually care about that sort of thing, they could just wait for a humble bundle sale and buy a dozen games for a buck fifty instead of $14.99 that it would cost for each game on the PS4 store. Then they hook up their PC's hdmi cable to the Xbox One hdmi in, sync their Xbox One controller to their PC, and what do you know, you just saved yourself time, money, and heartbreak. Comfy couch gaming 4 da win. edit: This is about list wars, mainly. My point is the Xbox One has missed out on a lot of indy games so far, but the media consensus is in overwhelming agreement that it still had the better year one library... and that's because of the AAA games (Forzas, SO, Halo, etc.)--not the indies.
this is epic
needs to become a memeNow, I own both next-gen consoles so if there's anyone qualified to speak on this subject, it's me.
I don't have time to get into back in forths all day. That's why I say my piece and let people digest. They usually come around, I've found. Every company has their own policies/reasons... some you agree with, some you don't. Some of you want Microsoft and Sony to be exactly the same in every respect. It doesn't work that way, nor should we want it to. These companies should be bold enough to buck the trends.
On a side note, who even has time for all these games these days. I can't even keep up with the Xbox One's library as it is and some people want even more games released weekly. I'll leave you with a pic that sums up my feelings:
Now, I own both next-gen consoles so if there's anyone qualified to speak on this subject, it's me.
Now, I own both next-gen consoles so I can give an unbiased perspective.
.
I don't have time to get into back in forths all day. That's why I say my piece and let people digest. They usually come around, I've found. Every company has their own policies/reasons... some you agree with, some you don't. Some of you want Microsoft and Sony to be exactly the same in every respect. It doesn't work that way, nor should we want it to. These companies should be bold enough to buck the trends.
Media consensus, such as claiming that titantfall was to be the second coming of the videogame blockbuster or like when media consensus was that it was too soon to tell whether people still wanted consoles for gaming as consoles were flying off shelves? Always reassuring, no doubt.open_mouth_ said:media consensus stronger 1st year lineup
Yay, WiiU!Hey thanks for the kind words! Can't wait to unveil my next game next year, for PC and hopefully for more than one console platform.
If this policy is so blatantly broken and poorly conceived, then why do *you* think Microsoft has stuck with it through the complaints? There's got to be a reason?
I'm thinking that reason is because 1) it doesn't really matter in the grand scheme of things except for fanboy list wars and 2) there's something to be said about having less clutter in the store. They still get a lot of good indy games... just not every single one.
I agree for the most part but there's a lot to consider here on all sides IMO. I think from MS standpoint, if the point of having the policy in the first place was to try and circumvent indies giving them sloppy seconds, then getting rid of the policy just enables something that they were trying to prevent in the first place more than anything. Pressure from the hardcore isnt gonna do much (as has been proven). Throwing "numbers of games" that are just OK or "good" at the problem isnt going to achieve much. There needs to be a runaway critical hit or two that releases on PS4 first and blows up that the dev then publically, loudly, & proudly gives MS the FU finger when they come to them with an exception for release. It's my belief that nothing will change until something like this happens.Microsoft has been pretty good with changing their policies over the last two years. Arguably the reason behind that would be losing in sales compared to PS4. But i think if enough people pressure them about it this policy can also be changed. Clearly what Spencer wants to happen with this policy (ie indies coming to them first) isn't happening.
47 new PS4 games revealed since September, and ONE of them were announced for XB1
and despite this "terrible" policy, Microsoft still had the media consensus stronger 1st year lineup, or did I dream that up? What that tells me is that the indy impact hasn't helped Sony as much as many make it seem around these parts. Sometimes you have to question what's in the things being fed to you.
I may be incorrect but if I remember correctly, doesn’t Sony have more 80+ rated games on PS4 than Microsoft does with XBO?Your efforts are appreciated, OP, really they are, but your pent up energy should be directed elsewhere. Now, I own both next-gen consoles so I can give an unbiased perspective.
This is one policy where a 180 wasn't needed, like, at all. In fact, Microsoft should be applauded for doubling down to save the Xbox One store from getting overrun by indie's sloppy seconds. Consumer's don't really want choice... they want the illusion of choice. They want you to filter out the crap for them and just give them the AAA goods. They want epic online battles in the Master Chief Collection or to go on grand adventures to save Lara Croft from peril or to just sit back and kick it to a beat in Dance Central. Missing out on a few gems that sell 100 or 200k units isn't going to hinder the platform long-term.
Mass market gamers don't want to shovel through pages and pages of game listings, only to accidentally download some 2d sprite based sidescroller that reminds them of the NES days. There's a reason Microsoft hid away as much indie content as they could on the 360 store. It's a page out of Nintendo's book back when they were the dominant power. You don't just let anyone release anything on the platform because the lack of quality control just frustrates gamers and lowers the overall perceived value of every other game. It's a cost-benefit analysis.
For the handful of Xbox One owners who actually care about that sort of thing, they could just wait for a humble bundle sale and buy a dozen games for a buck fifty instead of $14.99 that it would cost for each game on the PS4 store. Then they hook up their PC's hdmi cable to the Xbox One hdmi in, sync their Xbox One controller to their PC, and what do you know, you just saved yourself time, money, and heartbreak. Comfy couch gaming 4 da win. edit: This is about list wars, mainly. My point is the Xbox One has missed out on a lot of indy games so far, but the media consensus is in overwhelming agreement that it still had the better year one library... and that's because of the AAA games (Forzas, SO, Halo, etc.)--not the indies.
They've gone and done it... they've gone and woke the sleeping dragon now.
Indies should have left well enough alone and now they're going to get it. It's not enough that they're bleeding benjamins from practically every crevice of their existence. Now they go and throw immense criticism at a niche game maker like Microsoft just to piss off the market. Why talk to keep a console out of the hands of as many gamers as possible? Why not put that effort into their games instead?
I know, I know... this is the way the business goes as they say. Well, they forced Microsoft's hands with their early sales lead and Microsoft only responded with an NPD whooping (source: musings thread) by way of incredible deals and value. Microsoft will undoubtedly follow this announcement up with some real megatons of their own.
Braid remake collection. A true Fez sequel. Hyper Light Drifter beta in the hands of gamers. The next Spelunky, Rogue Legacy, Binding of Isaac as exclusives. Those are the kinds of blockbuster response announcements I expect, and then some. You hit Microsoft with a jab, you best be ready for a flurry of uppercuts coming at you in response.
I don't have time to get into back in forths all day. That's why I say my piece and let people digest. They usually come around, I've found. Every company has their own policies/reasons... some you agree with, some you don't. Some of you want Microsoft and Sony to be exactly the same in every respect. It doesn't work that way, nor should we want it to. These companies should be bold enough to buck the trends.
On a side note, who even has time for all these games these days. I can't even keep up with the Xbox One's library as it is and some people want even more games released weekly. I'll leave you with a pic that sums up my feelings:
k..... none of that is gonna happen
open_mouth_
insert_foot_
Holy shit.
If this policy is so blatantly broken and poorly conceived, then why do *you* think Microsoft has stuck with it through the complaints?
Does that make your opinion on par with mobile games too?I really couldn't give a flying crap about indie games to be honest, every now and then there are some good ones, for the most part I find them cliche.
I find these sort of arguments where Sony has 50 games Microsoft won't have, or Sony has all the indie support, to just be dick measuring. Let's face it, the majority of the install base either aren't going to play these indie games or will play a couple of them, this is just number games to say ha, my console is better...
It's the same with PC gaming, we have all of these indies! Yeah, but I don't get anything from them, it seems like indie's are the be all end all, I don't think they are. I honestly don't gett how this fuss about them started a couple of years back, I think the only indies I've played and enjoyed are Limbo and... Can't think of anything else.
Indie games to me are on par with mobile games.
Soooo, you could give a flying crap about indie games, if you're being honest.I really couldn't give a flying crap about indie games to be honest, every now and then there are some good ones....
Thought the original was a parody post. Not so sure anymore.They've gone and done it... they've gone and woke the sleeping dragon now.
.
They've gone and done it... they've gone and woke the sleeping dragon now.
Indies should have left well enough alone and now they're going to get it. It's not enough that they're bleeding benjamins from practically every crevice of their existence. Now they go and throw immense criticism at a niche game maker like Microsoft just to piss off the market. Why talk to keep a console out of the hands of as many gamers as possible? Why not put that effort into their games instead?
I know, I know... this is the way the business goes as they say. Well, they forced Microsoft's hands with their early sales lead and Microsoft only responded with an NPD whooping (source: musings thread) by way of incredible deals and value. Microsoft will undoubtedly follow this announcement up with some real megatons of their own.
Braid remake collection. A true Fez sequel. Hyper Light Drifter beta in the hands of gamers. The next Spelunky, Rogue Legacy, Binding of Isaac as exclusives. Those are the kinds of blockbuster response announcements I expect, and then some. You hit Microsoft with a jab, you best be ready for a flurry of uppercuts coming at you in response.
I really couldn't give a flying crap about indie games to be honest, every now and then there are some good ones, for the most part I find them cliche.
I find these sort of arguments where Sony has 50 games Microsoft won't have, or Sony has all the indie support, to just be dick measuring. Let's face it, the majority of the install base either aren't going to play these indie games or will play a couple of them, this is just number games to say ha, my console is better...
It's the same with PC gaming, we have all of these indies! Yeah, but I don't get anything from them, it seems like indie's are the be all end all, I don't think they are. I honestly don't gett how this fuss about them started a couple of years back, I think the only indies I've played and enjoyed are Limbo and... Can't think of anything else.
Indie games to me are on par with mobile games.
Your efforts are appreciated, OP, really they are, but your pent up energy should be directed elsewhere. Now, I own both next-gen consoles so I can give an unbiased perspective.
This is one policy where a 180 wasn't needed, like, at all. In fact, Microsoft should be applauded for doubling down to save the Xbox One store from getting overrun by indie's sloppy seconds. Consumer's don't really want choice... they want the illusion of choice. They want you to filter out the crap for them and just give them the AAA goods. They want epic online battles in the Master Chief Collection or to go on grand adventures to save Lara Croft from peril or to just sit back and kick it to a beat in Dance Central. Missing out on a few gems that sell 100 or 200k units isn't going to hinder the platform long-term.
Mass market gamers don't want to shovel through pages and pages of game listings, only to accidentally download some 2d sprite based sidescroller that reminds them of the NES days. There's a reason Microsoft hid away as much indie content as they could on the 360 store. It's a page out of Nintendo's book back when they were the dominant power. You don't just let anyone release anything on the platform because the lack of quality control just frustrates gamers and lowers the overall perceived value of every other game. It's a cost-benefit analysis.
For the handful of Xbox One owners who actually care about that sort of thing, they could just wait for a humble bundle sale and buy a dozen games for a buck fifty instead of $14.99 that it would cost for each game on the PS4 store. Then they hook up their PC's hdmi cable to the Xbox One hdmi in, sync their Xbox One controller to their PC, and what do you know, you just saved yourself time, money, and heartbreak. Comfy couch gaming 4 da win. edit: This is about list wars, mainly. My point is the Xbox One has missed out on a lot of indy games so far, but the media consensus is in overwhelming agreement that it still had the better year one library... and that's because of the AAA games (Forzas, SO, Halo, etc.)--not the indies.
Don't worry, I don't think you only speak for yourself, MS seems to agree with you.I'm just one user and speak only for myself but... I could not POSSIBLY give any less of a crap about indy games. In my experience, they are all complete shit, low budget crap.
Oh no no, the original must be said in earnest, that's what makes it worth parodying.Thought the original was a parody post. Not so sure anymore.
I find these sort of arguments where Sony has 50 games Microsoft won't have, or Sony has all the indie support, to just be dick measuring.
I'm just one user and speak only for myself but... I could not POSSIBLY give any less of a crap about indy games. In my experience, they are all complete shit, low budget crap.
I'm just one user and speak only for myself but... I could not POSSIBLY give any less of a crap about indy games. In my experience, they are all complete shit, low budget crap.
I really couldn't give a flying crap about games to be honest
I'm just one user and speak only for myself but... I could not POSSIBLY give any less of a crap about games.
I really couldn't give a flying crap about indie games to be honest, every now and then there are some good ones, for the most part I find them cliche.
I find these sort of arguments where Sony has 50 games Microsoft won't have, or Sony has all the indie support, to just be dick measuring. Let's face it, the majority of the install base either aren't going to play these indie games or will play a couple of them, this is just number games to say ha, my console is better...
It's the same with PC gaming, we have all of these indies! Yeah, but I don't get anything from them, it seems like indie's are the be all end all, I don't think they are. I honestly don't gett how this fuss about them started a couple of years back, I think the only indies I've played and enjoyed are Limbo and... Can't think of anything else.
Indie games to me are on par with mobile games.
They're coming out of the woodworks now.I'm just one user and speak only for myself but... I could not POSSIBLY give any less of a crap about indy games. In my experience, they are all complete shit, low budget crap.
Is essentially what you two are saying.
And this post is where I figured out that he was a masterful troll.They've gone and done it... they've gone and woke the sleeping dragon now.
Indies should have left well enough alone and now they're going to get it. It's not enough that they're bleeding benjamins from practically every crevice of their existence. Now they go and throw immense criticism at a niche game maker like Microsoft just to piss off the market. Why talk to keep a console out of the hands of as many gamers as possible? Why not put that effort into their games instead?
I know, I know... this is the way the business goes as they say. Well, they forced Microsoft's hands with their early sales lead and Microsoft only responded with an NPD whooping (source: musings thread) by way of incredible deals and value. Microsoft will undoubtedly follow this announcement up with some real megatons of their own.
Braid remake collection. A true Fez sequel. Hyper Light Drifter beta in the hands of gamers. The next Spelunky, Rogue Legacy, Binding of Isaac as exclusives. Those are the kinds of blockbuster response announcements I expect, and then some. You hit Microsoft with a jab, you best be ready for a flurry of uppercuts coming at you in response.
I really couldn't give a flying crap about indie games to be honest, every now and then there are some good ones, for the most part I find them cliche.
I find these sort of arguments where Sony has 50 games Microsoft won't have, or Sony has all the indie support, to just be dick measuring. Let's face it, the majority of the install base either aren't going to play these indie games or will play a couple of them, this is just number games to say ha, my console is better...
It's the same with PC gaming, we have all of these indies! Yeah, but I don't get anything from them, it seems like indie's are the be all end all, I don't think they are. I honestly don't gett how this fuss about them started a couple of years back, I think the only indies I've played and enjoyed are Limbo and... Can't think of anything else.
Indie games to me are on par with mobile games.
I'm just one user and speak only for myself but... I could not POSSIBLY give any less of a crap about indy games. In my experience, they are all complete shit, low budget crap.