Andronicus
Banned
salt posts in the AM, regardless the IQ of this game is Incredible
Given that Unity still runs like shit on consoles, that's a big nope. Opinions or not, visually and performance-wise, Unity doesn't hold a candle to The Order on consoles. Great lighting, but that's about it.The Order looks great up close and in the interior details, but I still think Unity on console is more impressive. Based on graphics alone, I'd say Ryse on PC is the best I've seen.
Oh lawd.
All Xbox One games should have black bars so they're 1080p.
Video games that are classified 1080p do not have 280 inactive pixels. This is totally disingenuous.
Thought of what?
If they up'ed it to 1080p and removed the blackbars they would not have to scale (which is the point DPoole is trying to make). You would see as much in the width and more in height.
Buy your logic a 640x320 game on a 1080p display is 1080p, as long it has black bars around it. Native pixel representation does not equal the game being the display's native resolution.
But I am out, this is between you and DPool
I agree. Best looking video game I've ever seen.
They don't call a 2:35:1 film 16 x 9 native output.
The native resolution of a LCD, LCoS or other flat panel display refers to its single fixed resolution. As an LCD display consists of a fixed raster, it cannot change resolution to match the signal being displayed as a CRT monitor can, meaning that optimal display quality can be reached only when the signal input matches the native resolution. An image where the number of pixels is the same as in the image source and where the pixels are perfectly aligned to the pixels in the source is said to be pixel perfect.
Is the black bar as intrusive as the one in Evil Within?
You're comparing aspect ratios there. Not resolution. They don't call a 2:35:1 film 16:9, sure, but they don't call those sub-HD either. Those are considered full HD. Those are considered native resolution.
Even the wiki on 'native resolution' gives that argument at least some level of validity:
In this definition, a lot more emphasis is put on how native resolution is about optimal display quality, not about 'all pixels being filled and not having black bars'.
I think this is clearly a tiny bit of a gray area where things lean a bit in favor of 'native' being an appropriate term for The Order's output. Even a game that upscales in-engine and then outputs a native 1080p image is in some ways technically 'native' but it would of course be silly to actually call that native, just because your tv is not doing the upscaling. In The Order's case however, it's not so silly to call it native. Because the image quality and pixel mapping fully fit the definition.
I'll admit it *is* a bit of a gray area... But seriously now, seeing people get this wound up about the term is pretty funny.
Why are there people in this thread claiming that the 2.35:1 aspect ratio employed by this game (as has been employed in cinema for decades) is a technical and not an artistic choice?
Why are there people in this thread claiming that the 2.35:1 aspect ratio employed by this game (as has been employed in cinema for decades) is a technical and not an artistic choice?
They themselves said that one of the reasons they went with the current ratio is that it allowed them implement 4xMSAA.
Didn't the say that they knew they were going to use that aspect ratio before they knew anything about the technical stuff? It just so happens that one of the advantages of using that resolution was having 4xMSAA.They themselves said that one of the reasons they went with the current ratio is that it allowed them implement 4xMSAA.
Either way, they're running at 30fps, dropping the black bars would drop the framerate to unacceptable levels unless they switch to cheaper methods of anti-aliasing for example. The black bars undeniably help in technical ways.
Wow, The Order looks significantly better now. For some reason, I remembered the earlier demos looking better than they really were. Not the most flattering GIF of Uncharted 4 but I think it looks amazing overall. Hopefully, Uncharted 4 will improve significantly as well at release date.1886 Gameplay Reveal 1 year before release
U4 Gameplay Reveal (possibly) 1 year before release
Is the black bar as intrusive as the one in Evil Within?
They also said rendering it without the bars would have given them about the same performance and IQ just with different methods.
Not many games are being made like this. It's not going to bring down the industry and it's not going to change the goals of other studios. Even if you don't like it, which is easily understandable, the posts acting like this game is so much more important to the direction of the industry than it ever could be are crazy.I don't the environments immensely more impressive than Assassin's Creed. And to me, a game like AC is a lot more impressive when you consider the fact that you can interact with most of the environment whereas in the Order its just a pretty wallpaper luring you down a very linear path.
I don't dislike the Order and actually find its story concept very cool and also enjoy the setting, but the Order is a symbol of the very things that nearly brought down our industry during the PS3 era in which publishers and developers pursued better graphics at the expense of everything else and defined almost everything that wasn't a third/first-person AAA corridor shooter unviable for the market.
Yes, the Order has impressive graphics but it seems that they were achieved at the expense of almost everything else.
The AI, longevity, replay value and gameplay are aspects in which the game is sorely lacking.
Not many games are being made like this. It's not going to bring down the industry and it's not going to change the goals of other studios. Even if you don't like it, which is easily understandable, the posts acting like this game is so much more important to the direction of the industry than it ever could be are crazy.
Yup. I also doubt if we get another one it'll have the same design philosophy as this one did. Even as someone who enjoyed the game, I want this series to evolve from the design in 1886.If anything, the reaction against it will make the genre-path it took be one not oft followed.
Agreed. With this gen being the gen of open world games, I think I would prefer a few more linear cinematic games for a change. Not everything is better as open world gamesNot many games are being made like this. It's not going to bring down the industry and it's not going to change the goals of other studios. Even if you don't like it, which is easily understandable, the posts acting like this game is so much more important to the direction of the industry than it ever could be are crazy.
I don't the environments immensely more impressive than Assassin's Creed. And to me, a game like AC is a lot more impressive when you consider the fact that you can interact with most of the environment whereas in the Order its just a pretty wallpaper luring you down a very linear path.
I don't dislike the Order and actually find its story concept very cool and also enjoy the setting, but the Order is a symbol of the very things that nearly brought down our industry during the PS3 era in which publishers and developers pursued better graphics at the expense of everything else and defined almost everything that wasn't a third/first-person AAA corridor shooter unviable for the market.
Yes, the Order has impressive graphics but it seems that they were achieved at the expense of almost everything else.
The AI, longevity, replay value and gameplay are aspects in which the game is sorely lacking.
If anything, the reaction against it will make the genre-path it took be one not oft followed.
Agreed. With this gen being the gen of open world games, I think I would prefer a few more linear cinematic games for a change. Not everything is better as open world games
Are you implying that the technical aspect of how they benefited greatly performance-wise from this was no factor in their decision process? It's just likely that it was. Even if it is indeed very much an artistic choice (which, I agree, it is, it only works if it fits the game's style).
Yeah, I think I agree with this. I'm just trying to say open world does not equal better unlike how Eurogamer seems to thinkThings don't have to be going from one extreme to another. Also modern open world games are extremely linear as well, in terms of progression and choice and how the missions play out. In the end at best they pretty much become what section of the map you want to scrub first. I'd prefer stuff with significantly more player agency, that's something not offered much.
Well, currently The Order does edge out visually, so I think it's a fair comparison. It will be interesting to see if Naughty Dog can match the visual fidelity of The OrderWhy are we even comparing UC4 to The Order. UC games haver always been graphically impressive games. They have also had wide open environments with tons of shit going on very little cutscene to gameplay ratio. All the while being 12-15 hour games.
That gif is a little disingenuous to to UC4. Since the beach scene was still in game (as we were told).
Well, currently The Order does edge out visually, so I think it's a fair comparison. It will be interesting to see if Naughty Dog can match the visual fidelity of The Order
Chû Totoro;155183815 said:I don't find it impressive. I can't explain it in details but to me it's like Resident Evil "impressive" graphics on Playstation. Beautiful textures are just textures...
Well of course I exaggerate because it's impossible to sat that The Order doesn't look really good but it's like the effort wasn't worth it for me.
I personally find graphics impressive when I can actually interact with them. That's why I'm always more impressed by physics and I can agree that simulation of cloth in The Order are damn impressive.
So maybe a benchmark for a few things but not everything that I put behind "graphics".
I came here to give my opinion even if a lot of people know that I don't find The Order to be a good game I still wanted to explain why I agree that it's beautiful despite not being what I would call a reference. No derailment or else intended, but I think my post is ok even for the people who wouldn't agree with me
You seem to be jumping to the conclusion that RaD focused so much on visual fidelity the game suffered in gameplay and story. This is not necessarily true. The Order is RaD's first original IP, so they may still need to work on their skills to develop great games (not based on already established IP's). Still, right now, it's way too early to judge if Uncharted 4 will match The Order in visual fidelity.I'll dispel the tension right now and say it's doubtful, because unlike The Order, Uncharted 4 will also be aiming to be a great, great game, meaning they won't be adding black borders, they won't make the cutscenes unskipabble, traversal and shooting galleries won't be limited to a corridor or staircases, it'll be a lot longer than 6-8 hours, it'll have an entire multiplayer component and it won't be prioritising graphics or story over gameplay.
And judging by past ND games, it'll probably feature a much, much better story too.
Almost every game for the next few years will probably not reach The Order's quality in graphics, and the only ones that are likely to come close are cutscene heavy, QTE fests from the likes of Quantic Dream.
Would the visuals have suffered if there were more gameplay to be had in this game though?
That fricken Thermite Gun.
I'm saying go through the thread. No one is calling anyone a troll except the most outlandish obvious ones. Plenty of people have had an opposite opinion and have explained it well.
Is this trolling at all?
Actually there is a great point in that troll: more environmental interactivity would have meant getting rid of a lot of the baked direct and indirect lighting... which would not have correctly lined up with new or absent model positions. Etc...
1886 Gameplay Reveal 1 year before release
U4 Gameplay Reveal (possibly) 1 year before release
Actually there is a great point in that troll: more environmental interactivity would have meant getting rid of a lot of the baked direct and indirect lighting... which would not have correctly lined up with new or absent model positions. Etc...
Not really. They could have provided the same FoV at a taller ratio, if they'd wanted to.I thought The Order used its aspect ratio to provide a wider FOV
It's very difficult to tell at a glance.but from what I can see from the gifs you posted Uncharted has a higher FOV.
But would more environmental interactivity really make the game better? Or was/is it other things? Just don't see how what he said could be that "one" thing that would make the game look worse.
Not really. They could have provided the same FoV at a taller ratio, if they'd wanted to.
It's very difficult to tell at a glance.