Boss★Moogle;144901306 said:Nintendo pretty much said they were done with the Wii U after Zelda.
You got a link for that?
Boss★Moogle;144901306 said:Nintendo pretty much said they were done with the Wii U after Zelda.
Boss★Moogle;144901306 said:Why would 2016 seem early to you OP? Nintendo pretty much said they were done with the Wii U after Zelda. It's not like they can continue to go on for years not selling hardware. Glad to see Nintendo is finally getting rid of that piece of shit Gamecube CPU they been rehashing.
More powerfull Xbox One(x86) with VR headset that uses the ARM chipset.
You got a link for that?
I do recall them saying something about the next Zelda being the last Zelda on WiiU lol
2016 - 3DS successor
2017 - Wii U successor
Nintendo and ARM... ugh. It's as if they never learn.
They've been using ARM for a while in their handhelds...
Not to mention there are ARM cores today that vastly outperform the pathetic Jaguar CPU in the X1 and PS4.
Well, x86 on both the console and handheld would make it easier to have a unified platform with great software support.Shh. x86 or bust!
Or some such....
Well, x86 on both the console and handheld would make it easier to have a unified platform with great software support.
Except that x86 would cripple a handheld's ability to be a handheld. ARM is a mainstream architecture due to the extensive mobile penetration and market, and most everything has easy porting or full-on support for it.
Its not even really about architecture but about what the CPU/GPU are capable of running.
Is this true any longer? Beyond supporting direct ports ofiphone and android games, I am pretty sure x86 has come quite a long long way to becoming more power efficient.(garbage)
Nope. Those are all based on the (ancient) PowerPC 750 architecture. AKA the Macintosh G3 lol.Would ARM or x86 allow for backwards compatability with Latte/Broadway/Gekko?
Nope. Those are all based on the (ancient) PowerPC 750 architecture. AKA the Macintosh G3 lol.
?People do know where the name 'x86' comes from, right
Another area of interest for semi-custom is handheld gaming, believe it or not. “Everyone thinks it is dead, but the [Nintendo] 3DS is still selling.”
The next Gameboy
HYPE!!!!!!!!!!!!!!!!!!!11
Iwata has also essentially confirmed that their next system is in 2016. And that job posting from a couple months ago made it sound like Nintendo was looking for a mostly off-the-shelf SoC solution for their next system: http://neogaf.com/forum/showthread.php?t=916426
You've had the original GameBoy, you had the GameBoy Colour and you even had a GameBoy Advance, now prepare for the GameBoy U!
No no no, this couldn't be further off-base if it tried. Sorry.
Intel would be their only choice though if for some random reason they decided they needed x86 in a handheld.
14nm stuff is shipping soon and seems very power efficient. Core Y is probably going to power the sp3. Not sure how their ultra low power stuff will be.
What do you mean? After new Zelda, what other big guns do you think Nintendo still has to put out on Wii U.
Probably a slim console refresh - nothing to get too excited about.
Intel is eating up the low end tablet market now, also see Nokia, Jolla.
Just Animal Crossing. And that might end up 2015 anyway.What do you mean? After new Zelda, what other big guns do you think Nintendo still has to put out on Wii U.
Probably a slim console refresh - nothing to get too excited about.
Intel is eating up the low end tablet market now, also see Nokia, Jolla.
They still are, just not with x86. Their newest short-term product chart doesn't feature a refresh for their ultra-low-power (Mullins) SoC. They have decided not to spend any more money in that area until the ARM cores are ready.If that is still the case then it is a good thing that AMD isn't chasing the lower end market in that regard.
You've had the original GameBoy, you had the GameBoy Colour and you even had a GameBoy Advance, now prepare for the GameBoy U!
Theres no doubt it's the Nintendo NxT.
Introducing the "iGame". Only 999USD. No thanks.
Apple's continuous lowballing of RAM seems pretty bizzarre to me. Though I guess it helps them maintain certain controls/limitations on app developers..... and 1.5gb total system RAM.
Who needs ram Apple? Ram is for mugs.