A "factually good" game that even the people who bought it refuse to play.
People who point fingers at Overwatch or Randy Pitchford's reputation or whatever else excuse to explain away the failure of this game never bother to address the simple question of why people who actually did buy the game don't want to play it. Surely those buyers aren't influenced by Overwatch propaganda or anything of the sort right? A multiplayer game ideally grows it's population or at least maintains a stable, sustainable number. Battleborn hemorrhaged players until their number became statistically insignificant. Why did that happen if this is such a "factually good" game?
Look man, i could give you a ten pages long autopsy of why Battleborn was not the success pitchford wanted (TL;DR version: Having to unlock the character, incongruent quality in character design, slightly clunkier gameplay compared to other hero shooters, higher level of difficulty) but every thread for the game we have in gaf always have an influx of people bashing the game just because it's battleborn and it's obvious here who has never played battleborn.
The devs are working to fix the problems why the game didn't do well, they're directly adressing the character unlocking issue (all base characters are unlocked now) and difficulty level (new tutorials for the main multiplayer mode), yet people come here to drive by shit post gifs and insults, do you think it's not bothersome for people who actually consume and enjoy the game?
And yes, blaming OW might seem a bit petty, but not everyone has the time to commit to multiple similar games (have you tried to commit to more than one moba?!) so yes, the overlap between overwatch and Battleborn meant the easier to play OW ate at least a fraction of BB's potential player base.