LelouchZero
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A new video from JERMGaming which provides an interesting look at how the Potato Masher Pro fares in Battlefield 1 with the PS4 Pro.
He's using the same Potato Masher he built but with a new GPU.
The build features a GTX 1060 6GB GPU at 2GHz and a i5 750 at 3.7GHz which is a CPU that launched in September 2009.
These are the settings he used at 2880x1620p.
With these settings the game features better ambient occlusion and effects, slightly better anisotropic filtering and also more foliage and ground detail.
He mentions that the frame-rate is almost locked at 60 fps the entire time and the lowest drop he observed was 58 fps.
He also tested 1440p on "Very High" settings, native 4K on Low and 4K with 80% resolution scaling.
4K with 80% resolution scaling provides a native 4K UI with the settings he used for 1620p, he mentions that it performs roughly the same as it did at 1620p with these settings but with higher GPU usage.
Let me eat Potatos and Cheese if old.
The Potato Masher is a $375 budget PC build from late 2014, designed to compete with the PS4 for the rest of its lifecycle. The Potato Masher Pro is a side-series where I drop in a new GPU and compare it against the Playstation 4 Pro.
A new video from JERMGaming which provides an interesting look at how the Potato Masher Pro fares in Battlefield 1 with the PS4 Pro.
He's using the same Potato Masher he built but with a new GPU.
The build features a GTX 1060 6GB GPU at 2GHz and a i5 750 at 3.7GHz which is a CPU that launched in September 2009.
Here are the Potato Masher Pro's specs:
i5 750 overclocked to 3.7 ghz
Asus P7H55 LGA 1156 motherboard
8GB DDR3 memory
Gigabyte GTX 1060 6GB G1 Gaming
320GB Samsung Spinpoint HDD
Cooler Master Wavemaster Case
Arctic Alpine 11 GT cpu cooler
EVGA 430 watt PSU
Logitech KB+M combo
Windows 10 64-bit
These are the settings he used at 2880x1620p.
With these settings the game features better ambient occlusion and effects, slightly better anisotropic filtering and also more foliage and ground detail.
He mentions that the frame-rate is almost locked at 60 fps the entire time and the lowest drop he observed was 58 fps.
He also tested 1440p on "Very High" settings, native 4K on Low and 4K with 80% resolution scaling.
4K with 80% resolution scaling provides a native 4K UI with the settings he used for 1620p, he mentions that it performs roughly the same as it did at 1620p with these settings but with higher GPU usage.
Let me eat Potatos and Cheese if old.