Bethesda won't ever see a cent from me
Notice the game wasn't what they wanted. What about the fans? It was what I wanted. My money was ready to be given. Same BS happened to Rainbow 6 Patriots. They thought we didn't want the game. Thanks for making up our minds for us (sarcasm)
I'm sick and tired of companies in general cancelling games that have a ton of dev time with near finnish builds. I understand why pre-alpha demos get canned, but this was almost done.
Nah, just F that 20 minute board meeting that made one idiot think he was smart for cancelling a good game. Bethesda as a company has given us Doom, Wolfenstien, Fallout, Skyrim, Evil Within, and now Quake.
I remember when I liked Bethesda, back in ol' 2003.
Bethesda is the developer of Fallout and Skyrim and has nothing to do with the others. Several people pointed out they pulled Konami-level of bs but you are still eager to vote with your wallet for that. Its like buying Konami games after all that P.T. debacle.
Stop looking for controversy where there's only a simple explanation: game wasn't looking good, game got cancelled. Happens frequently, we just rarely hear about most games that get cancelled because they haven't even been announced yet.
You'd like them more if they released bad games that didn't live up to the expectations set by their announce trailers? Come on. Games really do get cancelled all the time, even if you're Blizzard, and work on new projects begins in their place. Not everything can work out well all the time.
Wrong. Bethesda GAME STUDIOS develop TES and Fallout. Bethesda SOFTWORKS publishes everything under the Zenimax family umbrella (so DOOM, Wolf, Prey, Dishonored, etc, as well as TES and Fallout). Stop looking for controversy where there's only a simple explanation: game wasn't looking good, game got cancelled. Happens frequently, we just rarely hear about most games that get cancelled because they haven't even been announced yet.
I don't think he has. Hopefully.Did you read this thread?
Did you read this thread?
If that gut feeling is all it takes to completely dismiss everything from various developers and practices over the last decade and a half, then nothing will shake your trust in that corporation.Yes, and the IGN article from a potentially very biased source. I'm not buying any of it. Greedy evil publisher scenarios are lapped up far too easily by gamers.
Yes, and the IGN article from a potentially very biased source. I'm not buying any of it. Greedy evil publisher scenarios are lapped up far too easily by gamers.
"Everyone's the same"? Really? I find your unsourced accusations extremely hard to believe. EA bought DICE by gradually buying more and more shares in the company, the same way most public companies are bought. And as for GRIN, that was a case of Square Enix getting cold feet (straight after GRIN released three awful games in a row), pulling funding and then cancelling it. GRIN were doomed regardless though, they were a mid-tier developer developing games in the generation that killed the mid-tier and they'd just released three bad games.
Anyway, sure Pete Hines, I totally believe your PR nonsense. It was a totally amicable breakup where one company just happened to be almost driven out of business.
If that gut feeling is all it takes to completely dismiss everything from various developers and practices over the last decade and a half, then nothing will shake your trust in that corporation.
Or you work for ZeniMax/Bethesda Softworks, in which case, I ask that you give Hines my regards
Reason I don't buy Bethesda games.
It isn't hard to avoid their broken games, but having to pass up Mikami's stuff sucks.
I wonder who Fargo was referencing here?Metro: Well, it is just a rumour, you understand. I dont know whether its true. But the suggestion is that the game was almost finished and then ZeniMax [Bethesdas parent company] started pretending the developer, Human Head, were missing their milestones, so they didnt get paid. The idea being they could then buy them up for a cheap price, but instead Human Head went on strike. Apparently they did something similar with Arkane Studios [makers of Dishonored], where they were loaning them money just to purposefully get them in debt. I mean, like you say, you never find out if these things are true, but I do know ZeniMax owns Arkane now and Prey 2 never did come out
Lorne Lanning: Thats a standard play. Thats not a unique story. Without going over who did what to who through the 20 years Ive been in the business, thats not a unique story at all. In fact that became more of a common practise Im not commenting on Bethesda because I dont know the story but what youre telling me is a rumour, Im not pointing fingers at anyone as much as as a practise for the industry that was not uncommon.
'As head of development house InXile, he was making a game under contract for the publisher. "They wanted us to hit a certain date," he says. "But they had made a bunch of changes. It wasn't possible. They sent a guy down to our office while I was out of town promoting the game. The guy comes into the office and tells my people, 'Hey we need to move the date. If you don't figure it out, we'll shut this company down.' He came in and threatened to fire all my employees while I was away."
Fargo made his outrage known to the publisher. "I called them and said, get that guy out of my office. I'm not having another meeting until you kick that person out of my office."
But the damage was done. Fargo was left dealing with a nervous game development team. "Guess what? My guys start looking for jobs," he says. "If I were them, I would do the same. What happens when they leave me in the middle of a project toward the end? The product slips more. Who's going to get blamed? Me. It was outrageous behavior. I was like ... How did we get here?"'
"I don't think we'll be talking with Bethesda," Fargo counters, his voice for the first time losing that enthusiastic kick I've been enjoying for the past half hour.
Why not?
"We had a tough relationship with them.
"It's kind of funny to be competing with my own franchise."
I press.
"They're very successful and they do some very high quality products. They have a very different attitude towards development than what I'm used to. I'm sort of more... if you think of a film, every director has his or her own way of doing things, no matter what. There's no cookie cutter for their approach. And that's what makes films so great: you have these wildly different approaches. I had my own approach and they have a structured way of doing it that's just different than mine."
This past bad experience of course has to do with Hunted, a game that promised much but failed to deliver both critically and, crucially for Bethesda, commercially.
"That was the only time I did business with them, yeah," Fargo says. Don't hold your breath for a sequel.
And - perhaps unsurprisingly - don't hold your breath for an inXile-developed Fallout, either.
"Yep. Very unlikely."
Why they named this game "Prey" and opened themselves up to the cancelled bounty hunter version of the game being thrown in their face is beyond me.
I don't believe a conspiracy theory about buyouts is more likely than a game simply not shaping up to be of high enough quality to justify further investment. If I was in business and asked to invest hundreds of thousands, potentially millions, into a product that wasn't shaping up as hoped, I'd get cold feet and consider pulling the plug too if things didn't turn around quickly.
But sure, if you'd rather create ANOTHER conspiracy theory and assume I must be a Bethesda employee, I guess that fits in with this thread and its believers pretty well.
I don't believe a conspiracy theory about buyouts is more likely than a game simply not shaping up to be of high enough quality to justify further investment. If I was in business and asked to invest hundreds of thousands, potentially millions, into a product that wasn't shaping up as hoped, I'd get cold feet and consider pulling the plug too if things didn't turn around quickly.
But sure, if you'd rather create ANOTHER conspiracy theory and assume I must be a Bethesda employee, I guess that fits in with this thread and its believers pretty well.
Maybe it has vagina doors, they're just not ready to show them yet!I really cannot fathom why this is called Prey. I guess they must really like that name for some reason.
Maybe it has vagina doors, they're just not ready to show them yet!
Both parties were a bit concerned about the confusion that brand shift would cause, particularly if Arkane's title was as complete a departure from the original as they had described. There wasn't a focus on Native American identity and mythology, no gravity-shifting puzzles "we don't have vagina doors," Hines joked. Ultimately, Arkane was told not to shoehorn in aspects of Prey or its canceled sequel, market confusion be damned.
I don't believe a conspiracy theory about buyouts is more likely than a game simply not shaping up to be of high enough quality to justify further investment. If I was in business and asked to invest hundreds of thousands, potentially millions, into a product that wasn't shaping up as hoped, I'd get cold feet and consider pulling the plug too if things didn't turn around quickly.
But sure, if you'd rather create ANOTHER conspiracy theory and assume I must be a Bethesda employee, I guess that fits in with this thread and its believers pretty well.
It's not really a conspiracy theory when there is precedent and evidence ...
Man, what a bunch of assholes.
Why would you conduct business like that?
id Software, Machine Games, and other devs made those games, not Bethesda the publisher. That's who that poster is referring to.
How do you think Bethesda/ZeniMax acquired those other dev companies?
I think its not impossible at this point to revive Prey 2. Maybe it could be published by another company like True Crime did when it got ditched by Activision. Square changed the name to Sleeping Dogs and it became one of the best open world games. Prey 2 is one of those special gems I don't think deserves to die. It was a poor human mistake to let it go.
I'm actually kind of surprised how this isn't common knowledge, especially on here.
I think Bethesda owns all the material that Human Head produced which means it's never coming out. Violation Games released their cancelled Saints Row PSP game for free, Prey 2 was near completion and something like that or rebranding like Sleeping Dogs could have been done if Human Head owned their work.
It's apparently effective. Business people being scum is a time-honoured tradition.
Bethesda now is better than any of their output from 2003.I remember when I liked Bethesda, back in ol' 2003.
Reads more like, we weren't able to take over human head games so we scrapped them and everything they worked on. We wanted to keep the trade mark however so decided to slap it on a new IP we were creating.
Such a non answer, especially towards the name use and cancelling that entire universe.
I don't think its about being scum. It's just a bad move. It's like how MS gave Peter Moore the say when green lighting Rareware games. The guy only knows Madden, Fifa, and Battlefield from working at EA. What does he know about the actual fanbase that would kill for a new Perfect Dark?
You don't think driving a developer (that is faithfully honoring their contract) to bankruptcy isn't scummy?
OK, so lets persuade Bethesda. Not likely will it matter, but worth a try. This Prey 2017 title is basically DMC compared to RE4. They should just re-title it Red Shift. Meanwhile Prey 2 gets remastered for PS4, sell it on PSN for half price bundled with original Prey. Now we get a team to work on an official Prey game that ties the stories together while giving us bounty missions mixed with portal warping, no game overs, a Native American protag, and a kickass bar scene in the intro.