I don't agree with that. If you're a journalist you have a responsibility. Your personal opinion may affect other people decisions.
You can't do a really negative review because you just don't like the game.
I disagree to some degree.
The only think you HAVE to do is stay honest. You can't say "it doesn't work" because you didn't take the time to read the manual. Or criticize an aspect of the story that you didn't understand just because you lack the background needed to understand it. In this case, you have to do some research.
But I really think that "I didn't find the game enjoyable" is far better than trying to guess if others people will like it. Honestly: you don't have a clue.
And if you don't like the kind of game you're testing, either be honest with this from the start, or refuse to test it. If you're REALLY accustomed to a genre, be honest about it too.
(and by the way, I don't think critics are journalists... not just for videogames, critics in general. Journalists usually states the facts. Critics and columnist express an opinion. Or at least, that's my take on it)
You need to keep your mind cold and try to empathise with your audience. Niche =/= Bad.
Cold, I agree.
Niche =/= Bad, even more.
I'm just saying that, while trying to be honest and thinking about your readers, you shouldn't try to guess what others people will like/dislike.
If you hate it and you're not able to get into the game for whatever reason and you're going to give a too biased review, ask for an exchange to some of your coworkers.
I agree, even if I still think that reading why you disliked it may be more informative for some readers than reading bland praising of the game of someone else.
You should probably read several reviews, not rely on one. Or read a review of a reviewer that you know will share most of your views.
Overall, I don't think our views are so different, in fact.