What does this have to do with the subject of multiplayer-only game pricingVery uninspired, boring and ugly levels. It's bad when a football stadium feels like one of the better levels.
What does this have to do with the subject of multiplayer-only game pricingVery uninspired, boring and ugly levels. It's bad when a football stadium feels like one of the better levels.
That is how it works for CliffyB's example. Of course what he says doesn't apply to every game, but to make a strict statement like that makes it sound like you can lop off the single-player and sell it cheaper.
There's also the fact that all of the singleplayer assets will get used in multiplayer, so no one should take "75% of the budget" on face value.
And if a game has a campaign doesn't make it shitty. Naughty Dog has been making GOTY campaigns with extremely fun multiplayer.
I'm glad we're moving away from tacked on campaigns. R6S, Titanfall - they did it right. Battlefront didn't.
That is how it works for CliffyB's example. Of course what he says doesn't apply to every game, but to make a strict statement like that makes it sound like you can lop off the single-player and sell it cheaper.
There's also the fact that all of the singleplayer assets will get used in multiplayer, so no one should take "75% of the budget" on face value.
And if a game has a campaign doesn't make it shitty. Naughty Dog has been making GOTY campaigns with extremely fun multiplayer.
The solution is to dump multiplayer and spend 100% on the singleplayer campaign.
So according to CliffyB, multiplayer only games should be 75% cheaper.
Naughty Dog is an awful, awful example for this. They're making narrative, immersive single player campaigns first and foremost. The multiplayer is never the main attraction for a Naughty Dog game. It's not like with, say, Rainbow Six Siege, where a single player campaign would have been an afterthought at best.
Sounds about right, put 75% less budget in the game and sell it for full price anyway. That budget goes into $30 DLC.So according to CliffyB, multiplayer only games should be 75% cheaper.
That's not how this works. It allows developers to funnel 100% of their resources into the mode that actually matters.
Titanfall had a fine amount of content.
I'm glad we're moving away from tacked on campaigns. R6S, Titanfall - they did it right. Battlefront didn't.
Naughty Dog is an awful, awful example for this. They're making narrative, immersive single player campaigns first and foremost. The multiplayer is never the main attraction for a Naughty Dog game. It's not like with, say, Rainbow Six Siege, where a single player campaign would have been an afterthought at best.
Hahahahahaha... Oh, wait... you're serious? HAHAHAHAHAHAHAHA. No, not at launch it didn't. It took them, what a year or so to get co-op mode and a bunch of other maps in?
Also it, Seige, and other multiplayer-only shooters not even giving people offline LAN and bot matches to practice with/explore the maps in = no value. I'm sorry to say that, but it's true. You can not make a multiplayer online shooter and only have 3-4 maps and expect people to just accept that as "good value!" You need to give them the options to play it even without an internet connection so they can "engage" with the game and make communities pop-up.
Which is why Battlefront's lack of content is BS.
I'm fine with no single player in shooters if that budget goes towards the MP, rather than nowhere.
Well they get 100% of my interest so a series without one probably wont get a purchase from me
So according to CliffyB, multiplayer only games should be 75% cheaper.
Last gen was filled with games that journalists and forums labeled as having tacked-on multiplayer, and generally it was assumed that consumers into multiplayer would focus on a select few titles for longer periods of time rather than dropping their current game for new releases.
I honestly haven't even thought of this in recent years, probably because I almost exclusively play single player stuff. Still, it's interesting to consider how much has changed from the perspective of the consumers.
So according to CliffyB, multiplayer only games should be 75% cheaper.
Sorry will see myself out.What does this have to do with the subject of multiplayer-only game pricing
I think its more that people made those requests with the assumption that the multiplayer mode would benefit from the new, tighter focus of the products.
People have not yet seen those benefits, and are left wondering why they sacrificed these elements at all.
Hahahahahaha... Oh, wait... you're serious? HAHAHAHAHAHAHAHA. No, not at launch it didn't. It took them, what a year or so to get co-op mode and a bunch of other maps in?
Also it, Seige, and other multiplayer-only shooters not even giving people offline LAN and bot matches to practice with/explore the maps in = no value. I'm sorry to say that, but it's true. You can not make a multiplayer online shooter and only have 3-4 maps and expect people to just accept that as "good value!" You need to give them the options to play it even without an internet connection so they can "engage" with the game and make communities pop-up.
Meh.. Mp only games can go die.
The solution is to simply not make it an after thought, and not make it shit. In other words, try and offer a better campaign to go along with the multiplayer, and in doing so increase value proposition to your potential customers. As I said before, I've enjoyed the campaigns in nearly all of the big shooters, even if they were mostly fun time killers, and generally nothing particularly exceptional.
Hell, Rainbow Six Co op campaign was awesome on the 360. Such a shame to see it missing from the new one. And Titanfall and Battlefront, what missed opportunities. The setting, lore, premise and world, both would have been perfect for a full on campaign imo.
If that's true then when do we see AAA FPS titles (not F2P) have so much multiplayer content at launch it feels like they're giving the game away?
I think its more that people made those requests with the assumption that the multiplayer mode would benefit from the new, tighter focus of the products.
People have not yet seen those benefits, and are left wondering why they sacrificed these elements at all.
I would have bought Battlefront if it had a good Single Player campaign though, even though I've never played a single CoD or Battlefield game before, but I'm not upset about it. I just wish we could get some kind of big AAA Star Wars game that has SP.
Would you say Titanfall "sacrificed" SP when the devs were up front about it being a multiplayer game? There was never any expectation for the series.
of course. it was a genre standard feature up until that point. The fact that they determined that it wasn't worth the investment, just like every other shooter dev not so coincidentally did at that time, points more to market realities than creative decisions.
So mp only shooters should cost like $20 or something, right? Sounds right.
Only if GTA games should suddenly cost 120 dollars.
of course. it was a genre standard feature up until that point. The fact that they determined that it wasn't worth the investment, just like every other shooter dev not so coincidentally did at that time, points more to adapting to market realities than creative decisions.
of course. it was a genre standard feature up until that point. The fact that they determined that it wasn't worth the investment, just like every other shooter dev not so coincidentally did at that time, points more to adapting to market realities than creative decisions.
Bullshit, dude. MP-only FPS had absolutely existed before Titanfall, and the MP was what most inspired the small team they had.
So MP-Only FPS Games should either be 75% cheaper than FPS Games with both SP and MP so $15, or they should have four times as much content than the MP portion of an FPS Game with both SP and MP. I could live with either option, but don't try to sell me 25% of a FPS game for $60.
In reality, I would just be happy with a console FPS Game that has local multiplayer and bots usable in every mode in addition to online multiplayer, but no one's making games that have local multiplayer and bots it seems.
In the market of AAA console blockbusters? Gears had a campaign, halo had a campaign, COD had a campaign, Killzone had a campaign, battlefield, I could go on.
Of course there were multiplayer only games. They existed. But in the realm of multi gorillion dollar AAA shooters, I don't think everyone stopped investing in campaigns all at the same time for no reason.
It was not a genre standard feature. Plenty of FPS games before it did not have MP modes.
So MP-Only FPS Games should either be 75% cheaper than FPS Games with both SP and MP so $15, or they should have four times as much content than the MP portion of an FPS Game with both SP and MP. I could live with either option, but don't try to sell me 25% of a FPS game for $60.
In reality, I would just be happy with a console FPS Game that has local multiplayer and bots usable in every mode in addition to online multiplayer, but no one's making games that have local multiplayer and bots it seems.
In the market of AAA console blockbusters? Gears had a campaign, halo had a campaign, COD had a campaign, Killzone had a campaign, battlefield, I could go on.
Of course there were multiplayer only games. They existed. But in the realm of multi gorillion dollar AAA shooters, I don't think everyone stopped investing in campaigns all at the same time for no reason.