• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

CliffyB: FPS Campaigns cost 75% of the budget

Should The Witcher 3 have been $20 because its budget was 1/3rd GTA5's?


Results are only viewable after voting.
I'm not a huge fan of Cliffy B, but I also thought the amount of content Titanfall launched with was fine.

I am conflicted.
 
That is how it works for CliffyB's example. Of course what he says doesn't apply to every game, but to make a strict statement like that makes it sound like you can lop off the single-player and sell it cheaper.

There's also the fact that all of the singleplayer assets will get used in multiplayer, so no one should take "75% of the budget" on face value.

And if a game has a campaign doesn't make it shitty. Naughty Dog has been making GOTY campaigns with extremely fun multiplayer.

Naughty Dog is an awful, awful example for this. They're making narrative, immersive single player campaigns first and foremost. The multiplayer is never the main attraction for a Naughty Dog game. It's not like with, say, Rainbow Six Siege, where a single player campaign would have been an afterthought at best.
 

Papercuts

fired zero bullets in the orphanage.
I'm glad we're moving away from tacked on campaigns. R6S, Titanfall - they did it right. Battlefront didn't.

TBH even with Titanfall I didn't like their implementation of the quasi-campaign. But it didn't bug me that much as I felt overall the game had a fine amount of content, most importantly having quality maps for the MP.
 

Warxard

Banned
That is how it works for CliffyB's example. Of course what he says doesn't apply to every game, but to make a strict statement like that makes it sound like you can lop off the single-player and sell it cheaper.

There's also the fact that all of the singleplayer assets will get used in multiplayer, so no one should take "75% of the budget" on face value.

And if a game has a campaign doesn't make it shitty. Naughty Dog has been making GOTY campaigns with extremely fun multiplayer.

I didn't know The Last of Us was a multiplayer only game originally in development
 

ironmang

Member
The solution is to dump multiplayer and spend 100% on the singleplayer campaign.

Wolfenstein The New Order was a big game changer for me as to what I look for in shooters. Previously I looked at MP first but now I'm much more likely to buy one that dumps MP than one with MP only.
 
Naughty Dog is an awful, awful example for this. They're making narrative, immersive single player campaigns first and foremost. The multiplayer is never the main attraction for a Naughty Dog game. It's not like with, say, Rainbow Six Siege, where a single player campaign would have been an afterthought at best.

For reals. I would't want Sieges MP to remotely get hampered due to the inclusion of SP.

And I certainly don't want Ubisoft to expect higher sales due to the incluion of SP. MP only kills two birds with one stone as far as I'm concerned.
 
So according to CliffyB, multiplayer only games should be 75% cheaper.
Sounds about right, put 75% less budget in the game and sell it for full price anyway. That budget goes into $30 DLC.
Cannot be too mad because reasonable budget and AAA seem to be two things that do not mix.
 
That's not how this works. It allows developers to funnel 100% of their resources into the mode that actually matters.

[Citation Needed]

We've lost single player and the now multiplayer only games have not had a marked uptick in quality or quantity.

The truth is that dev costs have become so ridiculous that game makers struggle to give us even fractions of what we used to get in the AAA space. Everything but the absolute most immediately profitable aspects are cut.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
Titanfall had a fine amount of content.

Hahahahahaha... Oh, wait... you're serious? HAHAHAHAHAHAHAHA. No, not at launch it didn't. It took them, what a year or so to get co-op mode and a bunch of other maps in?

Also it, Seige, and other multiplayer-only shooters not even giving people offline LAN and bot matches to practice with/explore the maps in = no value. I'm sorry to say that, but it's true. You can not make a multiplayer online shooter and only have 3-4 maps and expect people to just accept that as "good value!" You need to give them the options to play it even without an internet connection so they can "engage" with the game and make communities pop-up.
 

nib95

Banned
Naughty Dog is an awful, awful example for this. They're making narrative, immersive single player campaigns first and foremost. The multiplayer is never the main attraction for a Naughty Dog game. It's not like with, say, Rainbow Six Siege, where a single player campaign would have been an afterthought at best.

The solution is to simply not make it an after thought, and not make it shit. In other words, try and offer a better campaign to go along with the multiplayer, and in doing so increase value proposition to your potential customers. As I said before, I've enjoyed the campaigns in nearly all of the big shooters, even if they were mostly fun time killers, and generally nothing particularly exceptional.

Hell, Rainbow Six Co op campaign was awesome on the 360. Such a shame to see it missing from the new one. And Titanfall and Battlefront, what missed opportunities. The setting, lore, premise, characters, equipment and world, both would have been perfect for a full on campaign imo.
 

SeanTSC

Member
That's fine and I have no issue with MP only games being $60, they're just usually not games that are for me. I'm okay with games not being for me, since there's a shitload that are.

I would have bought Battlefront if it had a good Single Player campaign though, even though I've never played a single CoD or Battlefield game before, but I'm not upset about it. I just wish we could get some kind of big AAA Star Wars game that has SP.
 

Warxard

Banned
Hahahahahaha... Oh, wait... you're serious? HAHAHAHAHAHAHAHA. No, not at launch it didn't. It took them, what a year or so to get co-op mode and a bunch of other maps in?

Titanfall had 15 maps at launch I thought? Isn't that really good for most modern shooters these days?

You can make an argument for weapons and other ranking stuff sure but maps? Modes? Titanfall was packed with those.

Also it, Seige, and other multiplayer-only shooters not even giving people offline LAN and bot matches to practice with/explore the maps in = no value. I'm sorry to say that, but it's true. You can not make a multiplayer online shooter and only have 3-4 maps and expect people to just accept that as "good value!" You need to give them the options to play it even without an internet connection so they can "engage" with the game and make communities pop-up.

Siege has Terrorist Hunt lol what are you talking about

Do you really think the casual multiplayer gamer is going to care about learning the maps of a shooter, because if they did they wouldn't be playing Rainbow Six

a tactical shooter
 
Which is why Battlefront's lack of content is BS.

I'm fine with no single player in shooters if that budget goes towards the MP, rather than nowhere.

Battlefronts lack of content has more to do with DICE having to ship a game in a series they haven't worked with before (all new assests/sounds etc) in 18 months to come out with the movie while simultaneously developing 2 other games. If there had been plans for a single player, I fully expect they died in early 2014 during the battlefield 4 debacle.
 
Last gen was filled with games that journalists and forums labeled as having tacked-on multiplayer, and generally it was assumed that consumers into multiplayer would focus on a select few titles for longer periods of time rather than dropping their current game for new releases.

I honestly haven't even thought of this in recent years, probably because I almost exclusively play single player stuff. Still, it's interesting to consider how much has changed from the perspective of the consumers.
 
That information needs more context.

There is a shared budget between many games that offer both campaign and MP. For example, many multi-player maps are usually a repackaged campaign location. Many character models and weapons are also recycled between modules. And what about the game engine and game mechanics, which budget covers that? In a game like Gears of War you get a highly refined third person shooter. Clearly voice acting, cutscenes and single-player scenarios are strictly a campaign expense.

There is no way in hell that Gears of War multiplayer would be doable with 25% of the game's budget, that game shares engine, mechanics, locations, characters, weapons, sounds between modules.
 
Last gen was filled with games that journalists and forums labeled as having tacked-on multiplayer, and generally it was assumed that consumers into multiplayer would focus on a select few titles for longer periods of time rather than dropping their current game for new releases.

I honestly haven't even thought of this in recent years, probably because I almost exclusively play single player stuff. Still, it's interesting to consider how much has changed from the perspective of the consumers.

I think its more that people made those requests with the assumption that the multiplayer mode would benefit from the new, tighter focus of the products.

People have not yet seen those benefits, and are left wondering why they sacrificed these elements at all.
 
Okay, but get this: It's not going to make me want to play multiplayer any more than I do. When I put in Halo 1 or Gears 3 or any older shooter back in to my console, it's rarely for multiplayer. I don't want to get wrecked by the crazy people who have been playing Gears 3 online for the last 5 years.

And there are a lot of scenarios like that where having singleplayer campaigns are beneficial over being strictly multiplayer. I remember the old UT3/UT2004 factoid, that despite being a 100% multiplayer game, 75% of UT2004's player base played offline, in the game's "singleplayer" mode (the weird ladder/training mode).

So if this is to somehow justify the elimination of the singleplayer campaign, then FUCK THAT
 
Well, we still get some great blockbusters despite reality TV, and great documentaries despite whatever... we can still have good stuff of all types, and it all takes commitment and money to corner a market someone else may be neglecting, instead of all fighting for the same dollar and losing.
 

RPGam3r

Member
That 75% is all I care about. I don't have time, or I don't want to make time playing MP. I'll skip MP only FPS everytime nowadays.
 

Orayn

Member
I think its more that people made those requests with the assumption that the multiplayer mode would benefit from the new, tighter focus of the products.

People have not yet seen those benefits, and are left wondering why they sacrificed these elements at all.

Would you say Titanfall "sacrificed" SP when the devs were up front about it being a multiplayer game? There was never any expectation for the series.
 
If that's true then when do we see AAA FPS titles (not F2P) have so much multiplayer content at launch it feels like they're giving the game away?
 
Hahahahahaha... Oh, wait... you're serious? HAHAHAHAHAHAHAHA. No, not at launch it didn't. It took them, what a year or so to get co-op mode and a bunch of other maps in?

Also it, Seige, and other multiplayer-only shooters not even giving people offline LAN and bot matches to practice with/explore the maps in = no value. I'm sorry to say that, but it's true. You can not make a multiplayer online shooter and only have 3-4 maps and expect people to just accept that as "good value!" You need to give them the options to play it even without an internet connection so they can "engage" with the game and make communities pop-up.

Haven't you been banned for your agenda against Titanfall before? Like, waving your dick around in sales threads and unabashedly calling it "Titanflop"? I'm not sure you're exactly in a position to be screaming from the rooftops about how bad it was at launch and be expected to be taken seriously.

Also, I'm glad to know Rainbow Six Siege has no value. I will tell myself and my friends that, and we will refund the title immediately. Thank you!

Meh.. Mp only games can go die.

Nah. I'd take Rainbow Six: Siege over Rainbow Six: Patriots every single time. You're entitled to an opinion, as am I, but it's ridiculous to say an entire method of FPS game releases should die because you don't like it.

The solution is to simply not make it an after thought, and not make it shit. In other words, try and offer a better campaign to go along with the multiplayer, and in doing so increase value proposition to your potential customers. As I said before, I've enjoyed the campaigns in nearly all of the big shooters, even if they were mostly fun time killers, and generally nothing particularly exceptional.

Hell, Rainbow Six Co op campaign was awesome on the 360. Such a shame to see it missing from the new one. And Titanfall and Battlefront, what missed opportunities. The setting, lore, premise and world, both would have been perfect for a full on campaign imo.

I don't think that the development time and money is necessarily worth the trade offs of having a fleshed out campaign for a lot of titles. The more time and money funnelled into these campaigns, the less likely we are to get quality multiplayer modes - which games like Titanfall, R6, etc have been built around from the ground up.

If they want to flesh out the lore and characters in these games, make a seperate title afterwards. Don't 50/50 it.
 
I think its more that people made those requests with the assumption that the multiplayer mode would benefit from the new, tighter focus of the products.

People have not yet seen those benefits, and are left wondering why they sacrificed these elements at all.

I dunno. Rainbow Six Siege runs circles around Vegas 1 and 2, so I've definitely seen the benefit. A lot of people also enjoyed Titanfall and it had a pretty significant impact on console FPS games.
 
I think people are complaining about the wrong thing with these multiplayer shooters. Because it's not a lack of content problem is a depth in the gameplay problem. Battlefront could have 40 amazingly well crafted maps but that wouldn't matter cause the shooting has zero depth to it. People have been playing dust 2 in cs for over 10 years now and that's not because dust 2 is so amazing that you can replay it a million times and not get bored but it's cause the shooting in cs has so much depth to it that you don't mind playing the same map over and over again. 30 hours into titanfall you mastered the game. 30 hours into cs and you barely know anything.


I would have bought Battlefront if it had a good Single Player campaign though, even though I've never played a single CoD or Battlefield game before, but I'm not upset about it. I just wish we could get some kind of big AAA Star Wars game that has SP.

http://www.gamespot.com/articles/uncharted-writers-star-wars-game-along-the-same-li/1100-6428492/
 

Northeastmonk

Gold Member
What about the tech involved though? Big map with no coding for quests. That's basically said right out of the box. Look at Halo's maps. A lot of it is endless space with weapons placed here and there, maybe a crane moves up and down. That's my biggest problem with some games. They rely on input from the player for everything.

I see it now more than I did years ago. You're left in a world that depends on other people to make sense of everything. Of course cost is gonna increase when you want something to happen. I see more open space with multiplayer, but the desire has to be there for players to keep coming back.

Impact the player with a good single player and you wouldn't need to worry about costs. That's sorta happened right? Companies make back their money because they made an impact with their single player. Multiplayer is hard because it really depends on interpretation of what the player expects. You expect one thing and not the other.

I like both worlds, but I couldn't say things would be better if we paid $60 for Mulitplayer only. I have the Season pass for Titanfall and I haven't played it in well over a year maybe? I kinda feel like I have no attachment to it at all and I bought it.

I remember Halo 2's big team battle maps or even 4v4, but I started with the campaign.
 

Steveo

Banned
Campaigns are 75% of a games budget yet we have games like Rainbow Six: Siege and Star Wars: Battlefront release at $59.99 with the same amount of modes and maps you would normally see in games with campaigns.
 
Would you say Titanfall "sacrificed" SP when the devs were up front about it being a multiplayer game? There was never any expectation for the series.

of course. it was a genre standard feature up until that point. The fact that they determined that it wasn't worth the investment, just like every other shooter dev not so coincidentally did at that time, points more to adapting to market realities than creative decisions.
 

Orayn

Member
I think CoD has a way of distorting peoples' perceptions about this topic due to it having continuity. The series now consists of 3 main studios, each with their own partners helping, continually building off of previous releases. Most of the MP-only releases this generation have been new series or reboots without that basis to work off of. With that in mind, I find the MP focus more understandable.

of course. it was a genre standard feature up until that point. The fact that they determined that it wasn't worth the investment, just like every other shooter dev not so coincidentally did at that time, points more to market realities than creative decisions.

Bullshit, dude. MP-only FPS had absolutely existed before Titanfall, don't act like it's a concept that was just invented for nefarious purposes. Also, I disagree with the idea that these decisions have to be "either" creative or business. In Titanfall it was definitely both, since it had the smallest team of anything mentioned in this thread and those people were inspired primarily by multiplayer.
 

Warxard

Banned
of course. it was a genre standard feature up until that point. The fact that they determined that it wasn't worth the investment, just like every other shooter dev not so coincidentally did at that time, points more to adapting to market realities than creative decisions.

"Genre standard feature"

....no?
 
of course. it was a genre standard feature up until that point. The fact that they determined that it wasn't worth the investment, just like every other shooter dev not so coincidentally did at that time, points more to adapting to market realities than creative decisions.

It was not a genre standard feature. Plenty of FPS games before it did not have MP modes.
 

Game Guru

Member
So MP-Only FPS Games should either be 75% cheaper than FPS Games with both SP and MP so $15, or they should have four times as much content than the MP portion of an FPS Game with both SP and MP. I could live with either option, but don't try to sell me 25% of a FPS game for $60.

In reality, I would just be happy with a console FPS Game that has local multiplayer and bots usable in every mode in addition to online multiplayer, but no one's making games that have local multiplayer and bots it seems.
 
Bullshit, dude. MP-only FPS had absolutely existed before Titanfall, and the MP was what most inspired the small team they had.

In the market of AAA console blockbusters? Gears had a campaign, halo had a campaign, COD had a campaign, Killzone had a campaign, battlefield, I could go on.

Of course there were multiplayer only games. They existed. But in the realm of multi gorillion dollar AAA shooters, I don't think everyone stopped investing in campaigns all at the same time for no reason.
 
So MP-Only FPS Games should either be 75% cheaper than FPS Games with both SP and MP so $15, or they should have four times as much content than the MP portion of an FPS Game with both SP and MP. I could live with either option, but don't try to sell me 25% of a FPS game for $60.

In reality, I would just be happy with a console FPS Game that has local multiplayer and bots usable in every mode in addition to online multiplayer, but no one's making games that have local multiplayer and bots it seems.

Call of Duty still does. Plethora of maps, modes, etc. Bot matches and local play aplenty.
 

Warxard

Banned
In the market of AAA console blockbusters? Gears had a campaign, halo had a campaign, COD had a campaign, Killzone had a campaign, battlefield, I could go on.

Of course there were multiplayer only games. They existed. But in the realm of multi gorillion dollar AAA shooters, I don't think everyone stopped investing in campaigns all at the same time for no reason.

Hold on gymshoe, Battlefield started the inclusion of shitty campaigns for in 2.
 

RobNBanks

Banned
So MP-Only FPS Games should either be 75% cheaper than FPS Games with both SP and MP so $15, or they should have four times as much content than the MP portion of an FPS Game with both SP and MP. I could live with either option, but don't try to sell me 25% of a FPS game for $60.

In reality, I would just be happy with a console FPS Game that has local multiplayer and bots usable in every mode in addition to online multiplayer, but no one's making games that have local multiplayer and bots it seems.

MP only games are now only 25% of a game damn. a couple of weeks ago it was 50% of a game.

By 2018 MP only will be 5%
 

Orayn

Member
In the market of AAA console blockbusters? Gears had a campaign, halo had a campaign, COD had a campaign, Killzone had a campaign, battlefield, I could go on.

Of course there were multiplayer only games. They existed. But in the realm of multi gorillion dollar AAA shooters, I don't think everyone stopped investing in campaigns all at the same time for no reason.

Titanfall was a game made by ~70 people whose not-huge budget ran out multiple times before they were bailed out by MS. It was a scrappy project thrust into the role of a big marquee FPS, not one that had everything lined up and decided to skimp on the campaign.
 
Top Bottom