Enter the Dragon Punch
Banned
MP only games are now only 25% of a game damn. a couple of weeks ago it was 50% of a game.
By 2018 MP only will be 5%
they should be paying ME to play!
MP only games are now only 25% of a game damn. a couple of weeks ago it was 50% of a game.
By 2018 MP only will be 5%
Titanfall has 20 maps, a coop mode, a fantastic level progression system and a ton of gamemodes. Even if we base it on how it was day one it's still a fantastic multiplayer game. It's like saying Unreal Tournament wasn't worth it because it has no single player yet if it had any nobody would care. Kinda like how no one cares about the campaigns in COD and the like. It's about time investment, not how much content is there - well crafted MP games will probably give you more playtime than most $60 experiences ever will if you enjoy it enough.I'd have actually bought Titanfall, Battlefront and R6S if they had campaigns. Even tacked on campaigns in games like COD, Rainbow Six, Battlefield etc have always seemed like fun time killers to me. Personally I really dislike this online only but still the same price malarkey. It's not even as if games like Titanfall or Battlefront had a tonne of multiplayer content either.
So MP-Only FPS Games should either be 75% cheaper than FPS Games with both SP and MP so $15, or they should have four times as much content than the MP portion of an FPS Game with both SP and MP. I could live with either option, but don't try to sell me 25% of a FPS game for $60.
In reality, I would just be happy with a console FPS Game that has local multiplayer and bots usable in every mode in addition to online multiplayer, but no one's making games that have local multiplayer and bots it seems.
they should be paying ME to play!
I can only assume that statement was meant like "those are 75% I'd rather want to invest into the multiplayer part and just ditch the campaign" and not like "this will make game development and game prizes cheaper".
I guess many studios are eager to have their own mp following and see single player contend as something that just stands in the way of that, an unneccessary hurdle.
Which would be a sad development in my eyes, wouldn't surprise me though!
yeah, I saw, but I feel strongly about thisi quoted you and Boo Boo'n earlier saying you guys are wasting your time, but that post...smfh
How long until MP only games aren't considered "real" games anymore like mobile games/facebook games?
I wish more and more developers would simply make both. If they're a creator then why can't they find a way to do both? A movie director makes a movie, they aren't saying, "oh this short film is better". They know what they're doing and the market they're making it for. Nothing against a single player or a multiplayer. I just wish they'd all solve the problem, if there is one.
I tend to have more fun with the tacked on campaigns than the MP.
: /
i quoted you and Boo Boo'n earlier saying you guys are wasting your time, but that post...smfh
How long until MP only games aren't considered "real" games anymore like mobile games/facebook games?
Battlefield before BC was an MP only game and was worth every cent. Only after they added single player did the games become shit and worth less(Besides BC2)
Call of Duty still does. Plethora of maps, modes, etc. Bot matches and local play aplenty.
You're saying "just do both" like resources aren't finite or the decision to favor one over the other can't be justified.
Well if I'm paying more than $15 for a game, it better be something I can play by myself without needing to rely on servers or a community.
Campaigns get about 75% of my interest, on average, so they're pretty important in my buying decision/worth it for me.
I got bored of Battlefront, Rainbow Six and other games like them because there wasn't really any SP content.
Gears' campaigns are more fun than their mp, too.
$20-$30 with DLC maps released later and paid cosmetic costume changes.
Hey they have these things called single player games you can buy then
So mp only shooters should cost like $20 or something, right? Sounds right.
I can only assume that statement was meant like "those are 75% I'd rather want to invest into the multiplayer part and just ditch the campaign" and not like "this will make game development and game prizes cheaper".
I guess many studios are eager to have their own mp following and see single player contend as something that just stands in the way of that, an unneccessary hurdle.
Which would be a sad development in my eyes, wouldn't surprise me though!
Not for much longer if these trends continue! It sounds like if I want a singleplayer FPS, I should just stop paying attention right now because they're too expensive and also apparently worthless.
Not for much longer if these trends continue! It sounds like if I want a singleplayer FPS, I should just stop paying attention right now because they're too expensive and also apparently worthless.
What does a MP only game need to do/have to justify full price?
Not for much longer if these trends continue! It sounds like if I want a singleplayer FPS, I should just stop paying attention right now because they're too expensive and also apparently worthless.
Not for much longer if these trends continue! It sounds like if I want a singleplayer FPS, I should just stop paying attention right now because they're too expensive and also apparently worthless.
Multiplayer is the future no matter whether you like it or not. The only shooter campaign I can remember really enjoying was Gears of War 1 and 2, mainly because you could play them in split screen co-op and I loved playing it with a buddy at the time, it felt classic. We need more split-screen local co-op shooters with more arcade-like feel. None of this realistic bs.
Most FPS games never really gave me enjoyment from their single player experiences. They always just felt like spectacle and not really a fun experience. Most single player games that I had fun with were more rooted in 3rd person action rather than 1st person action. That's just my opinion though.
What does a MP only game need to do/have to justify full price?
Because most of the campaigns I've played felt incredibly tacked on, while something like R6S feels fully realized in terms of the multiplayer its made.
You're saying "just do both" like resources aren't finite or the decision to favor one over the other can't be justified.
Or how about "I would rather save that 75% and still charge you $60 for maximum profit!"
What does a MP only game need to do/have to justify full price?
Because most of the campaigns I've played felt incredibly tacked on, while something like R6S feels fully realized in terms of the multiplayer its made.
Or how about "I would rather save that 75% and still charge you $60 for maximum profit!"
The creator knows how to grab their audience and they fulfill their needs. Imagine how engrossed you were when you followed a game to its 2nd or 3rd installment. What brought you to that world? Splender or awe? How did we fall in love with Mario and his levels? There was a creation by a creator. I'm saying that a creator will justify the market by their product, not what they feel is justified by the market.
I would like to see creators have their Genesis, their reawakening of what they're good at. The end result shouldn't be labeled as a genre or game type in terms of costs. If you have a vision then you'll make whatever that is and it'll do its job is one way to put it.
I think there's a problem when creators do that, settle on something that's MP-only, and are faced with people who act as if that's a fundamentally wrong or incomplete vision because it's not in line with their preferences.
LOL, that is now how I works. Goodness.
This gen, software has been the cheapest ever in gaming history. You can legit get brand new games for up to 30-50% off full price within mere weeks after launch. Hell, sometimes the same week with some flash sales at certain retailers.
I had to wait months when I was a kid to buy anew NES game, that was still $70-$80 even 4-6 months or more later.
Seems to be a problem with the way they are designing their campaigns, then.
$20-$30 with DLC maps released later and paid cosmetic costume changes.
You clearly aren't paying attention to future releases seeing how 4 single player shooters are coming out in the next 6 months
So you think that all of these AAA multiplayer developers that dropped single player campaigns in the past few years all had the same vision at the same time?
The power of the cutscene
Only if GTA games should suddenly cost 120 dollars.