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Crackdown 3 (XB/PC, Sumo Digital) E3 Trailer out Nov 7th

EvB

Member
Missing my point. If you put Infamous side by side with Infamous SS/FL you see a massive generational leap in lighting, animation, environment interaction, city detail and new powers that the PS3 could never have managed.

If I perform the same exercise with Crackdown I do not see the same generational leap, more of a generational bump.

To indulge in a "what if" scenario, if Crackdown 3 was being made by Insomniac you would see that visual leap and you'd have their trademark weapon creativity to freshen up the game play. IMO that's what the game needed, not Crackdown 1 in 4K.



Now THAT would have been a generational leap in visuals!

True, however PS4 is more Powerful than Xbox One and SS sacrificed other things in order to get the look that it had.
 

bede-x

Member
True, however PS4 is more Powerful than Xbox One and SS sacrificed other things in order to get the look that it had.

Crackdown 3 also needs to take four players into account with co-op, where Second Son is single player only. Considering four players can create all kinds of havoc I think it looks very good.
 
We have also only seen the 'scrub' district. Not the areas like the Casino one or the more fancy high rise buildings in general. That isn't going to change the actual art choice (which I like) but will increase the 'wow factor' somewhat.

Neither have we seen much of the bigger enemies like those mech things in the trailer, plus who knows what else there is. And of course the transforming vehicles.

Then we have only seen mid tier Agents at best. The spectacle only keeps increasing as you level up. Plus multiply that by up to 4 if playing co op.

And the true multiplayer component and whatever that may entail.


So I am very optimistic this is going to be another cool Crackdown game!
 
Don't worry fam, here is better GIF:
5GGB5wl.gif
 

E92 M3

Member
I can't deny still being extremely gutted that it doesn't look anywhere near this

https://static.gamespot.com/uploads/original/1197/11970954/2916155-crackdown-3-02.png


https://cdn0.vox-cdn.com/uploads/chorus_asset/file/3960250/crackdown-3-agent-city.0.jpg

Now they never claimed this was ingame but this should easily be possible on the Xbox One, especially the X. I was definitely expecting to be impressed by the lighting and detail and just overall. To me graphically this doesn't look like a game that has been in development for many many years. But what do I know?

At the end of the day it is what it is and I really want to give this one a try myself before judging the gameplay. But a showcase game for X this is definitely not. Perhaps the MP is with the full destruction though?

On Reddit someone claimed MS will have a press conference at GC. Perfect time for that I'd say.

I prefer the art style we have now.
 
I can't deny still being extremely gutted that it doesn't look anywhere near this

https://static.gamespot.com/uploads/original/1197/11970954/2916155-crackdown-3-02.png


https://cdn0.vox-cdn.com/uploads/chorus_asset/file/3960250/crackdown-3-agent-city.0.jpg

Now they never claimed this was ingame but this should easily be possible on the Xbox One, especially the X. I was definitely expecting to be impressed by the lighting and detail and just overall. To me graphically this doesn't look like a game that has been in development for many many years. But what do I know?

At the end of the day it is what it is and I really want to give this one a try myself before judging the gameplay. But a showcase game for X this is definitely not. Perhaps the MP is with the full destruction though?

On Reddit someone claimed MS will have a press conference at GC. Perfect time for that I'd say.

Yeah, specially after they announced Scorpio I was sure that we would be seeing something like that.

Having said that, I can see why it doesn't look that good, with the destruction they have planned. Buildings in games are usuaççy just empty shells, but since the goal here is to be able to destroy everything they have to plan how the buildings will be designed, structure then in a way that makes physical sense and even model the innards of these structures as we saw in the destruction demo (metal frames, gas pipes, not to mention internally having interiors.

That takes it's toll on pretty much every budget: time, money, coding, and to run the game, as it takes from memory even before being destructed, and also render time when it's destructed and all that is showing.

Edit: and of course. Coop. They have 4 players coop and are allowing each to go on their way into the city and wrecking caos. This also takes a huge toll on the available resources for graphics.

That assuming they have the same city for campaign and MP of course, but in the case they not, a few points of that would still apply, because they would have to create two different cities, which means less budget for each.
 

cakely

Member

That looks ... not good.

If you told me that was a saint's row mod, I would believe you. There's so little geometry in those levels, the streets are perfectly flat, the buildings are simple rectangular solids. And those cars? Why is the polygon count so incredibly low?

I can't believe this game was announced three years ago.

My impressions of that video are overwhelmingly negative.
 

Servbot24

Banned
That looks ... not good.

If you told me that was a saint's row mod, I would believe you. There's so little geometry in those levels, the streets are perfectly flat, the buildings are simple rectangular solids. And those cars? Why is the polygon count so incredibly low?

I can't believe this game was announced three years ago.

My impressions of that video are overwhelmingly negative.
I think it's a good guess that they had to reevaluate the game midway through development, so what we see isn't a representation of a solid 3 years. It's a shame that games need to be scaled back like that midway through, and is really just management's responsibility.
 
The game isn't a visual showcase, it will have fun single player and even more fun multiplayer. It's also not going to retail as a full priced game. MS isn't claiming it to be a showcase, so people need to stop expecting that.

I bet this is one of the most fun games to play this year.

-Q

Not quite true. Only place I've seen it cheap (£41.99), is Amazon.co.uk. Amazon.com/.es, it's priced full price and they haven't put the price up on the Xbox store from what I can see.

Also, it is absolutely a showcase title for Microsoft. They announced it as a demonstration of how cloud technology can enhance Xbox One games, so they have to deliver on that.
 
The e3 pressed trailer made this game look terrible , so glad after seeing all these hands on impressions it retains that classic crackdown feel.

Never thought the destruction was appealing tbh but thinking how t could change your map layouts etc I actually kind of hope they integrate into some kind of single coop mode . Or even after you finish the game , blow up whole sections of the city . Seems like it's a core part of the engine still
 

Orca

Member
That looks ... not good.

If you told me that was a saint's row mod, I would believe you. There's so little geometry in those levels, the streets are perfectly flat, the buildings are simple rectangular solids. And those cars? Why is the polygon count so incredibly low?

I can't believe this game was announced three years ago.

My impressions of that video are overwhelmingly negative.

It looks like a 4k Crackdown... The player being fucking awful at it didn't help.
 

eshwaaz

Member
The game could very well be fun to play, but the animation and character movement look atrocious. I know the dev excuse is that they wanted responsive and instantaneous control over the character, but there are plenty of games out there with quick, agile characters that still look good in motion.

The original game certainly wasn't going to win any awards for its animation, but that was 10 years and a console generation ago. Being true to the original doesn't mean things can't be improved upon. This just looks archaic.

Also, it's a minor point, but are they shooting for a T rating with this one? It doesn't even have the basic blood effects from the original.
 

DopeyFish

Not bitter, just unsweetened
The game could very well be fun to play, but the animation and character movement look atrocious. I know the dev excuse is that they wanted responsive and instantaneous control over the character, but there are plenty of games out there with quick, agile characters that still look good in motion.

The original game certainly wasn't going to win any awards for its animation, but that was 10 years and a console generation ago. Being true to the original doesn't mean things can't be improved upon. This just looks archaic.

Also, it's a minor point, but are they shooting for a T rating with this one? It doesn't even have the basic blood effects from the original.

Rukari was saying on a few streams a lot of animations aren't complete.

As for blood... eh who knows? It's not important, though.
 
I suspect the true multiplayer wont quite be the spectacle people are hoping for. I'm sure the physics tech works as advertised but I don't think there will be a huge destructable city or anything like that.

Probably more like a smaller zone similar to the 2015 demo and 5 v 5 versus play within it. Maybe there are multiple 'maps' too. It could still be very cool though.
 
Here's a great article on Eurogamer about the different game modes:
http://www.eurogamer.net/articles/2...confusion-surrounding-crackdown-3-destruction
That is some strange wording with the multiplayer.

Join with up to 10 agents online to tear the city apart piece by piece in a 100 per cent destructible multiplayer arena, available with your purchase of Crackdown 3.

Reminds me of GTAO, treated as a separate game that happened to come with GTA5.

Reading that the PvP is about destroying the enemy tower before yours gets destroyed, I wonder how far down the DoTA/MoBa rabbit hole they're going here.

And with the server-side physics in multiplayer and whatever costs are associated with keeping those servers going, I'd expect this game to have some aggressive monetization schemes. Maybe Terry Crews is a premium character to play in multi?
 

Theorry

Member
That is some strange wording with the multiplayer.



Reminds me of GTAO, treated as a separate game that happened to come with GTA5.

Reading that the PvP is about destroying the enemy tower before yours gets destroyed, I wonder how far down the DoTA/MoBa rabbit hole they're going here.

And with the server-side physics in multiplayer and whatever costs are associated with keeping those servers going, I'd expect this game to have some aggressive monetization schemes. Maybe Terry Crews is a premium character to play in multi?

Meh. Its Azure. They fire them up when needed and it goes away for something else when not.
 
I loved the first crackdown. The second one was essentially an underwhelming expansion. The C3's e3 trailer looked bad but gameplay footage floating around looks far better. My main problem with what I'm seeing of Crackdown 3 is that it only looks like a return to form.
Usually that's more than enough, but I'm not so sure with this game. It just looks like C1. Visually it doesn't look as impressive as those earlier destruction demos in 2015. It's a little deflating that Crackdown 3 looks like a 10 year old game. I'm certain there's a story behind it's development,and hopefully there's more to this game, but it's apparent lack of evolution is underwhelming. This series is begging for meaningful change.
 

Theorry

Member
I loved the first crackdown. The second one was essentially an underwhelming expansion. The C3's e3 trailer looked bad but gameplay footage floating around looks far better. My main problem with what I'm seeing of Crackdown 3 is that it only looks like a return to form.
Usually that's more than enough, but I'm not so sure with this game. It just looks like C1. Visually it doesn't look as impressive as those earlier destruction demos in 2015. It's a little deflating that Crackdown 3 looks like a 10 year old game. I'm certain there's a story behind it's development,and hopefully there's more to this game, but it's apparent lack of evolution is underwhelming. This series is begging for meaningful change.

Destruction is still there. Its in MP as it always has been. They are just only showing SP during e3.
 

Kssio_Aug

Member
Here's a great article on Eurogamer about the different game modes:
http://www.eurogamer.net/articles/2...confusion-surrounding-crackdown-3-destruction

That's actually some nice info there. It made me a little bit more interested now for the Single Player mode. About the MP, I'll voice no opinion before seeing it working, specially cause they said "What I didn't want to do is put it into the campaign because it would have meant the entire game would have required a constant, high-quality internet connection", which potentially means I'll be a victim of serious lag issues in the MP.
 

EvB

Member
That's actually some nice info there. It made me a little bit more interested now for the Single Player mode. About the MP, I'll voice no opinion before seeing it working, specially cause they said "What I didn't want to do is put it into the campaign because it would have meant the entire game would have required a constant, high-quality internet connection", which potentially means I'll be a victim of serious lag issues in the MP.

more like a response to #nodrm
 

gamz

Member
Jez write up on CD is up!

https://www.windowscentral.com/hands-crackdown-3-big-explosions-black-holes-and-beach-balls

Sumo Digital isn't giving away too much about the game's story, but I generally get the impression that it's secondary to Crackdown 3's ridiculous, over-the-top, and quite honestly, awesome gameplay.

On Xbox One X, Crackdown 3 will run at a 4K resolution, complete with enhanced visuals and improved texture density. It looks stunning at 4K and should serve as part of a solid lineup of first party games hitting the Xbox One S and Xbox One X this fall.
 
I feel like Volition already made a better Crackdown.

Anyone who says this deserves to be slapped in the face with a dildo bat.

Reasons Saints Row IV is worse than Crackdown:

- Steelport is the worst open-world environment of all-time.
- you can't shoot weapons in the air, only superpowers that have cooldowns.
- the control system is Prototype's hacked crudely onto Saints Row The Third's, lacking the tightness of both Prototype and Crackdown.
- you don't have to platform since you can just run up the side of buildings, making moving around the city feel mindless.
- 50 gazillion more orbs than Crackdown so collecting them is now a chore and they don't increase your abilities in real time like agility orbs do so they are less satisfying to pick up..
- linear progression instead of non-linear like Saints Row 1-2 and Crackdown.
- alien enemies that literally look like turds and are just annoying to fight
- super overpowered early into the game so nothing is a threat
- useless vehicles
 

Kssio_Aug

Member
So when we get 100% destruction in MP then CD is the better game?

I hope the destruction in MP mode is really super impressive and works well in the game, cause I find it suspicious that they decided not to show any of it this E3. Not willing to feed this comparison with Red Faction though.
 
I was hoping this one looked a lot more exciting at E3. I wanted to see some raw story/campaign gameplay, like a specific mission. Sure, this may be a game where you can just drop people in and let them have at it, but I don't know if that's the best way to demonstrate the game. Hoping for a really solid campaign gameplay video prior to the game's release.

For now I'm leaning towards a no buy for this game, but then I was never convinced by Crackdown as a series to begin with. I only really started getting hyped believing it would be, at the very least, be an insane showcase for Xbox One X.
 

SPDIF

Member
I wanted to see some raw story/campaign gameplay

From what I've seen so far, this is very much your standard Crackdown game, which means you already have. The demo you watched at E3 is what the game/story is, and it's how it'll play in November (obviously with drastically reduced skill advancement). Crackdown has always been a game where you're dropped into an open world, you run around, and kind of just do what you want when you want. There's no real structure or complex story involved. All you need to know is there are gangs and gang bosses, and you need to take them out. If you're actually expecting lots of cut-scenes that flesh out the story, multiple NPCs with different personalities, or anything else that's generally a part of a typical game's campaign, you're going to be very disappointed.

This isn't necessarily a bad thing of course. As someone that had a lot of fun with the first two games, I'm personally looking forward to playing this. But if you're someone who's never really been interested in the previous games, I doubt you're suddenly going to like this one.
 

blakep267

Member
Unless I'm missing something, this suggests there's only two buildings to destruct.
Nah. I take it as they place 5v 5 in a fully destructible city. Your teams objective is to destroy the opposing teams tower. You can take out opposing agents etc and there would likely be reapawns. The whole city can be wrecked but that likely isn't your main objectives
 
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