This game doesn't use player host netcode, though.
Even in 4v4s.
That's the whole point.
It is worse in 4v4s than 1v1 and 2v2s, for sure, but lag is still not as big of an issue in 4v4 modes as gear stats, feats and all that meme bullshit that will never let me take these modes seriously.
1v1 and 2v2 is where it's at. At least until the competitive modes come out and let us play the 4v4 modes without the RPG crap.
Don't know what the hell UX is, but I agree with the rest. I think that people get the impression that when we defend the netcode we're just trying to deflect criticism, but if anything, it's the opposite. There are real issues that should be fixed before they start touching a netcode that works better than other similar games because people who don't even play the game are complaining purely based on it being P2P.
Fix the disconnects, then punish ragequitters once people stop getting randomly disconnected, fix some glitches like the Shugoki unparriable, maybe nerf the Warden a little bit, give us 4v4 modes with no gear stats. All of that will make for a MUCH better experience than changing the way online matches work because of concern trolling.