No see, this gif is fake. I didn't have any problems in the 20 million hours I've played so you must be lying plus it's a fighting game so it is fine! /every idiot in this thread who thinks their anecdotal evidence proves them right.
Maybe I'm just too much of an idiot to understand what you mean, but you can see that someone ragequit during this gif, and that's what causes the freeze and resync. The way to fix that is to fix the random disconnects and then punish people for ragequitting, both things that should absolutely be done, P2P or not. And both things I mentioned in this thread as real problems of the game, unlike the P2P netcode.
souls has more issues than for honor i find
Yeah, for sure. Just the way it fundamentally changes the mechanics because of lag, like hitboxes and parry timing, already makes it much worse than For Honor.
Ironically, it's somewhat necessary. Parrying in Souls is way too strong to be as easy online as it is offline. When Dark Souls II had an actually decent netcode and you could parry anything on reaction with the Monastery Scimitar, it was completely broken. Having it as something you need to predict rather than react balances it out.