https://www.youtube.com/watch?v=mqS0jLR6efU-The Freakers eat,sleep and drink ,the virus keeps them alive
-Their is a counter in the game that keeps tracks of the number of enemies in the horde
-The Freakers hibernate doing the day,so you can set traps for them in that time
- The game was design with the bikes in mind
-No urban areas
-Their is a upgrade a system
I really love this idea they have going on.OléGunner;207306743 said:Kinda Funny reaction vid is up, Colin digs it a whole lot.
Like the extended demo a lot, the horde tech is amazing.
Hopefully Bend can just brush up some animations and gun sounds but that's a nitpick for a game so early.
Hmm well technically they are not zombies but living breathing creatures with social structures, movement patterns, sleep cycles, food requirements etc.
This all can feed into gameplay and how you approach situations to make things way more interesting than a general zombie game.
Kinda Funny's reaction to the behind-closed-doors demo. Makes the game make a lot more sense.
As to the "they're not zombies, they're freakers" thing, it's actually a fairly significant distinction in that they're in fact "alive" (seemingly more so than TLOU pseudo-zombies) in that they need to eat and sleep. A specific thing they mentioned was that they hibernate during the day, which makes it possible for you to scout out the location/lay traps before actually tackling that zombie horde. This explains how you would know where to go and what to do in terms of triggering all of those traps and using all of those shortcuts.
The fact that they're alive also effectively justifies them seemingly dropping from a single shot of a submachine rifle, as I think any one of would as well, seeing as how they're actually alive.
Criticizing the game is cool and all, and more productive for them than lavishly pouring on half-truth praise, but I really wish some people here would at least cut these guys some slack.
Yeah apparently the AI was tone down to for the demo.The more I hear about this game the more I'm into it. I know a lot of people are down on it but I could see this being rather larger if they give us a more in depth showing down the road.
Yeah apparently the AI was tone down to for the demo.
Great to see the game receiving plenty of nominations/awards.
The demo they showed at E3 didn't really do anything for me, but since it was a new IP, AAA and a singe-player game I decided read up more about it anyway. Still not convinced but I'm at least a little more interested now. One key bit of information that they mentioned in the Gamespot interview that I think they should have mentioned at the show was that apparently killing the entire horde was part of a mission. Without that context to the demo it frankly looked a bit comical and absurd the way he constantly turned around a mowed down zombies for seemingly no good reason.
Kinda Funny's reaction to the behind-closed-doors demo. Makes the game make a lot more sense.
As to the "they're not zombies, they're freakers" thing, it's actually a fairly significant distinction in that they're in fact "alive" (seemingly more so than TLOU pseudo-zombies) in that they need to eat and sleep. A specific thing they mentioned was that they hibernate during the day, which makes it possible for you to scout out the location/lay traps before actually tackling that zombie horde. This explains how you would know where to go and what to do in terms of triggering all of those traps and using all of those shortcuts.
The fact that they're alive also effectively justifies them seemingly dropping from a single shot of a submachine rifle, as I think any one of would as well, seeing as how they're actually alive.
Criticizing the game is cool and all, and more productive for them than lavishly pouring on half-truth praise, but I really wish some people here would at least cut these guys some slack.
So 28 Days Later instead of World War Z.
Kinda Funny's reaction to the behind-closed-doors demo. Makes the game make a lot more sense.
As to the "they're not zombies, they're freakers" thing, it's actually a fairly significant distinction in that they're in fact "alive" (seemingly more so than TLOU pseudo-zombies) in that they need to eat and sleep. A specific thing they mentioned was that they hibernate during the day, which makes it possible for you to scout out the location/lay traps before actually tackling that zombie horde. This explains how you would know where to go and what to do in terms of triggering all of those traps and using all of those shortcuts.
The fact that they're alive also effectively justifies them seemingly dropping from a single shot of a submachine rifle, as I think any one of would as well, seeing as how they're actually alive.
Criticizing the game is cool and all, and more productive for them than lavishly pouring on half-truth praise, but I really wish some people here would at least cut these guys some slack.
Please come out soon.
No multiplayer? Well they better not charge $60 for it then. It's lacking content without multiplayer.
Kinda Funny's reaction to the behind-closed-doors demo. Makes the game make a lot more sense.
As to the "they're not zombies, they're freakers" thing, it's actually a fairly significant distinction in that they're in fact "alive" (seemingly more so than TLOU pseudo-zombies) in that they need to eat and sleep. A specific thing they mentioned was that they hibernate during the day, which makes it possible for you to scout out the location/lay traps before actually tackling that zombie horde. This explains how you would know where to go and what to do in terms of triggering all of those traps and using all of those shortcuts.
The fact that they're alive also effectively justifies them seemingly dropping from a single shot of a submachine rifle, as I think any one of would as well, seeing as how they're actually alive.
Criticizing the game is cool and all, and more productive for them than lavishly pouring on half-truth praise, but I really wish some people here would at least cut these guys some slack.
Kinda Funny's reaction to the behind-closed-doors demo. Makes the game make a lot more sense.
As to the "they're not zombies, they're freakers" thing, it's actually a fairly significant distinction in that they're in fact "alive" (seemingly more so than TLOU pseudo-zombies) in that they need to eat and sleep. A specific thing they mentioned was that they hibernate during the day, which makes it possible for you to scout out the location/lay traps before actually tackling that zombie horde. This explains how you would know where to go and what to do in terms of triggering all of those traps and using all of those shortcuts.
The fact that they're alive also effectively justifies them seemingly dropping from a single shot of a submachine rifle, as I think any one of would as well, seeing as how they're actually alive.
Criticizing the game is cool and all, and more productive for them than lavishly pouring on half-truth praise, but I really wish some people here would at least cut these guys some slack.
I learned so much from this video that I can't help but think Sony may have made a blunder by NOT having someone speak as they played this demo on-stage. They could have delivered so much of this information that makes the game sound unique (the mission is to take out the whole horde, he's a bounty hunter, they sleep during the day), but the fact that they didn't makes people assume it's just another generic zombie game. Might have been the one big mistake of the conference.
I learned so much from this video that I can't help but think Sony may have made a blunder by NOT having someone speak as they played this demo on-stage. They could have delivered so much of this information that makes the game sound unique (the mission is to take out the whole horde, he's a bounty hunter, they sleep during the day), but the fact that they didn't makes people assume it's just another generic zombie game. Might have been the one big mistake of the conference.
Kinda Funny's reaction to the behind-closed-doors demo. Makes the game make a lot more sense.
As to the "they're not zombies, they're freakers" thing, it's actually a fairly significant distinction in that they're in fact "alive" (seemingly more so than TLOU pseudo-zombies) in that they need to eat and sleep. A specific thing they mentioned was that they hibernate during the day, which makes it possible for you to scout out the location/lay traps before actually tackling that zombie horde. This explains how you would know where to go and what to do in terms of triggering all of those traps and using all of those shortcuts.
The fact that they're alive also effectively justifies them seemingly dropping from a single shot of a submachine rifle, as I think any one of would as well, seeing as how they're actually alive.
Criticizing the game is cool and all, and more productive for them than lavishly pouring on half-truth praise, but I really wish some people here would at least cut these guys some slack.
I was originally a bit down on the demo - although the fluid zombie dynamics look great.
But thinking about it, I think the demo was deliberately set up to showcase those waves of zombies - the guy deliberately shooting at them until you see them overwhelm the area and then he moves on. So I'm now considering the E3 presentation just a tech showcase and I'm interested to see how they build a game around that.
Curiosity piqued