That alternate playthrough is even more baffling than the E3 presentation. It's got a dead serious zombie survival tone with an infinite ammo insta-reload assault rifle being the main mechanic in the game. Seems more like a tech demo than a representation of what they actually want the game to be at this point.
This shit is so creepy!!! Lol can you imagine these fuckers coming at you at night time.So good
That alternate playthrough is even more baffling than the E3 presentation. It's got a dead serious zombie survival tone with an infinite ammo insta-reload assault rifle being the main mechanic in the game. Seems more like a tech demo than a representation of what they actually want the game to be at this point.
Who seriously cares if he's got realistic amounts of ammo? This looks fun as hell to play!That alternate playthrough is even more baffling than the E3 presentation. It's got a dead serious zombie survival tone with an infinite ammo insta-reload assault rifle being the main mechanic in the game. Seems more like a tech demo than a representation of what they actually want the game to be at this point.
Did you forget that this is a video game?That alternate playthrough is even more baffling than the E3 presentation. It's got a dead serious zombie survival tone with an infinite ammo insta-reload assault rifle being the main mechanic in the game. Seems more like a tech demo than a representation of what they actually want the game to be at this point.
Man I really want to get my hands on this game. Also it looks like ND has been sharing their Punch Laser tech lol.
Did you forget that this is a video game?
Who seriously cares if he's got realistic amounts of ammo? This looks fun as hell to play!
Besides, he changed what? Maybe 10-15 magazines. That's not some abnormally large amount.
If it's a video game why stop at infinite ammo assault rifle? Just seems really boring in the context of a video game ass video game, and out of place in an atmospheric survival game. I still say this is not what the final game will look like, and the assault rifle is just them wanting to show a bunch of zombies on screen.
If it's a video game why stop at infinite ammo assault rifle? Just seems really boring in the context of a video game ass video game, and out of place in an atmospheric survival game. I still say this is not what the final game will look like, and the assault rifle is just them wanting to show a bunch of zombies on screen.
The latest demonstration is very intense and cool as hell.
Well, I disagree completely on that part too; so I'm just hoping there's more to this game. Though it seems like State of Decay 2 might be more what I'm looking for anyway.
Lol I know you're not serious but still funny.No multiplayer? Well they better not charge $60 for it then. It's lacking content without multiplayer.
So good
Remember when Ready at Dawn proved themselves with Ghosts of Sparta...
I suspect this will be significantly better but past success isn't a guarantee of anything...
If it's a video game why stop at infinite ammo assault rifle? Just seems really boring in the context of a video game ass video game, and out of place in an atmospheric survival game. I still say this is not what the final game will look like, and the assault rifle is just them wanting to show a bunch of zombies on screen.
The survival element can be from the fact that you need to deal with a huge swarm that is very brutal and wild, don't see any problem with having lots of ammo if the devs want this kind of gameplay.
The latest demonstration is very intense and cool as hell.
No hit markers, no hit reactions, no good gore or blood spraying, they just fall down?
Im mad because I want this game and I will buy it but jeesus man, they need to fix this.
So what's the deal with these zombies, it looks like you can kill 3 of them for each bullet fired. Makes the combat look silly and not impactful. Literally there opposite of the combat in TLoU.
I love how Sony keeps investing in singleplayer games. It really is what makes me prefer their console and line-up to their competitors.
At most you're facing a half dozen enemies or so in The Last of Us and the arena's weren't anywhere near this size. Its the exact opposite of the Last of Us in a ton of ways.
So what's the deal with these zombies, it looks like you can kill 3 of them for each bullet fired. Makes the combat look silly and not impactful. Literally there opposite of the combat in TLoU.
That's my point though, the combat loses its impact when you're mowing down thousands of enemies in each encounter with infinite bullets.
Just watched the demo. At the first 3 minutes I actually thought it could even be a The Last of Us continuation (besides I didn't notice ND's logo), and I was excited. But after 5~7 minutes shooting at that zombie horde I think it was some very tiring 10 minutes of gameplay... I realized then it couldn't be a ND game.
Are there any working links to the extended gameplay demo?
Yet more realistic than games that feature Regenerative Health.
This is sounding better and better.
World War Z-type zombies at night time...can you imagine
I dunno, I'm pretty skeptical. Getting a 'Order 1886 2.0' feel from this whole thing. Unproven developer with a somewhat technically impressive PS4 game which looks otherwise a bit mediocre and has been in development for 3 years with only the basics and this demo to show for it? We'll see how it turns out.
I dunno, I'm pretty skeptical. Getting a 'Order 1886 2.0' feel from this whole thing. Unproven developer with a somewhat technically impressive PS4 game which looks otherwise a bit mediocre and has been in development for 3 years with only the basics and this demo to show for it? We'll see how it turns out.
Bend is an unproven studio?
Okay...
No hit markers, no hit reactions, no good gore or blood spraying, they just fall down?
Im mad because I want this game and I will buy it but jeesus man, they need to fix this.
There was more gameplay in the demo than there was in most of the Order 1886 and this comes from someone who enjoyed that game despite its serious faults.
That's my point though, the combat loses its impact when you're mowing down thousands of enemies in each encounter with infinite bullets.
I dunno, I'm pretty skeptical. Getting a 'Order 1886 2.0' feel from this whole thing. Unproven developer with a somewhat technically impressive PS4 game which looks otherwise a bit mediocre and has been in development for 3 years with only the basics and this demo to show for it? We'll see how it turns out.
What other games did they do?
I'm genuinely curious, maybe something I enjoyed?
So what's the deal with these zombies, it looks like you can kill 3 of them for each bullet fired. Makes the combat look silly and not impactful. Literally there opposite of the combat in TLoU.