He of the fake PhD, "neural net AI", and scourge of vending machines has chimed in over Elite's & Star Citizen's developments.
His writing style matches his games and is full of revisionist, self aggrandising BS.
http://dereksmart3000ad.tumblr.com/post/123125564079/interstellar-citizens
It's weird how he points out CE3's limitations with coordinates and then quotes direct from an article about the extensive rebuilding RSI have done to fix that. I'm no fan of Star Citizen's feature creep, but the sheer hypocrisy of Smart and total lack of self-awareness leaves me shaking my head.
His writing style matches his games and is full of revisionist, self aggrandising BS.
http://dereksmart3000ad.tumblr.com/post/123125564079/interstellar-citizens
Despite their popularity, my games never really did hit the mainstream in a big way like those publisher backed behemoths that came and went. And this was due to the fact that they were very complex, buggy from early days, and as some would say, unwieldy.
Interplay (the old guard, led by Brian Fargo, Phil Adam et al), were instrumental in helping me bring the game to a large group when they published the Battlecruiser 3000AD v2.0 update in 1999, over three years after Take Twos disastrous release of the first game, while still in Beta.
Battlecruiser Millennium, released in 2001, added a first person infantry mode which allowed you to start the game in your craft, fly around in space, enter a planet, land, exit in fps mode, do stuff in first person, fly aircraft, drive vehicles etc. The first person infantry mode was rudimentary at best, but it worked and did what it was designed to do.
Much like back in 1996 whereby nobody had even come close to my vision, as of this writing, nobody has come close to making that game, let alone a capital ship combat game that gives you so much control and freedom.
Except me.
It remains the only game of its kind, ever made. And the only all-encompassing capital ship combat game there is. Youre welcome.
Despite the fact that ED was delivered late, mostly unfinished, very buggy (it still is), and for non space sim fans, is as boring as watching paint dry, they delivered as promised.
And since its not Derek Smart, or some low hanging gamedev fruit, who has gone out and taken $85m of someone elses money to make a game thats all but impossible to make, the mainstream media have remained largely mum about the whole thing, other than doing article, after article, after article about the game, the funding etc.
Right from the start in 2012 when they said that they were using CryEngine3 as their baseline, I was skeptical.
That CE3 engine is, first and foremost, a first person engine.
For me, I already know - for a fact - that they cant build this game [emphasis his] theyve pitched, and which I was looking forward to someone making.
It's weird how he points out CE3's limitations with coordinates and then quotes direct from an article about the extensive rebuilding RSI have done to fix that. I'm no fan of Star Citizen's feature creep, but the sheer hypocrisy of Smart and total lack of self-awareness leaves me shaking my head.