VR has no future until we get a standard. As for PSVR, this is the next PS Move.
Move sold like 20 million units, Sony and the VR industry would be ecstatic if it becomes the next move.
VR has no future until we get a standard. As for PSVR, this is the next PS Move.
Is there a steam spy page or list for the VR exclusive games?
What's the killer app?PSVR has a couple of major advantages cp. to PC sets:
- A mass market compatble price
- Plug & Play
- No high-end rig required
- Killer-apps
So, it's not only a price issue.
PSVR will be fine for now, on the long run? That remains to be seen.
DerZuhälter;216012265 said:The software has been terrible so far.
The general consensus is: We are missing a killer app. There are games that are fun to play with it, but their problem is: they don't look like that much fun when communicated/showcased on an ordinary screen on Youtube or whatever. I haven't seen a single game that even looked closely like an incredible experience.
A killer app doesn't necessarily have to be a killer app, it just has to look like one to get people to buy the damn things. But even that is sorely missing. Missing in the market now and missing as a future title.
My personal excitement has hit rockbottom, and that isn't even considering setting these monsters up infront of a screen / livingroom situation.
Developers come up with snazzy amazing trailers that make you say "Take all my money" all the time for games that are as far as 2 or 3 years away, yet not a single studio was able to do the same for VR. It's perplexing because it suggests that VR not only missing appealing software now, there's nothing in the future that might be better.
In Canada, you're literally paying a little over $3000 just to get a PC with a VR Setup. PS4s cost $429.99 plus with VR ($644.99) ($429.99 + 644.99 + Taxes = $1220.38). These stats speak for themselves. Most people also own a PS4 as well too. So it's gunna see more support and better sales in comparison to Oculus Rift and Vive.
DerZuhälter;216012265 said:Developers come up with snazzy amazing trailers that make you say "Take all my money" all the time for games that are as far as 2 or 3 years away, yet not a single studio was able to do the same for VR.
Of course, but do you really think that Sony wasn't able to produce much more PSVR sets for the upcoming months than OR / Vive did?
My my
Who could've seen this coming
Hope MS takes their lesson out of this for Scorpio VR.
What's the killer app?
There's a limit to what the highly expensive first generation can accomplish market-wise, if you're quick to label VR as a fad already you can't ever have followed any new tech launch really. Give it another generation or two and things will look different.
The PSVR hype posts are embarassing
PSVR will be the savior of VR. Devs will make games for PSVR an then port them to other VR platforms because why not. You should be on your hands and knees thanking Sony that they are magnanimous enough to be releasing this god given HMD. Without PSVR there wouldn't even be another VR generation or two.
DerZuhälter;216012265 said:The software has been terrible so far.
The general consensus is: We are missing a killer app. There are games that are fun to play with it, but their problem is: they don't look like that much fun when communicated/showcased on an ordinary screen on Youtube or whatever. I haven't seen a single game that even looked close to being an incredible experience.
A killer app doesn't necessarily have to be a killer app, it just has to look like one to get people excited enough to buy the damn things. But even that is sorely missing. Missing in the market now and missing as a future title.
My personal excitement has hit rockbottom, and that isn't even considering setting these monsters up infront of a screen / livingroom situation.
Developers come up with snazzy amazing trailers that make you say "Take all my money" all the time for games that are as far as 2 or 3 years away, yet not a single studio was able to do the same for VR. It's perplexing because it suggests that VR not only missing appealing software now, there's nothing in the future that might be better.
Hopefully now they can work on a second headset, perhaps even Oculus could try get that price to where it was initially pitched at.
Oculus could sell it for a $50 loss for $150. Imagine how fast it'd sell then.
Yes, the Oculus costs $200 to make.
VR is still waiting for the killer app.
Until that, it's just a fad.
As sure you are correct about that, I am that you are wrong.Oculus could sell it for a $50 loss for $150. Imagine how fast it'd sell then.
Yes, the Oculus costs $200 to make.
Oculus could sell it for a $50 loss for $150. Imagine how fast it'd sell then.
Yes, the Oculus costs $200 to make.
The issue is tech demos.
We always half-jokingly write off launch games for consoles as glorified tech demos but so many games for VR are literally cobbled-together, proof-of-concepts you'd show at a pitch meeting.
The audience that holler and cheer at an E3 presentation where Sam Fisher stabs a muslim looking man in the neck from behind are not the same audience looking for new experiences only possible with VR.
Oculus could sell it for a $50 loss for $150. Imagine how fast it'd sell then.
Yes, the Oculus costs $200 to make.