Positive neo foray, huh? I don't want to hear about you, calling me with a knee jerk. I left your quite up after you corrected, because it was so inane. But you then came back with more of the same.
I've already said, I don't care if you have issues with the neo, but I'd prefer that you argue with actual facts or rationality instead of the tripe you've thrown at real insiders with valid knowledge trying to help clarify for you.
Accusing me of knee jerk is laughable. If you were really tailoring your expectations, you'd listen to the verified information, not the anonymous unverified stuff that people are using to throw shit around.
Outside of MATT, and the few others saying everything runs fine on current PS4 for VR, how is that fact now? It's their said experience on whatever game they are either developing on VR, that may or maynot be super intensive, or maynot even be a vr game. We just take their un detailed word for it?
I remember way back when titanfall was coming out, i called out a developer from Respawn, on how long they worked on the game, the said I was wrong. Then The final Hours by Geoff Keighly came out and confirmed my suspicions on issues getting the game to market hence it being content light.
I'm not saying they are not bringing forth valid information and insight, but none of it, is technical or even elaborates the issues I have with it for future titles. He doesn't know how some other studios game is going to run at launch. He doesn't know to adhere to the performance mandates that big downgrades could infact occur, and when NEO is launched show the discrep I'm talking about between both machines.
So if a game doesn't meet the requirments SONY WILL pull it from stores or PSN? Sony is following every 100+ VR title to a T on performance guidelines they set?
Or are these mandates literally set within the development kit? If that's the case then I guess I am a moron and apologize to everyone.
The frame rate mandate won't get relaxed. It's about keeping people from getting sick.
Can I promise that everything will be perfect all the time? No, of course not. Nothing ever is. But you have absolutly posited in this thread that PSVR games may have been demonstrated on nonstandard PS4s and in ways specifically intended to hide their performance issues, and that's just not true.
I never said everything I posted was gospel I said it was all a possibility and even you know how some bigger companies have run games they;ve shown on non-retail hardware, never said I could be totally wrong.
So your saying when studio demos their game they dont pick a certain section they know runs without a hitch? Because my understanding from couple of my friends at Ubisoft, Gearbox say otherwise. If the games come out without a problem and everything is gravy then great. But I don't for a minute with how company's/studios have been with showing games take everything at face value.
Especially when VR on PC is so hit or miss right now.