The things NXgamer guy was (probably) wrong about:
- Tessellation on the rocks
Things he's been right about
- Flashlight GI bounce (TLOU had this, and it's present here as well, even more visibly)
- Ambient Shadows (again, TLOU had this, and it's here in a more advanced state)
- Silhouette tessellation on characters
- Under-skin animated features like Adam's apple.
I'm not sure what other questionable claims he's made, because he was mostly pointing little details that are clearly there but that would be easy to miss, like rocks falling apart under gunfire, rope and gun belt deformations etc.
Hah, I dont think anyone would doubt this video is real time (didn't some dude fall through the floor while demo'ing it originally?).
Cutscene at the end (which IMO looks to achieve the same quality as their E3 trailer, minus the framerate) could still have been a video. Even though, switch to that cutscene happens within a single frame, with no black screen pause or anything. But I think the frame drop that happens at the conspicuous moment hints that it was indeed realtime.