What are the issues with it?
I've never played Soul Reaver 2 and was thinking about doing so on PC.
Aside from the widescreen patch not working for me, and having to use software EAX emulation rather than hardware EAX, it seemed to be working fine up to the first save point at 5760x4320 when I tested it earlier. Unlocked framerate too.
Oh that's awesome. How about control? Has anyone modded in support for analog movement? It didn't feel great when I was going through it. Also the broken music playback remains an issue.You can also unlock it to beyond 60hz / 60fps. I am currently playing it at 120fps/120hz! No bugs visible as of yet! It even works with driver SGSSAA.
1920X1080 w/ no Texture Filtering and 8XSGSSAA
Oh that's awesome. How about control? Has anyone modded in support for analog movement? It didn't feel great when I was going through it. Also the broken music playback remains an issue.
You can also unlock it to beyond 60hz / 60fps. I am currently playing it at 120fps/120hz! No bugs visible as of yet! It even works with driver SGSSAA.
1920X1080 w/ no Texture Filtering and 8XSGSSAA
It's slightly surprising that there isn't an OpenTomb equivalent for Soul Reaver.
Also the broken music playback remains an issue.
Version 1.2.3.0 (28/03/2017)
All modifications below are optional (can be disabled in kain2.txt).
New Soung Engine for music and voice (to fix old problems with sound on some PCs).
Support of additional music tracks for locations (file music.txt).
Dynamic effects for music like on PS (under water and in the spectral realm).
Added 50 achievements (coded only 40) and interaction with Steam-API.
Added hotkey P (can be reassigned in kain2.txt) to view list of taked achievements.
Did you try this out?
I remember seeing ads for this game back during that time, but I never played it. This episode convinced me to finally give it a shot. I grabbed the PS1 version off ebay, and am looking for a Dreamcast version. I figure I'll play a bit of both and then decide which one I like better. I've been rather partial to PS1 graphics lately, so I've got a feeling I'll go that direction, especially given the supposedly better controls.
Call me crazy but the PS1 has a certain charm. The PC and Dreamcast versions look better but they also kind of don't. I can't really explain it but the slightly wonky graphics "fits" PS1 but the sharper/cleaner graphics with everything looking really plain on PC/DC doesn't look that great to me.
Did you try this out?
It's probably more complicated than I'm assuming, but I'm surprised there isn't some PC mod for the Dreamcast models, considering it's just a few.
...There hasn't been one, right?
Stupid question, but are there a ton of spoilers in the video? I ask because I've played part way through the game several times, but just never finished, and intend to some day. I don't mind minor spoilers, such as enemies, and environments, I only really care about story stuff.
It spoils the ending of Soul Reaver.
That's what I asked on page 2. I own both the PC version and the DC version, but I'd play it on PC if I could just install some kind of mod with the better DC models.
Analog movement from that era on PC is non-existant, no? I would expect mouselook, but movement was almost always WASD.
Awesome video as always!
Any of the Splinter Cell games on your to do list John? :3
Not true. King's Field 2 (released in the US as "King's Field") did it on the Playstation in 1995.It was truly possible to run from one end of the world to another without seeing a single loading screen. Prior to Soul Reaver this was simply unheard of on a disc based console
Not true. King's Field 2 (released in the US as "King's Field") did it on the Playstation in 1995.
I'm not sure, if anyone can confirm that the DC version has dynamic music, that would be great. I've been recomending the OG PSX edition as the definitive edition, but if DC has dynamic music it would be a very good and perhaps better than the PSX version.I was under the impression Dreamcast had the dynamic music as well?
Not true. King's Field 2 (released in the US as "King's Field") did it on the Playstation in 1995.
It's possible that it's a conflict with the SRHook and dgVoodoo2 software but the Steam Big Picture Overlay crashing generally points to an unstable GPU.Ugh, this game with SRhook and DGvoodoo2 seems to be the only game that consistently crashes the Steam overlay after a few minutes. I need that for DualShock mapping of course.
It's possible that it's a conflict with the SRHook and dgVoodoo2 software but the Steam Big Picture Overlay crashing generally points to an unstable GPU.
I would try reducing its core/memory clocks and see if this continues to happen.
I don't know how frequently it's happening for you but I tested the game for 20-30 minutes and it didn't happen here. It was an occasional problem for me in other games and once I made this change to my overclocked 1070, I haven't had the overlay crash once.
Unfortunately it's not that simple. Even when using a dinput analogue controller, it's completely broken. Razeil (sp?) Just runs around in circles as the game has no idea how to deal with anologue axes. Really weird as I would have assumed analogue dinput controllers would have been a thing for years by 99.No, lots of games had analog movement and gamepad support. It just used direct input instead of the modern xinput (360 controls) that modern games have so most people are unfamiliar with it. It was kind of a pain to set up but it worked.
Using Xpadder isn't really a fix, more of a workaround (and a suboptimal one at that).A fix for the analog issue has been posted in this thread.
Using Xpadder isn't really a fix, more of a workaround (and a suboptimal one at that).
Just a quick FYI if it hasn't already been posted, Crystal Dynamics is doing a 25th anniversary charity bundle, $1 gets you the soul reaver trilogy and Project Snowblind: https://tiltify.com/events/crystal-dynamics-25th-anniversary-campaign
(It's the Steam versions tho)
Not talking about Xpadder. Check the last posts in the thread.