Draugoth
Gold Member
Hogwarts Legacy is a demanding title across all current-gen systems - and even high-powered PCs. So did the last-gen consoles ever stand a chance of getting a decent rendition of the game? In the DF tech review, Oliver discovers that a wide range of cutbacks, nips and tucks have been made - but the experience holds together well overall considering how old the base technology is.
- Compared weakest last gen with weakest current gen console version
- One S is half size of Series S. Lower texture resolution. Texture loading also slow/compromised, can take upwards of 10 seconds to load full textures. Texture filtering also lower.
- A lot of smaller things like wall adornments also taken off and assets replaced with lower quality ones.
- Lighting also cut back. AO also worse, shadow maps are lower resolution/quality.
- "A pretty big downgrade".
- Lots of pop-in, much longer loading times.
- 720p with FSR.
- 30 FPS target but dropped frames very frequent. Stretches of 20 FPS in areas and combat scenarios.
- Unlocked FPS option but only makes it very juddery with max of 40s.
- Assets in the other last-gen versions look the same, the same compromises seen in most cases.
- Xbox One and One X seem to have missing a lot of environmental shadows that PS4 / Pro have, similar to Series S.
- PS4 / Pro also have less pop-in compared to either One versions. One X also has longest load times for some reason.
- One X version seems to just be One S version in higher resolution, no bespoke 'enhancement'.
- One S: 720P. PS4: 900P. PS4 Pro: 1080P. One X: 1440P
- PS4 Pro / One X hand a steady 30 FPS with drops, but offer the most stable of the last gens.
- PS4 Pro tends to reach highest FPS when unlocked but not recommended as it doesn't go higher than 40.s
- No improvements made to current-gen version since the launch testing.
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