Depends. If it is a downclocked 150gflops x1, I think devs will have a hard time getting decent performance out on it on a technicaly demanding game.The clock speeds in the DF article change very little about that.
Depends. If it is a downclocked 150gflops x1, I think devs will have a hard time getting decent performance out on it on a technicaly demanding game.The clock speeds in the DF article change very little about that.
If the games renders at 720p in handheld mode then it should be able to render at 1080p in docked mode. So you're saying that Switch can do what Xbone can't do with a third of its power. How isn't that magic? It's a fucking Christmas miracle.
I think most expecting the majority of current generation ports will be dissapointed but Switch will have a fairly large library despite the low spec hardware. People keep referring to Switch as a 'portable Wii U' and 'Wii U ports' but this thing has the potential to get huge amounts of last gen ports/remasters and introduce them to an all new audience. Also with the added portability appeal plus improved graphics/framerates I can see many people revisiting or trying out games they may have missed the first go around. That in itself will be amazing for a portable device.
No, again, you're trying to make this into "everything will just run fine on Switch, just turn off some shaders" type of argument that I am not making.
I am saying developers will get better results targetting 720p handheld mode, then taking a 'free' resolution bump when docked, than taking a PS4/X1 preset and setting resolution to 540p as a docked mode target and, I dunno, telling handheld users to ESAD.
XB1 games would all run at 1080P if they looked like Wii U games which so far all the Switch games we've seen do.
My understanding is that he's talking about more than just AA, AF, AO. But maybe I understand again wrongly.
I don't know of any game where turning off AA, AF, AO and cutting the resolution to half the pixels frees up to 90% of the GPU (Switch in handheld mode is 1/10 PS4). But fine, I'm ready to believe if I see it.
Depends. If it is a downclocked 150gflops x1, I think devs will have a hard time getting decent performance out on it on a technicaly demanding game.
But I didn't say 540p as a docked mode target. What I said was 720p docked and 540p in handheld mode. Because the 720p would be that "free" resolution bump from 540p. And 720p would hopefully be achievable on a 1/4 of PS4 GPU and 1/2 (if not more) of PS4 CPU by reducing the resolution from 1080p to 720p and cutting down the post-processing bells and whistles but still maintaining enough of the game's "feel".
The CPU too btw was supposed to be well above current gen according to a gaf insiderSome AA methods are very GPU intensive. I don't know about percentages, but for some methods you literally render each frame multiple times in order to smooth out the edges. This is a big area where gains can be made, though, again like I said, other changes will likely be needed. Things like texture resolution, draw distance, LoD... Plenty of things can be done if they want to strictly maintain the 720p handheld 1080p docked situation.
Not that they will have to, or that I even think they should, but it's not impossible to get these games running at these resolutions if developers/Nintendo really want to.
The CPU specs listed seem to be more of a problem than the GPU flops to be honest. GPU functions are always incredibly scaleable. Reduce texture resolution, reduce draw distance, reduce foliage detail, reduce shadow detail, remove AA, AF, AO, reduce lighting detail, and at the absolute worst, reduce native resolution to 540p. And I'm not really a developer, but I'm sure there are a lot more features and effects you can remove or reduce down to a 150GFLOPS machine (even considering gains in API efficiency/FP16).
As always it will be down to the potential sales of the device and the port.
Some AA methods are very GPU intensive. I don't know about percentages, but for some methods you literally render each frame multiple times in order to smooth out the edges. This is a big area where gains can be made, though, again like I said, other changes will likely be needed. Things like texture resolution, draw distance, LoD... Plenty of things can be done if they want to strictly maintain the 720p handheld 1080p docked situation.
Not that they will have to, or that I even think they should, but it's not impossible to get these games running at these resolutions if developers/Nintendo really want to.
OsirisBlack, the one who broke all the PS4 Pro news, said the same, and the specs in the OP don't really go against it yet.
As long as runs Breath of the Wild and Mario Kart 8 at 720p in handheld mode and 1080p docked, I'm happy.
As long as runs Breath of the Wild and Mario Kart 8 at 720p in handheld mode and 1080p docked, I'm happy.
Why do people think Nintendo will re-release Mario Kart 8? instead of giving us a new MK
Why do people think Nintendo will re-release Mario Kart 8? instead of giving us a new MK
Why do people think Nintendo will re-release Mario Kart 8? instead of giving us a new MK
We saw Mario Kart 8.5. Then additional sources "corroborated" with rumors.
Where was it corroborated that it is indeed 8 and not a new game?
We're talking here about PS4 games.
The most resource intensive ones don't use an expensive AA method, AF is always an issue and draw distance and LoD already are visibly reduced compared to PC ports. That's my main point. There aren't that many resource hungry post processing effects to cut down from PS4 ports already. Or when there are, they were very inventive with the resolution and it's not a "pure" 1080p anyhow.
sorry for not reading all 100 pages, but could maybe someone tell me real quick why this article is taken as gospel? isn't it just another rumor or why is everyone acting like this is an official spec reveal by nintendo? o.o
sorry for not reading all 100 pages, but could maybe someone tell me real quick why this article is taken as gospel? isn't it just another rumor or why is everyone acting like this is an official spec reveal by nintendo? o.o
The Wii U has conditioned people to assume all bad Nintendo rumors are true and all positive ones are false.
Im still excited. Nintendo is moving its software stack to a well known architecture with a scalable future (ARM) and using a modern GPU with technology developers want.
Performance may be lower than hoped, but the technology is there.
I suppose I have always looked at the switch as the new gameboy, and not a home console, so this all excites me greatly. Perhaps my perception of these events is skewed compared to others as I view it primarily as a handheld.
The last Wii U game I buy, not buying the Switch. I am all in pc right now.
Can't play Nintendo games on pc
Emulator with beefy rig and you can play them at better IQ
Why do people think Nintendo will re-release Mario Kart 8? instead of giving us a new MK
You'll have to buy a Switch if you want to play with an emulator, when it will be emulated in five to ten years.
You'll have to buy a Switch if you want to play with an emulator, when it will be emulated in five to ten years.
That is, if they release something interesting. Because Nintendo's aptitudes but also understanding of their fanbase is in serious doubt.
It's a Tegra X1. It will be emulated quite fast.
Look at Wii U, there's already one emulator running well out there despite the custom architecture.
Im still excited. Nintendo is moving its software stack to a well known architecture with a scalable future (ARM) and using a modern GPU with technology developers want.
Performance may be lower than hoped, but the technology is there.
I suppose I have always looked at the switch as the new gameboy, and not a home console, so this all excites me greatly. Perhaps my perception of these events is skewed compared to others as I view it primarily as a handheld.
That is, if they release something interesting. Because Nintendo's aptitudes but also understanding of their fanbase is in serious doubt.
Well, you still need to buy a Switch to emulate them.
I expect every 1st party games will be hitting these targets. Breath of the Wild, Super Mario Switch, Mario Kart 8, Splatoon, Super Smash Bros, Xenoblade Chronicles X, Mario Maker and Pokémon Stars; all 720p portable and 1080p docked.As long as runs Breath of the Wild and Mario Kart 8 at 720p in handheld mode and 1080p docked, I'm happy.
this is a big what if but...what if Nintendo will remove the fan in the final version of the switch they show off next month? Wouldn't that account for this clock speed?
The Wii U has conditioned people to assume all bad Nintendo rumors are true and all positive ones are false.
Well, you still need to buy a Switch to emulate them.
Why...?
Edit:
You would only have to buy the games to legally emulate stuff, or is that not correct?
this is a big what if but...what if Nintendo will remove the fan in the final version of the switch they show off next month? Wouldn't that account for this clock speed?
As LordKano pointed out, it's in the Switch trailer. Yoshi Circuit (GC) is a DLC track in Mario Kart 8. You can see King Boo in the same trailer, but I would suspect that some DLC was held back because of the Wii U's apparent hardships. Emily Rogers also posted this on her blog page, and she's been mostly on point about the Switch information she's shared. After that, Hideki Konno (Current Producer for the Mario Kart Series) has had a directorial role in Super Mario Run recently, and it's not clear who would have filled that position. Everything points to a Mario Kart 8: Deluxe Edition. It'll be a while before we see Mario Kart 9.
Hope this is the case but I'd take 720p docked if it meant AA and AF on top of them.As long as runs Breath of the Wild and Mario Kart 8 at 720p in handheld mode and 1080p docked, I'm happy.
I expect every 1st party games will be hitting these targets. Breath of the Wild, Super Mario Switch, Mario Kart 8, Splatoon, Super Smash Bros, Xenoblade Chronicles X, Mario Maker and Pokémon Stars; all 720p portable and 1080p docked.
I also think we'll see Gamecube Virtual Console (Luigi's Mansion, Mario Sunshine, Smash Melee, Animal Crossing) rendered natively at 720p.
Where was it corroborated that it is indeed 8 and not a new game?
That's a fair point, but I think there's always places where you can reduce complexity. For games like that it's very unlikely that it would be more cost effective to reduce all those settings, effects, textures, and models even than to just reduce the resolution though. So I do agree with you there that we're more likely to see sub-native resolutions for games like that. But not all games.
The Wii U has conditioned people to assume all bad Nintendo rumors are true and all positive ones are false.
XB1 games would all run at 1080P if they looked like Wii U games which so far all the Switch games we've seen do.
this is a big what if but...what if Nintendo will remove the fan in the final version of the switch they show off next month? Wouldn't that account for this clock speed?
Im still excited. Nintendo is moving its software stack to a well known architecture with a scalable future (ARM) and using a modern GPU with technology developers want.
Performance may be lower than hoped, but the technology is there.