Can anyone with a PS4 take a screenshot of the fog in both versions... perhaps with close ups of the particle effect itself?
It appears some of the improvements they made are negatively impacting the XB1 framerate.....but I'm still curious what these improvements are.
I'm guessing better familiarity with DirectX (PC devs) and not so much OpenGL.
Maybe CDPR are more familiar with DirectX than OpenGL and it's probably the reason why it took so long to make it right.
this provides the impression they decreased it. thanks for the numerous examplesHaven't updated in a while so I managed to do some comparisons.
1.05
1.10
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1.10
1.05
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Glad to see they've improved the Crookback Bog area. That was honestly the only area where I experience noticeable frame drops, everywhere else in the game ran pretty darn good on my PS4.
Always rolled my eyes at the incredibly hyperbolic "unplayable" comments every time the PS4 version got mentioned.
Maybe, but I'd wait or NXGamer's full analysis before we know for sure. He's very good at noticing small details like that.So they improved the framerate by decreasing scene fidelity? Well crap.
this provides the impression they decreased it. thanks for the numerous examples
I remember fog, smoke and dust alpha give PS4 a really hard time (also see MGS5).Hmm, so they reduced some of the fog in the swamps and a few patches of foliage in that specific cutscene? Doesn't sound like a bad trade off overall. However, I don't think those alone would have improved performance to the point it is now. I do think CDP worked on optimizing the game on PS4 since we also got much better texture streaming and vastly reduced NPC pop in.
Ps4 doesn't use OpenGL.I'm guessing better familiarity with DirectX (PC devs) and not so much OpenGL.
Well, generally alpha effects are pretty hard on hardware. I just think the reduced fog in the swamps alone isn't enough to boost frame rate to 27-30 from a locked 20. It's possible, but I belive CDP genuinely worked on the PS4 version to optimize it better.I remember fog, smoke and dust alpha give PS4 a really hard time (also see MGS5).
Maybe CDPR are more familiar with DirectX than OpenGL and it's probably the reason why it took so long to make it right.
So they improved the framerate by decreasing scene fidelity? Well crap.
You know low framerates and constant hitching can actually really take people out of the game and therefore kill their enjoyment of the game. Additionally, the low framerates especially in an area where you are doing combat makes the combat REALLY unresponsive. A huge part of the enjoyment of this game is combat and hunting monsters. It's not all just about a number, regardless of how you are trying to portray it.
I think combat is already unresponsive and mashy mess. W3's combat would work in 10fps scenario too.
Yeah, it was weird coming from MGSV which obviously runs better, but not only that it controls near perfect. I still have issues with movement and combat in witcher 3. Does the alternative control method make any difference?
Wait. So they improved the performance and downgraded the graphics?
Version 1.10
looks like the Wii U version finally came out
LOL and people say this is the best open world game ever.Graphics have been downgraded, but no one is willing to talk about it.
Version 1.08
Version 1.10
You can even see it's been zoomed in to make it look worse .
Even zoomed in, it doesnt even come close to the actual game. This guy probably had a glitch or something...
iirc, it was a mod that modify the config to a settings much lower than the lowest preset.
Graphics have been downgraded, but no one is willing to talk about it.
Version 1.08
Version 1.10
Thats obviously not how the game looks... possibly a glitch or something...
Let me tell you something shocking, it was never unplayable!Why oh why can't they add graphics settings for the details and resolution etc in the console version?
This jumping back and forth from playable to unplayable to playable to unplayable again with every update makes it impossible to know when and where to jump in. I still haven't dared to buy the game.