Leatherface
Member
Actually the reason why it does that after downsampling is it switches the game to windowed mode for some reason and that screws it up. Go into options and set it to full screen again and viola!
Actually the reason why it does that after downsampling is it switches the game to windowed mode for some reason and that screws it up. Go into options and set it to full screen again and viola!
Had that happen a couple times now. Problem is - the options menu is off-screen at 4k, so you've got to take a stab at which option you're picking, hoping to find the Graphics menu. lolActually the reason why it does that after downsampling is it switches the game to windowed mode for some reason and that screws it up. Go into options and set it to full screen again and viola!
I've been dabbling with DSR lately, and I have a couple of questions: first, is there anything I can do to remedy the fact that my UI is now so small it's unreadable on my 1080p monitor? Second, my mouse now seems to by hyper-sensitive to movement -- I guess reducing the in-game mouse sensitivity is the way forward here? What does everyone else do? So far, I've only been testing DSR in Source games, and aside from these two issues it is indeed lovely!
Is there a reason why 4K downsampling looks bad on my 2560x1440 monitor? I tried it with Dark Souls and it looked like the image was being scaled incorrectly or something. It wasn't jaggy, but what should have been smooth edges had these sort of kinks in them. Raising the resolution higher got it looking right again but then my FPS tanked :/
Also, is there a way to fix the UI scaling across all of the games?
Maybe you accidentally didn't choose a 16:9 resolution? Could you specify the resolution you tried?Is there a reason why 4K downsampling looks bad on my 2560x1440 monitor? I tried it with Dark Souls and it looked like the image was being scaled incorrectly or something. It wasn't jaggy, but what should have been smooth edges had these sort of kinks in them. Raising the resolution higher got it looking right again but then my FPS tanked :/
Is there a reason why 4K downsampling looks bad on my 2560x1440 monitor? I tried it with Dark Souls and it looked like the image was being scaled incorrectly or something. It wasn't jaggy, but what should have been smooth edges had these sort of kinks in them. Raising the resolution higher got it looking right again but then my FPS tanked :/
I'm having the same thing (I think) when I use DSR. I posted this a while back, but haven't been able to find a solution yet. http://www.neogaf.com/forum/showpost.php?p=164737947&postcount=5989
I have been using DSR before without this happening. But I can't downsample to improve the image quality anymore, it just gets worse and only screenshots benefit from it.
It looks exactly like this. I haven't tried DSR yet though, all my attempts with Dark Souls were using DSFix.
You've got to mess around with 'smoothing' in the Nvidia control panel options just under DSR factors. Anything besides direct multiples of your monitor res should use a value of 8-15. A direct multiple (like 1080p -> 4K) should always use 0 smoothing. I've noticed that anything higher than that results in a slight but noticeable blur, but that should iron out the kinks for ya.
Really? NVIDIA's default smoothing value is 33 IIRC, how's that "wrong" in this case?
There are two reasons for the smoothing.It's personal preference but I feel like a value of 33 leads to an extremely perceptable blur I liken to the negative effects of FXAA or similar post processing antialiasing. 8 to 15 is my personal sweet spot depending on the resolution I'm downsampling from, and if you're downsampling from a direct multiple of your monitor's resolution, any smoothing at all is redundant because it's meant to smooth out weird visual artifacts that are the result of uneven pixel distribution. When each visible pixel is sampled from exactly four, smoothing is no longer required.
Try a game downsampled from 4k with 33 smoothing and then 0 smoothing. The latter will look much better, every time.
Is it beneficial to combine MSAA + post processing AA + DSR? I've read each type improves different aspects of aliasing.
Is there a best smoothing setting for 1440p into 1080? (1.5x)
Does windows 10 not allow custom resolutions? I tried creating a custom resolution of 3840 x 2160 (4K) but nvidia control panel won't save the resolution. I have a 1080p monitor and I never had this issue before. I have the latest nvidia drivers 355.82 and since my card is a kepler card i unfortunately can't use DSR
Would be nice if they gave us the option to turn off the filter. I haven't really tried DSR yet but I have some older screenshots I can compare it too and see how I feel about the filter. It does seem unnecessary though if downsampling from high resolutions like 4k
Honestly though I'm glad I can at least use DSR. For a minute there I thought I was not gonna be able to row sample at all with windows 10 and Kepler
So there's no way to make custom resolutions work in Windows 10? DSR really isn't an option for me because atleast the last time I checked it wouldn't let me keep my custom refresh rates.
So there's no way to make custom resolutions work in Windows 10? DSR really isn't an option for me because atleast the last time I checked it wouldn't let me keep my custom refresh rates.
I had to update Nvida drivers manually as for whatever reason Windows 10 wasn't letting me auto-update it. Was able to get custom resolutions after that.
Just want to confirm, custom resolutions for Windows 10 are working again?
I want to update back to W10 but not if custom resolutions are still borked.
What smoothing setting are you using? I use 15% and to my eyes, which admittedly is not great scientific evidence, it looks about the same as when I used custom resolutions. I also always use a post-process AA solution in conjunction with DSR.Downsampling from 1440p to 1080p looks really bad with dsr, the text and ui looks really jaggie i never get that problem with gedosato
Downsampling from 1440p to 1080p looks really bad with dsr, the text and ui looks really jaggie i never get that problem with gedosato
just tried this. set 1440p to downsample to my 1080p monitor but everything looks super blurry. i thought this was meant to make it look sharper? i'm just talking about my desktop as i haven't tried it out in any games yet. should i keep 1080p for using windows and only use the custom resolution in game?
Yes, but Nvidia DSR (and I think AMD has an equivalent) makes it much easier than the old guide in the OP.Is this still a thing?
Yes, but Nvidia DSR (and I think AMD has an equivalent) makes it much easier than the old guide in the OP.
So how is it done?
have 960gtx
My monitor's native resolution is 1440p. What should I downsample from?
So how is it done?
have 960gtx
My monitor's native resolution is 1440p. What should I downsample from?
In the nvidia control panel it's Manage 3D Settings -> DSR - Factors