Reposting this here :
All hail VXAO, our new overlord.
Agreed, I'd like to have some of that VXAO in The Division and Dark Souls III.
Gemüsepizza;198223528 said:Maybe the dev team is moving on, that's why they called it a day and just released the DX12 patch.
Define half-assed, but launching DX12 in such a state was pretty half-assed I would say.Nixxes doesn't do things half-assed. I'm sure we will see more patches in the coming weeks.
Define half-assed, but launching DX12 in such a state was pretty half-assed I would say.
Pointing at future patches doesn't mean something for right now.
Imo. it's not even worth losing all these fps for VXAO.. It looks almost identical to HBAO+. It makes textures little darker.
That's completely wrong.Imo. it's not even worth losing all these fps for VXAO.. It looks almost identical to HBAO+. It makes textures little darker.
VXAO being DX11 exclusive makes no sense either.
As expected high-end tech is not free :
Nixxes doesn't do things half-assed. I'm sure we will see more patches in the coming weeks.
It's not like there's any advantage to DX12 so far, at least for Nvidia users.
Did some tests, running around in the thermal valley.
GTX 970
i7 870
8 gig RAM
Lowest my fps got on directx 11 was 42 fps. Lowest it went on directx 12 was 53 fps. Definitely a good improvement on my end! As an added bonus, the patch actually fixed a quest giver not showing up for me!
Edit: did some more running around in the soviet installation, and for me the game is A LOT more smooth. It's not that my average fps is a lot higher, but the fps drops I would get when spinning the camera and pointing it to specific spots are a lot less prevalent. I am kinda sad I didn't wait for this patch before playing the game, because the frame rate feels so much better. Really impressed with the results.
It's not like there's any advantage to DX12 so far, at least for Nvidia users.
That's completely wrong.
If you look at this comparison, it's obvious that VXAO does a much better job at taking the complete scene structure into account when calculating the occlusion than any screen-space technique.
You might not consider the (significant) performance cost to be worth the improved effect, but that's no reason to claim that it isn't improved. Especially when it's this obvious.
That's completely wrong.
If you look at this comparison, it's obvious that VXAO does a much better job at taking the complete scene structure into account when calculating the occlusion than any screen-space technique.
You might not consider the (significant) performance cost to be worth the improved effect, but that's no reason to claim that it isn't improved. Especially when it's this obvious.
Reposting this here :
All hail VXAO, our new overlord.
Keeps crashing here with dx12
So have the Nvidia drivers that were causing issues with multi-monitor setups been fixed?
A Google search say's no.
Why do you still have windows 7?DX12 does not work on Win 7 correct?
Sorry how do I disable steam overlay?Try disabling Steam's overlay. This seems to be the source of some crashes.
Reposting this here :
All hail VXAO, our new overlord.
Sorry how do I disable steam overlay?
Thanks!Right click on the game in the Library, go to Properties and remove the check from "Enable the Steam overlay while in game" checkbox.
I switched to dx 12 and I don't see the new option under ambient occlusion... Where is it?
Well this gif sold me. RIP W10 version for me. RIP HBAO+.Reposting this here :
All hail VXAO, our new overlord.
New AO option is DX11 only. I still can't believe how much worse the windows store version of this is. No idea when the patch will come through and features missing. Just crazy.I switched to dx 12 and I don't see the new option under ambient occlusion... Where is it?
DX11 and Nvidia exclusive for now.
That's completely wrong.
If you look at this comparison, it's obvious that VXAO does a much better job at taking the complete scene structure into account when calculating the occlusion than any screen-space technique.
You might not consider the (significant) performance cost to be worth the improved effect, but that's no reason to claim that it isn't improved. Especially when it's this obvious.
DX12?
DX11 and Nvidia exclusive for now.
Oh OK thanks againNew AO option is DX11 only. I still can't believe how much worse the windows store version of this is. No idea when the patch will come through and features missing. Just crazy.
Imo. it's not even worth losing all these fps for VXAO.. It looks almost identical to HBAO+. It makes textures little darker.
That's completely wrong.
If you look at this comparison, it's obvious that VXAO does a much better job at taking the complete scene structure into account when calculating the occlusion than any screen-space technique.
You might not consider the (significant) performance cost to be worth the improved effect, but that's no reason to claim that it isn't improved. Especially when it's this obvious.
VXAO is far more accurate than the others because it is an actual 3d world space effect and not a 2d screen space effect. There is a big difference that is easy to see.
I still think that it's not worth losing 15 or more fps compared to HBAO+, sorry.
I still think that it's not worth losing 15 or more fps compared to HBAO+, sorry.
VXAO impact compared to HBAO+ changes depending on the resolution you're using.I still think that it's not worth losing 15 or more fps compared to HBAO+, sorry.
Yeah it's a great technology, but the hardware to support it it's not here yet