It seems that the freshly released 364.72 drivers increase DX12 performance in RotTR somewhat.
Based Nixxes.
new drivers
neat
new drivers
neat
That looks good but the minimums are worse.
I'll try it later on with my 980 Ti
The minimums are pretty irrelevant, it's more tied to outliers in hitching from initial than normal gameplay. Also, the first shot was on an SSD, second on an HDD after I moved it over.
Makes sense with all the loading stuttering.
Nice improvement then. It's finally above DX11 right?
How is this running on AMD cards now?
I want to pick this up for my 290x but need to know if performance will be worth it. I'm generally happy with a constant 50-60 fps experience.
What? Amd cards showing worse after DX12,that can't be right.
Are AMD cards still under performing compared to NV cards? It seems at 1080p my 290x would still suffer.
After the DX12 update, my game is now unplayable. Game seems to crawl at times, my the framerate still shows 30+ etc. Everything just crawls randomly for no good reason.
Will probably not complete the game now
I edited. Done that. The game is totally broken. Might try a reinstall next week when I get the time.Go back to DX11?
not anymore. its pretty much equal across most perf tiers with the 980ti being a good bit faster than the furyx. in this title furyx doesnt scale beyond a 390x
edit - under dx11
Excellent. What about under DX12? Id most likely run DX12 for the higher minimums.
those are old benchmarks.
I hate HardOCP's way of presenting results so let's put them into something readable:
How are these different to what CB.de showed earlier?
the performance deltas are all reduced on later patches and drivers compared to CB
I keep seeing people posting the fps, how are the frame times? Lower overall fps, but running smoother due to more uniform frame times would be better overall.
Basically, does DX12 run smoother but at a slightly lower overall frame rate?
It can actually.
DX12 has been a mess so far for everyone.
I still can't understand why "ambient oclussion" is a thing, is so ungly and weird. The "penumbra" type shadows are a way better trick to simulate that kind of shadows.
Is this new "ambient oclussion" any better or just that fugly black halo arround things that most game use?
"Ambient" "occlusion" is a very "general term", "that's like just saying whether antialiasing is good or bad". In any case, you're actually saying this first image looks better than the second?
I still can't understand why "ambient oclussion" is a thing, is so ungly and weird. The "penumbra" type shadows are a way better trick to simulate that kind of shadows.
Is this new "ambient oclussion" any better or just that fugly black halo arround things that most game use?
I agree that AO used to look awful (Never forget), but most implementations in the last couple of years or so have been fine and a big leap from those early days.
I still can't understand why "ambient oclussion" is a thing, is so ungly and weird. The "penumbra" type shadows are a way better trick to simulate that kind of shadows.
Is this new "ambient oclussion" any better or just that fugly black halo arround things that most game use?
I agree that AO used to look awful (Never forget), but most implementations in the last couple of years or so have been fine and a big leap from those early days.
Frame times anyone? Seems to be the case that DX12 "feels" better
It also comes with a huge hit on performance.
That is EXACTLY what i imagine when i read "AO"
Awesome, thanks. I've been curious about this. FPS isn't the "be all" of performance. Slightly lower FPS and a better overall experience is well worth it as far as I'm concerned.Yeah, DX12 smoothed my experience out a ton, benchmark says the max fps is a bit lower, but during gameplay I can tell it doesn't dip anywhere as close as 11 does. It also get rids of a the stuttering when the game loads in new areas or assets.