"I'm absolutely thrilled with this," Sweeney said of the mid-gen refresh in a recent interview with Eurogamer. "It gives you the best of both worlds, the upgrade cycle of the PC which ensures that people always have access to the latest and greatest hardware and games don't go out of date over a seven year cycle, together with the fact there's a box you can go and buy - or two boxes - and you're guaranteed that everything can work. And I think the configurations for developers are very reasonable.
"From an industry insider perspective, the console industry will grow and sustain its user base much better if it doesn't have to reset its user base to zero every seven years. The idea of throwing everything out and doing everything from scratch every seven years is completely crazy. And everything Epic's done with our new game development approach, involving these online games we're going to maintain over time, it's about building games where we don't have to reset our user base to zero when we want to add new features."
...
"There's value to 4K," said Sweeney. "These 4K television are incredibly high quality and becoming very economical so supporting them will be good. From a typical users TV, a lot of users are going to prefer having that 3 to 4 times the computing power applied towards making the existing number of pixels look that much better. I think games will choose different routes. At any rate every game should be expected to deliver a 3X or better improvement in graphics quality as a result of this new hardware - whether they do it through higher resolution or prettier pixels is a decision for each game, and different games will exploit it in different ways."
According to the specs we've seen so far, PlayStation Neo and Xbox Scorpio look to make their performance gains through GPU rather than CPU power - a move that makes sense to Sweeney.
"I feel like consoles will remain in balance," he said. "You can see in some of the most complex games at the moment, the CPU is having no trouble keeping up with complex scenarios. As game developers, you can spend far more time doing far more optimisation for CPU than GPU - a GPU is a perfectly parallel brute force computing device, if you give us a fixed algorithm and tell us to make it two times faster there's not much we can do, you can spend a year making our game run twice as fast. If you look at what's going on in the industry, it's still propelling GPU performance growth over CPU performance growth, which is a trend I think is going to continue."
more @ http://www.eurogamer.net/articles/2...-prospect-of-playstation-neo-and-xbox-scorpio
/render this thread in CryEngine if old
"From an industry insider perspective, the console industry will grow and sustain its user base much better if it doesn't have to reset its user base to zero every seven years. The idea of throwing everything out and doing everything from scratch every seven years is completely crazy. And everything Epic's done with our new game development approach, involving these online games we're going to maintain over time, it's about building games where we don't have to reset our user base to zero when we want to add new features."
...
"There's value to 4K," said Sweeney. "These 4K television are incredibly high quality and becoming very economical so supporting them will be good. From a typical users TV, a lot of users are going to prefer having that 3 to 4 times the computing power applied towards making the existing number of pixels look that much better. I think games will choose different routes. At any rate every game should be expected to deliver a 3X or better improvement in graphics quality as a result of this new hardware - whether they do it through higher resolution or prettier pixels is a decision for each game, and different games will exploit it in different ways."
According to the specs we've seen so far, PlayStation Neo and Xbox Scorpio look to make their performance gains through GPU rather than CPU power - a move that makes sense to Sweeney.
"I feel like consoles will remain in balance," he said. "You can see in some of the most complex games at the moment, the CPU is having no trouble keeping up with complex scenarios. As game developers, you can spend far more time doing far more optimisation for CPU than GPU - a GPU is a perfectly parallel brute force computing device, if you give us a fixed algorithm and tell us to make it two times faster there's not much we can do, you can spend a year making our game run twice as fast. If you look at what's going on in the industry, it's still propelling GPU performance growth over CPU performance growth, which is a trend I think is going to continue."
more @ http://www.eurogamer.net/articles/2...-prospect-of-playstation-neo-and-xbox-scorpio
/render this thread in CryEngine if old