Without quoting a specific message, regarding the discussions about how feasible 1080p is for Switch to output to TV when not even all PS4/Xbone games do... Resolution is at least as much design decision as hardware. 720p was pretty normal on those machines' predecessors, and they're many times more powerful, so under similar conditions hitting 1080p would be cake. If it isn't, it's because they chose to push the machines' capabilities in other directions. Switch is
also well over twice as powerful as those earlier 720p machines, so the same conditions apply. 1080p should be easy enough if they want to hit it, but also be easy enough to not hit if they choose to push in another way.
Nikana said:
Highly doubt they expect to ship 2 million of these things in March if they plan to sell it for $300.
Since it seems to be a worldwide launch, shipping significantly less than a million to each major region is cake, even if it literally made of cake.
santesy said:
Finally a Nintendo portable with a high resolution screen. It's gonna feel like we skipped 2 generations compared to the 3DS.
Pretty much. Based on how GBA/DS/3DS fairly closely matched the capabilities of home consoles from about a decade before, Switch seems like the kind of Nintendo portable device I'd have expected around 2022.
LewieP said:
I've seen a bit of chatter than an ir pointer can replicate the functionality of a touchscreen.
Have these people used a Wii?
They are entirely different input methods that require specific UIs designed for them.
Obviously for a lot of uses of a touchscreen you can design a similar method for an ir pointer, but it's not a case of an ir pointer exactly replicating a touchscreen.
If it were a dominant feature as on Wii, I'd agree with you. But making you flip over a controller a weird way where buttons won't be as accessible says to me they're treating it simpler, as a direct alternative to touch. Any simple single-finger touch uses (push a button, draw a line, drag a thing) can be directly replicated with a pointer and a single button.
2+2=5 said:
"multi-touch screen" vs (single)"right joycon with ir", what's the point of multi touch if when docked only one pointer at time is possible?
Definitely not a perfect substitute, but I doubt anyone wanted to use two pointers to replicate a "pinch" gesture anyway.
Pyrokai said:
This is what I am asking! It's like no one notices/cares that it's on the wrong side of he controller, unless I'm missing something huge.
This isn't the first thread it's come up in, so while it kind of sucks it's also already been said.
FunkyDealer said:
Pixels Per Inch:
3DS OG 2D/(3D) - 132.15 / (236.61)
How is it that the 3D numbers aren't just the 2D numbers doubled?
DownGrader said:
If 900p/60fps will be the new standard for Nintendo (just like 720p/60fps on Wii U), I'd be really happy, even if they continue the trend of disregarding antialiasing completely.
Is it a trend? I'm sure they were using it at launch--I remember the difference in NSMBU screen shots before and after it was applied to the game.
ViewtifulJC said:
720p console gaming
IN 2016
If we're discussing the built-in screens, then PS4 Pro is 0p console gaming.
Ninja Dom said:
I'm confused, GAF.
Okay, so say the screen is multi-touch. What's the point in making a multi-touch game if the screen is covered while docked?
I'm guessing you're doing a port of an existing multi-touch game and want to leave the original controls intact as an option, or want to include common things like pinch-scaling that can also be done other ways.
ViewtifulJC said:
yeah and the Wii was twice as powerful as the Gamecube, and they just flipped Link's sword arm around between versions
Wii was about 50% more powerful, and its version included a widescreen mode that would display 33% more geometry.
klee123 said:
Does that mean it'll up upscale to 1080P in console mode or will the native resolution change to 1080P?
Should vary by game, just as with most other machines.