Then you stand alone until the end of time.
All my non-FG gamer friends know about Marvel in that they know its a fighting game played competitively and is popular. The 2 main fighters that people know of in terms of competitive games are AE and Marvel. None of my gamer friends now about Persona, BB and they have lost count on which SC/Tekken game is the most recent.
A lot of DOTA/LoL players know about Marvel too and there is some overlap in their appeal. This is also why I stand firm (until the end of time like Professor Beef) that Marvel's game play mechanic has a lot of room for massive appeal but Capcom doesn't put in the effort and they lack the bigger picture. I will gladly move away from Marvel if someone copy/pastes the formula on an excellent engine and a dev willing to support the game like Valve/Riot does.
Dahbomb, have you tried Skullgirls? (Not trying to be facetious). It does have a lot of the mechanics and team building aspects that make Marvel so much fun IMO.
I don't know if I'd necessarily count them as being able to provide the same staggering amount of support that Valve has with some of their games. But there are DLC characters coming for Skullgirls in the near future.
Plus it has custom assists! As a man of the minions, you have to appreciate that.
SFxT was definitely Capcom's screw up. And the fully completed DLC being hidden behind a paywall was just shitty.
Agreed. If Capcom had done the following:
-1. Hadn't been so greedy with the on disc DLC
-2. Differentiated the art style more from SF4
-3. Balanced the game like SFxT2013 from the beginning
I honestly think the game could've been something truly great.