Not where it should be the most. Plot and narrative.
The poster making the original complaint had a MGSV avatar though
Not where it should be the most. Plot and narrative.
Posts like this make me really glad that XV is successful.
Haters will hate regardless of what they do with the series.
Well done on making your own argument void within the first sentence. C'mon son.
People buy shit games, news at 11.
Kind of wish it didn't sell well so they could change that shit anime art style.
Or I'll just hate when they make a terrible game. It's OK to like bad games. I'm sure there are a lot of people that enjoy barren open worlds, incoherent plot, terrible combat and control, broken camera, 95% fetch quests, unlikable characters and a superboss health sponge that literally does nothing whatsoever as you wack at it for 15 minutes holding the attack button.
I mean we can all speculate about it but we are in no position to know what the inner working of SE was at that time.this is so not true.
the worst that could have happened was for them to change direction again and re-think their past bad decisions during this decade.
"Final Fantasy" as a brand name is too big and is worth too much for them to just kill it off.
So yea, not true.
Does anybody really think that would have happen .
FFVIIR was already on it's way .
I'm glad it did well and this wasn't the end of offline FF. Though I never thought it was. Whether they go full action or turn-based from now on, I'm looking forward to the future of FF.
I wonder, if they do decide to go full action, would a Platinum x Square collaboration like NieR Automata be out of the question? I think that would be fantastic, and surely Square can see how much people love the combat in that game. It would also allow the Square side to focus on the world design, story and cutscenes more, which seem to be their main strengths.
I'm still really confused about where FF is right now.
Cause Gaf loves it so much and wants every FF to be like that, reviews are good, sales are good.
Yet every, every casual ff fan i know in real life, here in France, tells me they, and there friends, didn't buy it or bought it and sold it after 1 week.
Since the beginning i talked about that, and a certain "core" ff audience being absolutely abandoned by that game. At that point i don't know anymore how true is this or how new is FFXV audience.
We'll see.
But i fear (or do i hope ?) the game was big cause of the insane wait and hype, but it hides a bad bad situation for the brand.
it's not. it's a good game.
People buy shit games, news at 11.
But,but but
it is a failure, not a commercial one but a failure of a game.
The game is objectively bad. The game runs crappy, the overworld is empty and you cannot freely explore it (weird barriers exist that doesnt let you to go to places that seem so near but are just out of reach), you cant swim, your car only works in certain situations, the battle system is simplistic but yet the camera is terribad and after chapter 8 the openworld just vanishes and the game is just a crappy corridor game.
I'm disappointed in myself for buying this game and supporting it. I'd rather the series die than continue as this mediocrity. The mobile games are better.
I suppose this means going forward they won't be doing anymore turn base systems? if that's the case the series may as well be dead for all I care
People buy shit games, news at 11.
If Tabata is anywhere near XVI, they will have.
I can't think of anything positive to say about XV, I just hope future FF games are nothing like XV.
I mean we can all speculate about it but we are in no position to know what the inner working of SE was at that time.
They have made a lot of dumb decisions like bringing back Deus Ex only to kill it again after the next game. Killing Tomb Raider by making it exclusive after multi million selling reboot and then risking the comeback of Hitman by making it episodic.
I don't find it hard to believe they could have attempted something with FF as a brand. Maybe made it online MMO and mobile focused only, where it still had some degree of success. But it is clear that the future of an offline SP game in the traditional sense was at risk here.
Did I miss something, Square Enix said before launch of FF XV, that they should sell 10. Mio Units. Even Tabata said that they have to sell 10 Mio. Units for success
http://www.gamespot.com/articles/final-fantasy-15-director-clarifies-10-million-sal/1100-6436227/
Right. It's important to note here that 6m worldwide is above their expectations, but still the continuation of a major brand decline worldwide (and especially in Japan.) As with XIV:ARR, the fact that they managed to ship a functional and respectable game out of the mess they were given is impressive and speaks well to Tabata's team's ability to triage a disaster scenario, but it doesn't address the underlying organization-wide problems that led to XII, XIII, XIV, and XV all going deep into the weeds and burning enormous quantities of wasted cash during extended development, then shipping essentially unfinished. A turnaround for the brand would be launching an XVI in a reasonable timeframe with a significant sales increase over XV; their efforts on XV have put them in the position where they have the opportunity for that success but they're still a long ways from proving that they can take advantage of it.
This seems kind of ridiculous. There were so many factors that went into the expanded costs and time of this game. Surely there would have been a "what went wrong, what can we make sure we don't do again" before cutting off the series altogether.
The irony of course is you yourself and many other posters that like the game have admitted many times over that it does have problems and the game itself is a salvage job.
Like the above poster said, liking games with issues is more than fine. SE being rewarded for it though is concerning at the very best.
That you can do the bare minimum and still be successful isn't a good message to send any creator in any medium, period. The difference between XV and most other games in the series is it sold well despite its flaws and not because of its achievements. I just don't think that's worth celebrating or applauding and certainly not worth being smug about.
Did I miss something, Square Enix said before launch of FF XV, that they should sell 10. Mio Units. Even Tabata said that they have to sell 10 Mio. Units for success
http://www.gamespot.com/articles/final-fantasy-15-director-clarifies-10-million-sal/1100-6436227/
FFXV Defense Force is unable to comprehend that having an absolutely fucking ridiculous marketing campaign including a full length theatrical CGI movie is a large part of what led to hitting sales goals. FFXV had crazy preorders, it was going to sell well before anyone even knew if it was a turd or not.
The fact that the game is still being heavily developed post-release is all you need to know about whether it's a good game or not.
But GAF told FF XV was a giant failure!?
Good that FF survived the XIII era, that one could sink any franchise
It's better than FFXIII. That's good enough for me.
It's better than FFXIII. That's good enough for me.
That was team expectations, not SE.
Tabata said SE would never give him the budget where they need that much.
The game is great, glad it sold well for them. I hope this means from now on the mainline games aren't turn based, that's a thing of the past.
No one wants to play a AAA turn based rpg on their TV.