brandonh83
Banned
You wont get as many casuals/new fans into the game if it tanks below 8.
This made me cringe so hard
You wont get as many casuals/new fans into the game if it tanks below 8.
Unrelated: I am so excited to finish writing this fucking book so I have free time to go back to FFXIV and play through Heavensward. Last time I played, I had JUST finished all the post-MSQ stuff. Hearing you and everyone else rave about HW makes me want to play it so badly.
Your writing a book? =O
Is it an exposé?
It's confusing, I wanna do most side missions but I don't want to make the game easy, I guess I can stop spending AP points but then again I don't know how easy or hard it's going to be.
That's why I used to love lvl cap while playing the story in like FFXIII, Lost Odyssey, Blue Dragon and other games who did similar thing.
I cant agree.
Yes,review scores shouldn't matter but the bitter fact is they do matter hugley with the general public.
You wont get as many casuals/new fans into the gamr if it tanks below 8.
The opinion of the press matters a lot when it comes to buyability/perception of a game.
You're part of the press,so you know that better than I do.
Thanks for saying this! I completely agree, but I didn't post it because I was afraid people would say it's just nitpicking lol
I freaking saw a TV commercial for Final Fantasy XV. I still can't believe it. wtf
Random question to someone that already has the game and has Episode Duscae as well, can you take a comparison shot of the same location at roughly the same time of day? I don't know if I've seen any of that yet.
PSY・S;225457684 said:Same. I consider Sympathy for Mr. Vengeance a masterpiece and the best film of the Vengeance Trilogy yet it's the lowest rated on RT by far at 54%. If I put too much stock in a few reviewers' scores I would've skipped it and miss out on a phenomenal film.
Was it a good commercial or was it embarrassing like XIII's US commercials
Two of the biggest IP to launch this gen are below a 8I cant agree.
Yes,review scores shouldn't matter but the bitter fact is they do matter hugley with the general public.
You wont get as many casuals/new fans into the gamr if it tanks below 8.
The opinion of the press matters a lot when it comes to buyability/perception of a game.
You're part of the press,so you know that better than I do.
Nah, I'm with y'all. I don't like RPGs getting divvied up into chapters because (even though it is rarely true) it lends the impression of even fifteenths (or whatever) and suggests a possible level of critical path completion I'd rather not know ahead of time. If I'm seven chapters into a ten-chapter game and don't feel like stakes have been sufficiently ramped-up by that point, for example, I'm going to notice more readily and feel more let-down. It's all psychological, especially considering these games tend toward less evenly-spaced chapter identifiers (like Pulse's Chapter 11 in FFXIII feeling longer). But it has an impact on me I'd rather just not consider.
I have absolutely no idea if anything I just said made sense. I just know it's how I feel. I'd probably have liked FFVII a little bit less as an eleven-year-old kid in 1998 if I were being informed I was in Chapter 4 of 7 when a certain someone kicked the bucket, for example. When it happened, I had no idea how much seemed to be left. I didn't know if I'd have another half a game, another third of a game, or if I'd be given the golden opportunity to pummel Sephiroth's unruly head off the next morning. I just didn't know. It made it feel a bit more unpredictable. A bit more alive.
It's the stupidest little rant ever, I readily admit that. A terribly nothing hill to die on. I know. But I just do not like the expectations that tend to come with dividing plot-centric games up by predetermined chapter counts.
im weird
How about them discs though.Nah, I'm with y'all. I don't like RPGs getting divvied up into chapters because (even though it is rarely true) it lends the impression of even fifteenths (or whatever) and suggests a possible level of critical path completion I'd rather not know ahead of time. If I'm seven chapters into a ten-chapter game and don't feel like stakes have been sufficiently ramped-up by that point, for example, I'm going to notice more readily and feel more let-down. It's all psychological, especially considering these games tend toward less evenly-spaced chapter identifiers (like Pulse's Chapter 11 in FFXIII feeling longer). But it has an impact on me I'd rather just not consider.
I have absolutely no idea if anything I just said made sense. I just know it's how I feel. I'd probably have liked FFVII a little bit less as an eleven-year-old kid in 1998 if I were being informed I was in Chapter 4 of 7 when a certain someone kicked the bucket, for example. When it happened, I had no idea how much seemed to be left. I didn't know if I'd have another half a game, another third of a game, or if I'd be given the golden opportunity to pummel Sephiroth's unruly head off the next morning. I just didn't know. It made it feel a bit more unpredictable. A bit more alive.
It's the stupidest little rant ever, I readily admit that. A terribly nothing hill to die on. I know. But I just do not like the expectations that tend to come with dividing plot-centric games up by predetermined chapter counts.
im weird
Oh that's a good suggestion!Well, quests have recommended levels attached to them. You can just make sure you advance the main quest every time that all of your sidequests are higher leveled than the current main. That should be good enough.
Whoa! Better than Oldboy? You crazy man!
(Still love Sympathy for Mr Vengeance though).
Nah, I'm with y'all. I don't like RPGs getting divvied up into chapters because (even though it is rarely true) it lends the impression of even fifteenths (or whatever) and suggests a possible level of critical path completion I'd rather not know ahead of time. If I'm seven chapters into a ten-chapter game and don't feel like stakes have been sufficiently ramped-up by that point, for example, I'm going to notice more readily and feel more let-down. It's all psychological, especially considering these games tend toward less evenly-spaced chapter identifiers (like Pulse's Chapter 11 in FFXIII feeling longer). But it has an impact on me I'd rather just not consider.
I have absolutely no idea if anything I just said made sense. I just know it's how I feel. I'd probably have liked FFVII a little bit less as an eleven-year-old kid in 1998 if I were being informed I was in Chapter 4 of 7 when a certain someone kicked the bucket, for example. When it happened, I had no idea how much seemed to be left. I didn't know if I'd have another half a game, another third of a game, or if I'd be given the golden opportunity to pummel Sephiroth's unruly head off the next morning. I just didn't know. It made it feel a bit more unpredictable. A bit more alive.
It's the stupidest little rant ever, I readily admit that. A terribly nothing hill to die on. I know. But I just do not like the expectations that tend to come with dividing plot-centric games up by predetermined chapter counts.
im weird
Nah, I see where you're coming from. Like you said, if I'm near the end, and not much has seemed to happen, it starts to affect me negatively as well, where I can easily be hoping hard af that stuff does happen in order to "make up" for it, rather than just focusing on enjoying whatever is presented in front of me. I do it with TV shows and anime all the time, so yea, video games wouldn't be any different.
Top is current one,bottom is episode duscaeWhich is which?
Say it with me
I'm warp strikeing a rhino in the butt so I can get to leide!
Louder!
I AM WARP StrIkInG a RHiNo in the butt so I can gey to leide!
WHAT AM I ding oh please the 29th already, Im going insane!
Lagari, koozek , some help me im going omen dragonzdogma!!!!!
Ishida!!!!!
100% agree. Just want the tale to unfold naturally.
That said I do like game dividing gimmicks like switching between characters at set points (Suikoden 3) or major game world transitions (FF 6).
How about them discs though.
Yes! Exactly! Video games without "time stamps" like episode count and so forth have the rare opportunity to present us with unknown plot lengths and such. Most movies are going to be 2-2.5 hours long. Most TV season episode counts we will know ahead of time. Pick up a book and you'll see how far in you are every page of the way. It's a neat trick in subversion that some games can achieve. Chaptering it all up really wrecks that, at least subconsciously. But I guess maybe it's effective in attempting to up completion percentages among players (which I know is typically a lot lower than we might assume).
Can anyone compare the water and reflection quality. That is one section where the difference can be HUGE enough that it will greatly improve some of the areas.
Pro LQ(base PS4:
Pro HQ:
Pro LQ(base PS4:
Pro HQ:
Yep. I hate knowing when I'm getting closer to an ending, namely if I actually like what I'm watching/playing. Of course all things must come to an end, but stuff like chapters admittedly allows itself to enter into the back of my head, slowly gnawing as I'm playing that yes, I'm nearly done.
The most recent example of this was Last of Us I believe, with its seasons.
The one and perhaps only hilarious glitch I experienced. Gladious is multi-talented.
It's funny how so few assets survived from ED.
The lighting still looked a heck of a lot nicer there though.
Can't watch, been avoiding footage since TGS
Lighting in the final game looks a lot better to me. You can even see the greenish light bounce from the grass/plants on the back of Noct's hair and his right shoulder in the final version which is completely absent in the Episode Duscae shot.
『Inaba Resident』;225457231 said:Given your apparent contact with reviewers, you seem really confident on this game reviewing very well. I hope you're right
The Last of Us shifts seasons so artfully that the transition almost became part of the lasting appeal to me. I can recall two of the three season transitions being really memorable in and of themselves. Just for how abrupt they were. But I hear you. Under most circumstances I'd ;_; over knowing I'm that much closer to ending something I'm loving. "All good things..." and all that jazz. But. Curses.
I am glad some people are backing me up on this silly trivial preference.
The Last of Us shifts seasons so artfully that the transition almost became part of the lasting appeal to me. I can recall two of the three season transitions being really memorable in and of themselves. Just for how abrupt they were. But I hear you. Under most circumstances I'd ;_; over knowing I'm that much closer to ending something I'm loving. "All good things..." and all that jazz. But. Curses.
I am glad some people are backing me up on this silly trivial preference.
Two of the biggest IP to launch this gen are below a 8
That's not what ya saidThey're not IPs with long history & baggage as id the situation with FF.
Embargo has to be up relatively soon I imagine.
Embargo has to be up relatively soon I imagine.
Embargo has to be up relatively soon I imagine.
Monday afaikEmbargo has to be up relatively soon I imagine.
Monday at 12 EST I believe.