NoctisVsStar
Member
1080p and 30 fps based tabata bring on FFXV.. Can't until e3 so we can get that coming in 2016 trailer I'll preorder that bad boy right away.
Don't think we expected otherwise.How upset are people going to be to know that it won't be 60fps?
The biggest problem with Crystal Tools was that they were just total & utter shit for the kinds of games SQEX typically makes. For example, CT apparently was completely horrible for any kind of larger open environments. That's partly why FFXIII is so linear and the biggest open area was the fairly small open field on Pulse, why FFXIV 1.0 had horrible issues with having larger areas and why FFXIII-2 and Lightning Returns had more performance issues than FFXIII (they made slightly bigger & more open areas for FFXIII-2 and didn't have time to work out the issues, LR is "open world" so not only did it run badly, the quality of environmental graphics was horrible because CT couldn't handle anything better).Is it really good for them to stick to this mentality of trying to make a new engine each generation instead of using a general purpose one like the KH team? It seems like that resulted in a lot of issues last time.
Some cool tidbits here, but nothing terribly new. The game already looks great, knowing it's supposed to look better is nice. Never expected it to be 60fps either.
20% of a character's polycount is dedicated to hair.
Japan sure has a really strange fascination with hair.
No one did given the scale.
Lol nice try. Everyone knew it was going to be 30.
It's actually surprising that we aren't seeing more developers trying to do anything with hair. There have been big advancements with cloth animation so far this gen, but hair really hasn't advanced much at all. You just see higher detail textures for the hair, but still very little movement.
Eh, I figured it would be 30FPS..like the FF games last gen on consoles. The real surprise for me is native 1080p, I was figuring it would be closer to 900p.
Edit: Oops, it's a 1080p target, but I think they'll get there. Wasn't even thinking it was possible until now.
The spec increases from last gen are insane. We've come a long way. We're almost there. When PS5/Xbox2 come out, we probably won't need Visual Works save for computationally huge stuff.
Are we reading the same interview? They basically said they've come really close to the Agni's Philosophy tech demo...
FFXIV is using Luminous
RPGSite: With the new graphics engine, by chance will it be using the Luminous Studio engine?
Yoshida: As you know, it was recently announced, but the Luminous Engine is being more designed for console games, where the emphasis is more on passive types of games with high quality graphics. Because its a one player game, its about showing whats there, but for an MMO, its different, its more about having lots of thingscharacters on the screen at the same time. Youre in a community with many, many people. The [Luminous] Engine is more developed for a console type of system. To get something that would be more suited for an MMORPG, what we did was we borrowed some of the engineers that are working on the Luminous system, and had them help us rebuild an engine that would be able to display high quality graphics, but is more tweaked to displaying many of those rather than just a passive type of image. Thats what weve been doing.
RPGSite: Similar to how FF Versus XIII is taking the lighting portion of that engine and using it in their game?
Yoshida: Its different in the sense that its not a part of the existing Luminous Engine, because if we were to wait until that engine was completed, we wouldnt be able to get the game out in time. What we are doing is taking people who are working on Luminous, and having them use their knowledgesome of those things that will be used in Luminous as well, to make a completely new engine. You mentioned the lightingyes, probably the lighting well end up using will be similar to what will be used in Luminous, but its not like were waiting for Luminous to be completed.
Because it's a huge performance killer.
Because it's a huge performance killer.
But the character models are what are probably the closest to AP in terms of quality. It's the environments that don't have nearly as much detail and some of the VFX so far as well.Not in terms of models which is where the real 'wow' factor was. Which speaks volumes to me. If you can get an approximation of visual works models, the environmental detail outside of that is less important for capturing the feel of SE's CG. There's a "good enough" level.
People expect 60fps as the standard for all games nowadays.
Not in terms of models which is where the real 'wow' factor was. Which speaks volumes to me. If you can get an approximation of visual works models, the environmental detail outside of that is less important for capturing the feel of SE's CG. There's a "good enough" level.
Literally no one in the world expects this. I'm sure not even you, despite attempts to stir shit up.
No of course not.
it isn't using Luminous technology. Some people from the Luminous team worked on the engine so some of it is SIMILAR to Luminous, but it was still created for FFXIV ARR specifically and not just taken straight from Luminous and implemented into FFXIV in the same way VsXIII was said to use the lighting tech from Luminous.Please read before you say ridiculous things like this.
It is using Luminous technology then, but not the whole engine which is what I think a lot of people here meant.
People expect 60fps as the standard for all games nowadays.
Crystal Tools was poor at running large environments. Luminous should be okay. Hopefully.Hopefully they can achieve stable 30 fps. I've seen Lightning running around the open area and the frame rate tanked pretty badly, but of course the development of LR was fairly rushed and was on older engine.
I thought they switched over to Unreal engine for FFXV and KH3?
People expect 60fps as the standard for all games nowadays.
Highly doubt it.Just Kingdom Hearts 3.
I hope KH3 is 60 FPS.
Never announced or mentioned in any capacity.So what happened to the PC version?
KHIII could maybe achieve 60fps, though it really depends on what they are trying to achieve with the game. If it doesn't stray too far from the kind of environments they've shown so far, 60fps should be doable. But if those are just some early prototype stuff and they are aiming for something much grander and detailed in the final game, maybe not.Highly doubt it.
Never announced or mentioned in any capacity.
Does not compute...As for polygon numbers, visible and occluded polygons combined, there is about 5,000,000 polygons in just one frame. Thats roughly the same amount as Agnis Philosophy. By the way, many PS3 and Xbox 360 titles had about 100,000 including occluded polygons, and FFXV has about 5 times that.
I think at this stage the amount of character polygons has a much lesser impact on the models themselves than lighting, shaders, and textures, areas in which they've come extremely close to. The extra 100,000+ polygons were mentioned for mostly the hair and clothing anyway, in which case the designs in AP just had a lot more going on instead of the usual formal dress shirts and pants in FFXV.
The models have come extremely close.
It definitely sounds like the engine is healthy and will be beneficial to multiple (Final Fantasy titles I am sure) titles in the future. By the time FF15 is released the engine will be more than ready to make development of other games easy. I guess it's been a slow burner for them to get it to the quality they have seeked in terms of having big scale RPGs and the tools to make the development process profitable.
From the tiny snippet of other products I wonder if they have another team working on the next mainline Final Fantasy title?
I don't know about this.
I mean, it's one hella of an engine, but if it is being used for other titles, how can they benefit 100% from it if the original team who created it is completely assimilated into FFXV's one?
I hope it doesn't create another VersusXIII situation, where a game in its early stages gets put in the rear for too long for the sake of the one closest to release.
From what I read a while back I thought it was just the Lumunous team that has moved over to assist majorly with this title but they are still their own thing? I doubt Square wants to see all this investment fail and go into ruin and everything we have seen so far seems great with how the game is handling big open areas and graphic fidelity.
Currently, the FFXV development team and the Luminous Studio engine development team are working as one on FFXV.
The only thing I have no clue about is how their production teams work now. In the past there use to be two (or more?) teams working on the series and quickly rolling them out. Would they have another small size team that is working on pre production for FF16 so when the bulk of 15 is done will the other team move over to assist or do their own thing? That's the thing I am not too sure on since how big development for games are these days.
Sounds like they're momentarily fully integrated in XV team.
It's also not the first time we hear about this.
Maybe they left out some members to help other teams? Dunno
Me neither.
We know there is the XV team, which is formed i guess by part of the Versus Team and Type-0 Team. Then you have the XIV team that at one point before ARR released was the biggest one, so i guess when it got released some of them got spread around. And then the LR staff, which who knows what they're working on, probably prototyping XVI (or FFVIIlolRemake). But it's a big studio, since they also have smaller teams working on 3DS and mobile games, so who knows how internal resources placement works.
Target resolution 2 years out from release means nothing.
with a demo arriving in 2-3 months it means everything.
with a demo arriving in 2-3 months it means everything.
20% of a character's polycount is dedicated to hair.
Japan sure has a really strange fascination with hair.
People expect 60fps as the standard for all games nowadays.
Not really. It's just a demo, not that big of a deal. And it's also been said to not run in the final version of the Luminous engine.