Dude!Cool!
By the looks of it, I'd say that Microsoft finally pulled their dev support for the 360.
By the looks of it, I'd say that Microsoft finally pulled their dev support for the 360.
By the looks of it, I'd say that Microsoft finally pulled their dev support for the 360.
Don't forget Turn10 is a big studio, like Ubisoft big, them releasing a new driving game where is main template is basicly the same seems fine to me. What annoys me is that some forget that in relation to Polyphony, there is no way they can produce games as fast when they're like half the size.
How long ago?they already did a long time ago.
Wonder if all their trailers will be bullshit this time round.
Wonder if all their trailers will be bullshit this time round.
... lol Turn 10 has like 300 employees.. Ubisoft has over 2600 employees JUST IN MONTRÉAL.... You can't even compare them.
Turn 10 is a one game studio which means that they work on one game at a time which is why they only release one game every 2 years. There's nothing extravaguant or special about that.
You're trying to compare that to a company that put 1000 people on a single game...
Forza Motorsport is a racing simulator. You race on closed circuit tracks with physics and environments that emulate the real world. Think Gran Turismo.
Forza Horizon is an arcade racer. You race on open tracks with physics and environments that are concerned with entertainment rather than emulation. Think Burnout Paradise.
Forza Motorsport 6 is still in development, so it's unclear what the final resolution and frame rate will be. But one thing is for sure, it is likely to be gorgeous given how shockingly good-looking Forza Motorsport 5 was, especially for a launch title.
Horizon is open world arcade racer at 30 fps.
Motorsports is a circuit racer, more simulations with real world tracks that is running at 60fps.
We don't know about resolution for sure but there's no way that the game is not 60fps. Every single game in the franchise so far has been 60fps. There would be a majore shitstorm.
It's a legitimate question. But really idon't trust any reveal trailer even last of us had a fake reveal trailer.One time... with a launch game... that still hit 1080/60... and this is really a thing? Come on now.
Is it going to be more of an actual game this time or another transparent microtransaction delivery device?
Is it going to be more of an actual game this time or another transparent microtransaction delivery device?
In 2 yrsI wonder how soon until the forza series number is more than Gran Turismo.
Dude why are you so concerned?also, why are peeps so concerned about res?
aren't you tired of driving under broad daylight on dry surface? come on. forza 2 was when, 2008? they're now on their 6th game they better have day/night and weather at least.
even a freaking crowd-funded game manages to implement those let alone xbox's flagship racer.
My theory with the first Horizon was that it was going to be the testbed for day/night cycles in the FM series and that FM5 would have them. Turns out that wasn't the case, but I suspect they will probably (read: *have*) to have them for FM6. If they're still using baked lighting then it'll still pale in comparison to titles like DC and FH2.No mention of weather or day/night cycles.
Oh dear...
We don't know about resolution for sure but there's no way that the game is not 60fps. Every single game in the franchise so far has been 60fps. There would be a majore shitstorm.
I'm currently enjoying Forza 5, and this is my first Forza game, and my first racing game that I actually like.
Can anyone tell me how Turn10 handles racing tracks when they release a new game? I'm essentially asking if they will keep the 10(?) tracks that FM5 has and add new ones? Or will they just scrap the current tracks and make new ones from scratch?
... lol Turn 10 has like 300 employees.. Ubisoft has over 2600 employees JUST IN MONTRÉAL.... You can't even compare them.
Turn 10 is a one game studio which means that they work on one game at a time which is why they only release one game every 2 years. There's nothing extravaguant or special about that.
You're trying to compare that to a company that put 1000 people on a single game...
... lol Turn 10 has like 300 employees.. Ubisoft has over 2600 employees JUST IN MONTRÉAL.... You can't even compare them.
Turn 10 is a one game studio which means that they work on one game at a time which is why they only release one game every 2 years. There's nothing extravaguant or special about that.
You're trying to compare that to a company that put 1000 people on a single game...
Yeah first one was 30fpsWas the first one 30FPS? I honestly can't remember.
It's, by far, the one I played the least.
Yeah first one was 30fps
Generally they keep most of the tracks in the next game but they will still cut one or two from time to time.
They kinda reset that with FM5 because they decided that all tracks should be laser scanned so they had to start from scratch and scrap all the Xbox 360 tracks.
Personnally I think it was a terrible idea but whatever.
Having wildly inaccurate tracks in a flagship title is a terrible idea, throwing away existing assets takes some balls to do, throwing in cars/track from previous gens without improvement doesn't.
Ori still hitting 360, ScreamRide as well
Why? Forza 5 wasn't for 360 either?
Man, this thread holds the the record for shitposting for the year so far.
Do they still have the dodgy Enzo model in FH2 (or FM5)? I know there were a number in FM4 that I heard made the leap to the One, but I never looked into it all that much.Having wildly inaccurate tracks in a flagship title is a terrible idea, throwing away existing assets takes some balls to do, throwing in cars/track from previous gens without improvement doesn't.
Surprised they didn't wait until E3. We probably won't see gameplay until then, right after Dan drives a Ford GT on stage.
In any case, I will probably skip this unless they add something significant.
You can hide micro transactions in FH2 so you don't even see them, and the DLC is pretty standard.Why is that a shit post? The whole Forza DLC structure and microtrasactions are bullshit.
My only and only gripe specially with FH2.
Why is that a shit post? The whole Forza DLC structure and microtrasactions are bullshit.
My only and only gripe specially with FH2.
Well I mean... Sure the laser scanned tracks are more accurate, no question there but to say that all the old tracks were "wildly inaccurate" is pushing it.
Especially since my favorite tracks in the franchise are fictional so, by default, 100% accurate.
They need to give this series a break...another year of Forza and Halo..
They need to give this series a break...another year of Forza and Halo..
Another one already?
They need to give this series a break...another year of Forza and Halo..
Another one already?
It had a break guys. The series didn't have a 2014 entry.
Why is that a shit post? The whole Forza DLC structure and microtrasactions are bullshit.
My only and only gripe specially with FH2.
Shhhhh....
It's better to just read "Forza" and assume the worst when trolling.