YianGaruga
Banned
At least they didn't release the PS4 game with a promise of a Vita game that may or may not come at a later point like some others but clarified before release.
Still sucks
Still sucks
Is it still coming out on Steam?
So, this is out on August 4th? (according to kotaku) or December?
Is it still coming out on Steam?
Yes, a few months after the PS4 version:
Boss★Moogle;171870514 said:By "technical limitations" I hope they mean their lack of coding skill because if they're insinuating that the Vita can't run their indie game then lol: https://www.youtube.com/watch?v=iYj-nkEs1xg&feature=youtu.be&t=7m18s
Right, because indie games can't be technically demanding?
Boss★Moogle;171900611 said:If you're actually saying that Galax-Z is more demanding than Killzone or Uncharted then I really have no words....
Boss★Moogle;171900611 said:If you're actually saying that Galax-Z is more demanding than Killzone or Uncharted then I really have no words....
Boss★Moogle;171900611 said:If you're actually saying that Galax-Z is more demanding than Killzone or Uncharted then I really have no words....
Isn't it coming next month via PSN Play, or whatever they call it? This topic should probably just be locked.
Killzone and Uncharted used their own game engines. Galak is using Unity which has a lot more overhead. It's more of a limitation of using a 3rd party engine.
And as Ninja Scooter pointed out, there could be more happening behind those 2D graphics game logic wise.
Eurogamer has a preview/review up:
http://www.eurogamer.net/articles/2015-07-15-outer-space-is-wild-in-galak-z
The Galak-Z theme on PS4 is fantastic
They're getting flamed on Twitter and rightly so, I think. They really shouldn't have committed.
The Galak-Z theme on PS4 is fantastic
Boss★Moogle;171900611 said:If you're actually saying that Galax-Z is more demanding than Killzone or Uncharted then I really have no words....
Could have swore we saw video of this before the ps4 even released. What happened?
Since its unveiling at E3 in 2013, Galak-Z has changed in a very interesting manner, switching from a 2D dog-fighting open-world space game to a 2D dog-fghting roguelike space game. A juke to the left, and it alters pretty much everything.
It works, too. It really, really works. The shift in focus has allowed developer 17-Bit to retain the stuff that was already singing - the exploration, the upgrades, the seat-of-the-pants combat as you flip and twist and lock-on and blast - but it's also heightened everything.
Should gaf be more hyped for this? It looks great