MrSardonic
The nerdiest nerd of all the nerds in nerdland
Prine said:If you want next gen sound then play GRAW and PGR3 in 5.1. Fantsatic stuff
why haven't you got yourself one of these yet?
Prine said:If you want next gen sound then play GRAW and PGR3 in 5.1. Fantsatic stuff
CurseoftheGods said:That music wasn't anything special, and music has gotten better.
MrSardonic said:why haven't you got yourself one of these yet?
Prine said:most people would agree PGR3 and GRAW sound nextgen
Prine said:If you want next gen sound then play GRAW and PGR3 in 5.1. Fantsatic stuff
Guns N' Poops said:The revmote will surely revolutionize videogame music.
Prine said:If you want next gen sound then play GRAW and PGR3 in 5.1. Fantsatic stuff
Rocked said:http://dkc2bramble.ytmnd.com/
Just listen to this. You very very rarely hear original game music as beautiful as that today. In Mario Kart DS I noticed the new music was shit compared to the retro ones too.
The catchy tunes are what I REALLY miss about old gaming. I think all composers should be forced to make their tunes on a Commodore 64 or a NES then remix them.I don't understand why modern music isn't so memorable.
eso76 said:see Kameo; its soundtrack is good because it's well orchestrated and sounds like a real movie score, but the themes themselves aren't too memorable or original;
Fight for Freeform said:No, the music done back then was far more complex and frankly took a lot more skill to make.
Today's music is far more layered and diverse.
Sorry, try again...Tabris said:He is correct. Nintendo games music has gone down hill.
Wind Waker had the worst soundtrack out of all the main Zelda games. Mario Sunshine was also *yawn* for the music.
Now outside Nintendo, it's only improved.
CurseoftheGods said:Listen to Chrono Cross' OST and try making that argument again.
Fight for Freeform said:I'm looking at it from a composition POV. You are looking at it from an emotional POV...and that could explain the difference in our opinions.
Flo_Evans said:wtf.
is this a joke? some kind of stealth "limitations improve creativity" thread?
NES music was memorable because it was an 8 bar loop repeating over and over and over. I used to go to bed in my superman undies and still hear the zelda theme droning in my head. Cause it was so good? No because I heard it 200,000,000,000 times.
Custom soundtracks will also only encourage game developers to devote fewer resources towards the composition of new music, and without that, there won't be good VGM in the future at all.DJ Sl4m said:I dont see what the problem is, with custom soundtracks you're only limited by your own imagination and music collection.
Stench said:Let us not forget the contributions of one particular man - a man... who stood against the system... a man who prevailed, when others were shamed from their own pitiful failures.
Never forget the man... the myth... THE LEGEND.
YASUNORI MITSUDA: KING OF KINGS
pinkatrophe said:That might be it, but both methods of looking at it are still prone to being very subjective. I think it's just too easy to discount an entire generation of game music just because of the feelings that many people attach to older songs and I guess I just never got caught up in that when I was a kid.
I listen to that Donky Kong Country song that someone linked to and it sounds terribly dated and cheesy compared to the songs currently used. Had I been a fan of the game I would probably be fawning over it, but since I'm not, and I can listen to it without my feelings or memories about the game altering how good or bad of a song it is. I bet in 12 years, people will be posting about how awesome the songs during the ps2/x360 days were and how everything now is shit. As another posted said: nostalgia can be a bitch sometimes.
dog$ said:LOL care to explain why you think otherwise LOL?
Fight for Freeform said:In case some don't understand why, I'll explain why it takes more skill. Firstly, they had to reproduce real sounds with an extremely limited synth (in the case of the Genesis an FM synth). Noise was used to reproduce percussion, and fancy tracking was used for apreggios and such. There were limited channels, that had to be shared with sound fx, and so you had to do more with less.
DJ Sl4m said:The satisfaction of playing awesome music in any and every game you own, far outweighs the very few games with decent music.
Most free music included in a game is free for a reason, it sucks ass and couldn't sell on it's own.
Besides thinking that just because the user has the option to use thier own soundtracks will mean every developer will stop trying to add decent music is hilarious.
Music producers in games have pride like everyone else who enjoys what they do in life, this will never change.
dog$ said:Custom soundtracks will also only encourage game developers to devote fewer resources towards the composition of new music, and without that, there won't be good VGM in the future at all.
Custom Soundtracks is basically the worst thing that has happened to VGM.
Why?DJ Sl4m said:thinking that just because the user has the option to use thier own soundtracks will mean every developer will stop trying to add decent music is hilarious.
Of course, but music producers don't set the budgets. If a bunch of presidents get back data that nobody listens to the music they pay for, why fund it?Music producers in games have pride like everyone else who enjoys what they do in life, this will never change.
It isn't as long as the option to both VGM and customized tracks is present, but I entirely forsee a future where numerous videogame companies stop providing in-house music if everyone only wants to use their own.pinkatrophe said:I don't see how giving the user more options can be a bad thing in any case.
dog$ said:Why?
You seriously couldn't forsee a bunch of executives at a game company looking over the budget and saying -
"Well, lesse... we have to cut costs somehow. Mm, well, kids these days want to use their own music in every single videogame they buy, so what's the point in paying someone here to make music that nobody wants to hear. Fuck it. Cut the music."Of course, but music producers don't set the budgets. If a bunch of presidents get back data that nobody listens to the music they pay for, why fund it?
It isn't as long as the option to both VGM and customized tracks is present, but I entirely forsee a future where numerous videogame companies stop providing in-house music if everyone only wants to use their own.
I agree with this.Liquid said:i'm gonna agree with the original poster. game music these days DOES suck. but i'm gonna say it has nothing to do with complexity but everything to do with games trying to sound like movies or TV dramas or whatever. fully planned scores? wtf. it works for some games but not all.
Drakken said:There was lots of great music back then, and there's lots of great music now. Same goes for bad music. I don't think music has gotten worse or better, besides the sound quality of course.