Q: Do you mean like games where the streamers controller what's happening? For example, Twitch plays Pokemon.
A: Or maybe even the other way around, because you might say that was the stream viewers controlling what the streamer [can do]
we're seeing that with Beam already. Not to make this an ad for Beam but because of the low latency, we can have streamers that are actually setting up an Xbox controller and the community can actually hit the buttons on the Xbox controller in real time and play a game like Killer Instinct, which I think is fantastic. And that's taking a game that was never built thinking that that's what would happen. And so it's kind of this add-on. Even Twitch plays Pokemon was obviously something the team would have thought about when they created that. So now you open it up and say creators knowing that this is a possibility are going to integrate that directly into their creative process. And instead of these bolt-on experiences I think you're actually going to say community-driven games that are part of the core game loop that you play, as opposed to something that sits on top. I think that's going to be fantastic.
We did a game a few years ago called 1 vs. 100... and it was an avatar-based game show that you played real-time online. It was kind of a trivia game. But I think about now, and we could do it in a very non-interactive way because it was questions that you answered because we didn't have streaming and the capabilities that we have now. But I think you're going to see game genres get build up around the social connection that I think will be just really, really cool.