No slides for the elusive Division GI presentation, will try to watch the video, but my connection back home sucks
At least I know what I'll be doing tomorrow at work now
EDIT: Yeah, connection's not working well, but at quickly glancing at the Dynamic GI talk it seemed like:
-effectively still very similar to the Ubisoft has used before (probe-based, baked elements)
-seemed to be still pretty much the same system as the E3 demo, which they talked about during Nordic Game a couple of years back, though naturally that wasn't a production ready system
-they also a had completely different approach at first, but it wasn't feasible and couldn't keep up with dynamic ToD (edit2: feasible, mening tradeoffs weren't worth it, not that the performance itself would necessary be the problem)