Basically this story is saying that right now they believe that PCs are only using 1/15th of their potential power, which explains quite a lot when you look at PC graphics (high resolution but generally rubbish).
Basically this story is saying that right now they believe that PCs are only using 1/15th of their potential power, which explains quite a lot when you look at PC graphics (high resolution but generally rubbish).
What would this mean for ps4?
Does this mean that consoles will seem outdated compared to PC even faster than before?
And the bolded means console graphics are the graphical equivalent of legal blindness.
It is true that PCs are punching below their weight considering the hardware they pack.
This is the worst start of a generation yet, consoles are already inferior and now PC could get a 15x boost, starts to feel like I'm playing on retro consoles but without the warm and fuzzy feeling of nostalgia.uuuhm yes..
This is the worst start of a generation yet, consoles are already inferior and now PC could get a 15x boost, starts to feel like I'm playing on retro consoles but without the warm and fuzzy feeling of nostalgia.
Ehrm It's reducing overhead by 7-15 times, not increasing overall rendering performance.
I'm not sure how much is lost by overhead these days, but whatever the number, it's surely a fraction of overall performance and not equal to it?
Let the API wars begin.
my 5 yr old i7-920 @ 3.8 haha
Why it doesn't affect the PS4?
I though it's Open GL as well.
I haven't checked the presentation itself but if it is similar to other recent talk about draw calls in directx clogging the cpu up it is something that could give a huge impact in a tailor made demo but will have a smaller impact in existing software made to work within the constraints that existed.Ehrm It's reducing overhead by 7-15 times, not increasing overall rendering performance.
I'm not sure how much is lost by overhead these days, but whatever the number, it's surely a fraction of overall performance and not equal to it?
Mantle really lit a fire in all these other apis
Does this mean that consoles will seem outdated compared to PC even faster than before?
No, it doesn't.PS3 uses OpenGL doesn't it? Will it benefit from this in any way at all?? Tech GAF required.
It isn't.And of course PS4 is all about that GL
Apparently, GNM and GNMX.I think it's basically the case that PS4 already has "coding to the metal", while this would just be the PC equivalent.
A great gaming PC is far too expensive imo. I'm a tiny bit interested in Steam boxes though, so we'll see what happens.... are you really sad about this? This is a good thing. Join us!
A great gaming PC is far too expensive imo. I'm a tiny bit interested in Steam boxes though, so we'll see what happens.
API wars are great, as long as I don't need separate hardware for each API.
1) I'd say they are equivalent. Writing simple applications in either of them is simple these days.I've never programmed with DirectX before, and have some intermediate OpenGL 3 experiences. But here are some questions, that might be good to know.
- How's DirectX compared to OpenGL when it comes to ease of writing a new simple application?
- How about the wrangling of extensions in OpenGL, how did people handle it in DirectX? ARB has always been a nightmare.
- How much difference is there between GLSL and HLSL?
Yes. Currently, the biggest feature I know of in CUDA which you can't replicate with OpenCL is dynamic parallelism.And since we're talking about going open, can OpenCL do, say 80% of things that CUDA managed to achieve?
Most of the features described in this talk were added to OpenGL before Mantle existed.This would still likely have happened.
Right. Totally.Basically this story is saying that right now they believe that PCs are only using 1/15th of their potential power, which explains quite a lot when you look at PC graphics (high resolution but generally rubbish).
Will API wars definitely be a good thing? Could is possibly lead to desperate measures to save a platform by forcing certain games to use 'x' API or by partnering closely with a CPU/GPU maker or something?
I really don't know much about it, just curious.
Will API wars definitely be a good thing? Could is possibly lead to desperate measures to save a platform by forcing certain games to use 'x' API or by partnering closely with a CPU/GPU maker or something?
I really don't know much about it, just curious.
PS3 uses OpenGL doesn't it? Will it benefit from this in any way at all?? Tech GAF required.
AMD too huh... I guess they realized that Mantle was a waste of time and resources.
Well, why would it be a bigger gap than last gen, if PC hardware is developing at much more modest pace now? (like two times slower)PCs are going to absolutely bury consoles by the end of this console gen.
They still have a rather large advantage in terms of optimization.PCs are going to absolutely bury consoles by the end of this console gen. With these huge advances being made in graphics APIs, consoles won't have their optimization advantage and mid range hardware will be leagues more competent in all the latest multiplatform games
Basically this story is saying that right now they believe that PCs are only using 1/15th of their potential power, which explains quite a lot when you look at PC graphics (high resolution but generally rubbish).
There is a pretty noticeable boost in Mantle versions of games, as you can see in recent reviews of Thief game.
GPU manufacturer not taking part in major API discussions would be surprising.
In other words, sense your post makes none.
Well, why would it be a bigger gap than last gen, if PC hardware is developing at much more modest pace now? (like two times slower)
Basically this story is saying that right now they believe that PCs are only using 1/15th of their potential power, which explains quite a lot when you look at PC graphics (high resolution but generally rubbish).
Basically this story is saying that right now they believe that PCs are only using 1/15th of their potential power, which explains quite a lot when you look at PC graphics (high resolution but generally rubbish).
Arent these APIs quite similar to OpenGL though? We know from at least a couple of PS exclusive developers that their PC engine is written in OpenGL at least. I would assume that is because it makes porting easier.No, it doesn't.
There was support for OpenGL ES, but that was pretty much dropped and no-one uses it.
It isn't.
Apparently, GNM and GNMX.
http://develop.scee.net/files/presentations/gceurope2013/ParisGC2013Final.pdf
http://www.eurogamer.net/articles/digitalfoundry-how-the-crew-was-ported-to-playstation-4
lol next-gen consoles are becoming more and more out-dated as the days go by and it's only been 4 months.
They still have a rather large advantage in terms of optimization.
That doesn't mean it isn't there... Just wait a while. Look at early PS3 vs games now.I have yet to see this demonstrated. In fact in some cases it's the contrary.
That doesn't mean it isn't there... Just wait a while. Look at early PS3 vs games now.
Really? Look at the specs. That the graphics on a 9 year old console can hold its own today is quite something.I could say that about anything really.
PS3 is not the same as PS4. Besides, PS3 games still don't demonstrate any significantly demonstrable instances of this whole console optimisation thing.