EverydayBeast
thinks Halo Infinite is a new graphical benchmark
SONY should be scared, once the consoles next gen gets going we'll find out but the anticipation is fucking every gamers head right now.
Shhhh this is Microsoft's business model, sell something that has existed for a long time as if you just invited the whole thing... Everything they do is just that, OS, consoles, office software, cloud, etc.Incredible! I can't wait for the next thing that MS will "invent" that will "hurt" Sony or Nintendo.
Are they on XBOX?
Besides AAA what is the caliber of Cyberpunk? Do you know......I'll put it out there now, Journey will have a higher Meta Score than Cyberpunk....
Sony’s idea? Xbox One has BC and it works well and it even improves the rendering performance of games, but a limited selection it is still nowhere near to what you are claiming.
PS2 supported like 99% of PS1 titles (enhanced), PS3 supported ~99% of both PS1 and PS2 titles (unless you decided as a consumer to buy the cheaper PS3 Slim a year after launch), PSP was compatible (not with disc version of the games obviously) with most PSOne games, PSVita was compatible with most PSOne games and all PSVita games, PS4 Pro is compatible with all PS4 titles, PS5 has already been announced to be compatible with almost every PS4 title and heavily rumoured to feature much wider BC too...
So, no... MS did not invent BC nor crossbuy.
Soon you'll be hearing how MS invented fast installs, multiple save states, crossplay, streaming, vr, no loadtimes, the share button, restmode etc...….For those that don't know, MS has also invented the SSD, GDDR6, Raytracing, consoles, video games, money and the wheel. SONY is just shamelessly copying them.
Saying “I don’t own a Xbox” doesn’t make you sound any less of a troll.Dont know, I dont own an xbox, what I do know is that the MGS HD collection is only on one current gen console.
I didnt claim anything.
As I already pointed out, you only need one MS console to play all of the games listed as BC, the X1, a current gen console. The PS4 does not have that level BC, you need to own and have setup multiple Sony consoles just to play last gen titles, FFS. If you want to play the games you own on disk and a large portion of digital games, you need to have the original hardware to do so or a last gen original PS3. That is not remotley the same as what MS has done with BC.
What current gen console can I play lasts gens Killzone 1/2/3 on? I know what current gen console I can play lasts gens Halo 1/2/3/ODST/Reach on.
"PS2 supported like 99% of PS1 titles (enhanced),
No shit. Still need to own that ps2 console or a launch PS3 to play them dont you? We're not playing them on PS4. And no, they were not enhanced on PS2.
PS3 supported ~99% of both PS1 and PS2 titles
No shit. Still not playing them on PS4, are we.
PSP with most PSOne games
Which was great, so why is the PS4 library so limited when the PSP had better support.
PSVita was compatible with most PSOne games and all PSVita games,
Of course is was compatible with PSvita games. See above as per PS1 titles.
PS4 Pro is compatible with all PS4 titles
No shit. My Toaster takes both white and brown bread
PS5 has already been announced to be compatible with almost every PS4 title and heavily rumoured to feature much wider BC too..."
It better be and well see, but going by Sonys track record I image they want you to sub to something like PSnow so they can charge us monthly to play the games we already own.
So, no... MS did not invent BC nor crossbuy.
Well, technically they did, since you can play a stupid amount of games released for windows 95/98/ME/XP and any thereafter released on later editions of windows. MS has been doing BC since your HDD was only a few hundred MB big. The beauty of the x86 architecture. Its great that console manufactures have caught up.
All this from someone who doesnt own an xbox 1. They dont have any exclusives I like. BC is important, but Id rather the majority of my time is spent playing newer games while confident that my older library of purchases isnt rendered worthless with a new version of that console.
We spend so much money on these companies, maybe if you stopped being so defensive of what amounts to a toy and demanded more from said companies, you wouldnt get ripped off so often. Why so protective of a business that doesnt value you as a consumer?
"PS2 supported like 99% of PS1 titles (enhanced),
No shit. Still need to own that ps2 console or a launch PS3 to play them dont you? We're not playing them on PS4. And no, they were not enhanced on PS2.
[edit: PSOne titles were enhanced on PS2... they offered toggable bi-linear filtering and faster loading times options... I owned a year one PS3, then gamers shouted they preferred a cheaper PS3 than BC and got their wish]
PS3 supported ~99% of both PS1 and PS2 titles
No shit. Still not playing them on PS4, are we.
[edit: and?]
PSP with most PSOne games
Which was great, so why is the PS4 library so limited when the PSP had better support. [edit: various reasons, one could be that gamers care a lot less about BC with those consoles than you or I do and sales of PS3 Slim and PS4 proved then right, didn’t they? PS5 deals with different expectations and a much stronger emphasis on
PSVita was compatible with most PSOne games and all PSVita games,
Of course is was compatible with PSvita games. See above as per PS1 titles.[edit: I meant PSP games which were part of your digital library since UMD could not be read on PSVita]
PS4 Pro is compatible with all PS4 titles
No shit. My Toaster takes both white and brown bread
[Edit: completely missed the point]
PS5 has already been announced to be compatible with almost every PS4 title and heavily rumoured to feature much wider BC too..."
It better be and well see, but going by Sonys track record I image they want you to sub to something like PSnow so they can charge us monthly to play the games we already own.
So, no... MS did not invent BC nor crossbuy.
Well, technically they did, since you can play a stupid amount of games released for windows 95/98/ME/XP and any thereafter released on later editions of windows. MS has been doing BC since your HDD was only a few hundred MB big. The beauty of the x86 architecture. Its great that console manufactures have caught up.
All this from someone who doesnt own an xbox 1. They dont have any exclusives I like. BC is important, but Id rather the majority of my time is spent playing newer games while confident that my older library of purchases isnt rendered worthless with a new version of that console.
We spend so much money on these companies, maybe if you stopped being so defensive of what amounts to a toy and demanded more from said companies, you wouldnt get ripped off so often. Why so protective of a business that doesnt value you as a consumer?
Saying “I don’t own a Xbox” doesn’t make you sound any less of a troll.
bringing up windows 95 in a thread about consoles releasing in 2020? Fucking ridicoulous.
Provided some comments inline above (will break them for better formatting after, when I am not on the phone).
... btw, I like the “Going by their track record”... and proceeding to ignore such record as if PS4 were the only console they ever released and ignore the rest.
Then we take MS Windows into the mix because why not... then after trying to swatch away most of the argument you proceed on the offensive going back to a rather passive aggressive “poor sheeple screwed over by Sony over and over why so protective of them?”.
that’s rich coming from the guy who has spent how many posts here defending MS?Im a troll for stating fact? No. I think youre a child for not accepting that one toy manufacture does somethings better than another toy manufacture.
Grow up. Its literally just a game.
Yeah, this is what the 2nd or 3rd time you‘ve made your last post in this thread?My mentioning of windows 95 was in reference to someone else's comment about backwards compatibility. I can play a windows 95 game on a later edition of windows. That is backwards compatibility and it was done before consoles started doing it. Re-read my previous post and youll understand.
Dont bother. Im not wasting anymore time on this.
that’s rich coming from the guy who has spent how many posts here defending MS?
you‘re purposely dismissing the argument people made in this thread. It’s okay though, you don’t own a Xbox.
Yeah, this is what the 2nd or 3rd time you‘ve made your last post in this thread?
comparing a console to a desktop PC is ridiculous, but you know already knew that.
Yet that's one game/series or disc and these games has had collections since the PS2 days.......MS is talking about current games or more recent games being cross play....Dont know, I dont own an xbox, what I do know is that the MGS HD collection is only on one current gen console.
The only reason you could not play these games on PS4 is because it had no BC
Thats so easy to say when you have released zero good AAA games in like 10 years
Lol, it depends on if you think "enhanced" only applies to visuals.....Glad we're on the same page.
And no, MGS4 was not enhanced. I dont think that word means what you think it does.
Jesus christ some of you need to calm down.
BTW, who are you on the phone to. Sony's BC department?
I’ve never seen so much Sony dick sucking in my life! Accessing the store on your controller.... like wtf dude, stop with the shit, we don’t want to hear any of your stupid ideas!Soon you'll be hearing how MS invented fast installs, multiple save states, crossplay, streaming, vr, no loadtimes, the share button, restmode etc...….
One thing is sure, we can expect some features on PS5 we have not thought of....Naturally, features like remoteplay/shareplay will take on a whole new form, installs will be even faster than PS4 and the share/media functionality will improve significantly over what's on PS4.....I'm also looking forward to the new PS camera, maybe 4K 120fps, a better video editing tool, a much better browser and most importantly a much faster OS, no lag when you switch between games.....Looking Forward to when Eric Lempel gives the breakdown on new PSN features......One of the things I'm looking forward to is the overhauled PSN and how one Sony account connects you to all of Sony's services...….A neat feature I would think is accessing the store on your controller or saving your games on your controller without going into a menu...
Cod Ghosts was a £10 uprade. Not free.I think you are confusing cross save with cross buy. Diablo 3 was never cross buy and forced you to buy a seperate version.
Xbox 360-Xb1 also had cross buy games like CoD Ghosts. It’s not a either one did it first thing here.
So you’re an insider now and can confirm all of this?Yet that's one game/series or disc and these games has had collections since the PS2 days.......MS is talking about current games or more recent games being cross play....
The MGS HD collection, including peacewalker were all on PS3, MGS4 was enhanced towards the end for PS3 as well.....PS has the most MGS games.....The only reason you could not play these games on PS4 is because it had no BC......If you are an MGS fan though, really you should have a PS3 to play the whole stable...That maybe corrected on PS5, where you will play all games on a PS5, those you wont be able to on Series X...….Don't talk if that's what Bluepoint is working on....
The difference here is that if you buy Cyberpunk 2077 on Xbox One and play on series X, you don’t have to buy the same game again to get the next gen experience, it’ll be patched and playable at a higher fidelity as if you had bought the Series X version of the game. Not just backwards compatible.
We can all pretty much assume it will require the Internet, but honestly who cares in 2020 When almost all games require it anyway these days? It’s not BC if the disc is detected and the real next gen version is what you get in the end.Now unless they have a separate packaging with the separate version (or include it on the disc), which I hope they do, it sounds awful lot like you need to be connected to the Internet for this experience, otherwise you’re playing a BC version.
I guess we wait for more information, and hopefully not one box for all the versions and internet is required to take advantage (like Pro/X is now in select games that patch enhancements later than retail).
Not even bothering to reply to the points raised anymore, avoiding them altogether, and losing your cool and I am the one that needs to calm down ? Sure...
The only point ive seen you make so far is the tent sony has pitched in your pants.
Well, now that you got that out of your system... are you going to address my answers to your answers, you know like taking part in the discussion, or are you going to keep going with more “witty” drive-by trolls?
I think youve confused my posts for your own.
Ive posted nothing but facts and addressed everything youve mentioned.
Again, youve not raised any points or put questions forward.
I guess that reading the comments inside the post I replied too was too difficult because of my lack of formatting. Will correct (did you see the parts with [edit: ...] in the message I was quoting? Like the part where you stated with absolute certainty that PS1 games on PS2 were not enhanced ...?).
You certainly did not complain people were losing their shit over this and then proceeded to make sexual arousements innuendos in the post right after ? Like I said, lack of self awareness perhaps?
[edit: PSOne titles were enhanced on PS2... they offered toggable bi-linear filtering and faster loading times options... I owned a year one PS3, then gamers shouted they preferred a cheaper PS3 than BC and got their wish]
Bi-linner filter is not an "enhancement', it simply smears the screen to hide artifacts in lower res textures.
No they were not a given, hence why the option to increase loading speed was toggable and actually broke some titles.Faster load times are a given, not an intentional patch or improvement by Sony or game devs specifically for ps1 games. The load times came with the hardware. Thats a natural evolution of using better hardware with older games. Older games running on better hardware isnt enhanced, its simply old code performing better on new hardware where it was previously limited. It is not patched/improved/modified or enhanced code. Same code, running on new hardware, not enhanced/patched.
[edit: and?]
The entire point of this conversation was MS vs Sonys backwards compatibility. Which youve done everything to make excuses for then act like youve made valid points. while accusing other of not partaking in the conversation.
[edit: various reasons, one could be that gamers care a lot less about BC with those consoles than you or I do and sales of PS3 Slim and PS4 proved then right, didn’t they? PS5 deals with different expectations and a much stronger emphasis on
People are going to buy a new console regardless since its new, their freinds have one and to keep up with the latest games, but the fact that so many older titles that are avaible on PSN have continue to sell (the FF series remasters/Resident Evil Remake which then lead to Capcom geenlighting RE2/RE3 remakes) says that yes, consumers do want proper backwards compatibilty.
[edit: I meant PSP games which were part of your digital library since UMD could not be read on PSVita]
Half of your posts make no sense. If youre saying the PVita has (well, had) better support for it predecessor than the ps4 does for its, then yes, that was my point. Once the last vita is sold/dead, where are you going to play those vita exclusives?
[Edit: completely missed the point]
You didnt make one. Of course the PS4 Pro is compatible with PS4 games. Its in the name. Its still a ps4, jst with better hardware. The only reason the Pro exists is if devs want to "enhance" their current or future games for PS4. Bloodborne for example, one the most popular PS4 titles...oh wait...it never got enhanced even on its current gen platform.
Apparently MS also caught up in the consoles space (Windows on desktop is not the same thing as Xbox, but trying to use Windows's halo effect is a nice touch)... since they went PowerPC for a whole generation .So, no... MS did not invent BC nor crossbuy.
Well, technically they did, since you can play a stupid amount of games released for windows 95/98/ME/XP and any thereafter released on later editions of windows. MS has been doing BC since your HDD was only a few hundred MB big. The beauty of the x86 architecture. Its great that console manufactures have caught up.
There's nothing technical about it - BC was 'invented' (and available in consumer devices on the market) years before MS even existed as an entity. x86 may have a claim to the most longevity in the BC space (but that would be an IBM invention, or possibly Intel's) but it was not the origin/invention of it either.So, no... MS did not invent BC nor crossbuy.
Well, technically they did, since you can play a stupid amount of games released for windows 95/98/ME/XP and any thereafter released on later editions of windows. MS has been doing BC since your HDD was only a few hundred MB big.
See - this is one thing where MS should get credit for, rather than the hardware, because bulk of the reasons for above-mentioned longevity are in software, not the hardware. Windows is only backwards compatible as far as it is thanks to MSs investment in the space, and the same goes for most modern PC software. Everything that predates those efforts is subject to shoddy compatibility (or no compatibility at all) - such as most DOS applications that will only run through emulation on modern hardware today.The beauty of the x86 architecture. Its great that console manufactures have caught up.
Fixed.MS version of "if you own it, and it's on the list of titles we deem compatible just plug and play"
There's nothing technical about it - BC was 'invented' (and available in consumer devices on the market) years before MS even existed as an entity. x86 may have a claim to the most longevity in the BC space (but that would be an IBM invention, or possibly Intel's) but it was not the origin/invention of it either.
See - this is one thing where MS should get credit for, rather than the hardware, because bulk of the reasons for above-mentioned longevity are in software, not the hardware. Windows is only backwards compatible as far as it is thanks to MSs investment in the space, and the same goes for most modern PC software. Everything that predates those efforts is subject to shoddy compatibility (or no compatibility at all) - such as most DOS applications that will only run through emulation on modern hardware today.
Consoles aren't magically compatible through use of x86 either - both X1X and Pro make GPU hardware design concessions (that have no relation to x86 at all) specifically tailored to ensure software remains compatible.
Fixed.
Bilinear filtering was not applied as a post process effect on the whole screen, PS2 had a toggable option to apply bilinear texture filtering which applied to textures to reduce surface aliasing (good ol' texture shimmering as textures in the distance would cause a scenario where multiple texels would "map" to a single on screen pixel and this mapping would change based on camera or object motion... same reason why mip-mapping was invented: on top of filtering if you load a lower resolution version of the texture based on camera distance and angle between surface and camera view [which influences your sampling calculations hence the invention of anisotropic filtering which samples non-uniformly]).
Bilinear samples four texels are averaged together to produce the final sampled value. It is useful to make some closeup textures appear more pleasant, but it is there to improve overall image quality by reducing surface aliasing (instead of a single texture sample that varies per frame you are taking and averaging 4 sample.....
...................I dont have time for this scripture, quest giver.
Well actually, its mostly Intel we have to thank because had they not doggedly stuck to supporting the x86 ISA things would be greatly different.
The point being missed is that there's a big difference between backwards compatibility being achieved at a hardware or software level. Historically speaking games consoles required hardware-level b/c because the software back then had to run low-level (close to the metal) for performance reasons, and that's not cheap (resource-wise) or easy to emulate/virtualize.
At the end of the day all code is instruction dependent, but only some is actually hardware dependent.
There's nothing technical about it - BC was 'invented' (and available in consumer devices on the market) years before MS even existed as an entity. x86 may have a claim to the most longevity in the BC space (but that would be an IBM invention, or possibly Intel's) but it was not the origin/invention of it either.
I think Intel and AMD sticking to their guns and going from something like 486 to Pentium Pro/4/Athlon 64/etc... was quite a marvel of ingenuity and HW achievements too.
Still, MS’s task (compare it with Android’s handling of a similar situation) was nothing short of a monumental herculean task: going from Windows 95 to Windows XP to Windows 7/Vista (the world to get the new driver model in was needed and very difficult to get right) to Windows 8 and 10 (meanwhile trying to create a successor to WIN32 and heavily refactoring their entire kernel and the years of cruft and cross layers spaghetti buildup)... with incredibly vast devices compatibility (Windows installing with little to no config on a humongous variety of HW is legendary).
You make an excellent point about BC in older consoles and how interesting was the fully virtualised gamble MS took with Xbox One by requesting and helping to deliver HW optimisations to support a fast and fully virtualised CPU and GPU solution (and then building the two OS’s on top).
LOL. How about Uncharted? How about The Last of Us? Shadow of the Collosus? LOLindiesThere's nothing new about that, this is something that was enjoyed on Vita/PS3 for years...….As a matter of fact, when I bought my PS4 I could have downloaded......FLOW, FLower, Sound Shapes, Journey Fez and so much more....
LOL. How about Uncharted? How about The Last of Us? Shadow of the Collosus? LOLindies
Not indies anyway...Yeah, but Sony's idea of backwards compatibility is based more on "only the games we say" rather than MS version of "if you own it, just plug and play"
You can put an OG xbox disk into an X1 and play your game, you cant even do that with PS2 disks on ps3 (unless youve the 60gb model) or ps4. You cant even play your disk based ps1 games on ps4.
MS isnt talking about forgettable indies.
You can't walk into a Sony thread and start posting truth.Cross buy was hit and miss. Some titles used it, some titles didn’t, and there was little rhyme or reason.
And Sony certainly didn’t provide upgraded versions of their big games for free. God of War 3 and The Last of Us both got “remasters” that were sold separately, but really could’ve been patches. The article highlights this quite specifically. Sony also didn’t bring their established PS1 and PS2 emulation to the PS4, choosing instead to package PS2 emulation as “remasters with trophies”, and then basically abandon that anyway when it didn’t catch on.
Microsoft has committed to every first party title and full backwards compatibility and opened the door for others to follow suite. Rather than needing two different versions - two sets of packages, distribution, patches and updates, support, DLC, etc - the enticement here is that you can sell one version of the game, and leverage the scalability of the PC versions across the consoles to keep selling it long into the new generation. I’ll be curious if It’s something developers use.
Microsoft are, at the very least, making interesting moves. The Xbox 360 quite famously outsold the Xbone after launch, until Microsoft got backwards compatibility in place to stop the bleeding. I feel like this kind of policy is designed to proactively stop people holding off. When the series X launches, I’ve already got half a dozen games that will look and play better on it, because I have an S not an X. With backwards compatibility for virtually my entire Xbox library... that’s incredibly enticing, and I haven’t even seen their big Series X titles yet.
I’m keen to see Sony’s response to this. Their continual silence is only giving more space to Microsoft to make early PR wins.
Those arent enhancements though. You're trying too hard.Lol, it depends on if you think "enhanced" only applies to visuals.....
Installing the entire game at once including trophy support is one hell of an enhancement to me......Literally everybody cried for this....There were numerous threads on GAF asking for these two features...
Because I would not be able to replay the UC collection at 60fps....I would not be able to play LOU at 1800p 60fps, I would not be able to play a remake of SOTC at 1440p 60fps......LOL. How about Uncharted? How about The Last of Us? Shadow of the Collosus? LOLindies
Huh. Did u see RDR1 on Xbox one X? It’s native 4KBecause I would not be able to replay the UC collection at 60fps....I would not be able to play LOU at 1800p 60fps, I would not be able to play a remake of SOTC at 1440p 60fps......
I've always said that everything has it's pros and cons. I have always said I prefer impressive remakes and remasters of big titles... I'd prefer playing remasters at 60fps than the same game with BC at the same 30fps that it was on PS3.
Yes but a remaster would be 60fps with enhanced visuals whilst the BC version would be 30fps with the same visuals.....Ninja Gaiden Black is an OG XBOX game... That's like saying a PS2 game is running 4k 60fps on PRO..... Wipeout HD is not even a PS2 game, but a PS3 game which runs 4k 60fps with tonnes of enhancements.Huh. Did u see RDR1 on Xbox one X? It’s native 4K
Or ninja gaiden black m? Also 4K native..
AND all of this FOR FREE.