Why wasn't this bolded?
I think I might just be kinda over this video games thing.
If they really didn't fuck the economy up Turn 10-style, then I'm fine with this.
Fuck you Polyphony. This shit disgusts me. I can't buy in to this. My most hyped game and I'm on the verge of cancelling my pre order.
This is only bullshit if they deliberately set back regular credit accumulation in order to nudge players into paying for additional credits.
So until that is confirmed I'll reserve judgement I guess.
Glad someone else said it.Macrotransactions!
Eurogamer's Martin Robinson has been playing the game and tells me GT6's economy works exactly the same as GT5's, with progression, payouts and car prices very similar.
I really think this should be highlighted in the OP. It looks like this will be the same old GT but with the option to buy a car with real money if you want to.
What did you expect, people? It's not like GT is a best seller or something. PD has to earn money somehow
This shit is going to kill gaming. Micro-transaction are one thing on a free or 99 cent game but on full priced $60 games it's terrible. The worst part is it's not because it's just extra money. You CAN'T ignore it because they build the game around these fucking micro-transactions. Like taking over 500 hours to get the cars in Forza 5 without paying extra.
How long until RPG's have one class and 3 unlockable classes? How long until the next bih FPS is just so insanely hard you're forced to buy extra shield power or better weapons? This is worse than always-online, this is worse than DRM, this is literally game breaking unless you fork out more and more money.
It appears no different than Forza.I really think this should be highlighted in the OP. It looks like this will be the same old GT but with the option to buy a car with real money if you want to.
Just in case it will be invented in the new future, I recommend reading the whole OP in the future before nerd rage.Luckily I wasn't able to get to the store in the minute it took. The one time I'm glad teleportation hasn't been invented yet.
So, based on the earnings/payouts in GT5, how long would it take someone to get 20million credits?
So, based on the earnings/payouts in GT5, how long would it take someone to get 20million credits?
I hope you don't want to play Fire Emblem then! Buy the XP Grind Map DLC! It's actually called that way too!Handhelds, Nintendo and board games FTW!
Options. Why would we want options?
It's really hard to say until the games are into people's hands and they figure out whether or not the rate of progression really is comparable to GT5 or not.
I recall in GT5, the offline events had meagre payouts that made it rather tough to get those treasured F1 vehicles. However, the online-only events paid handsomely.
It says in the op they haven't.
Eh, I'll wait and see what GAFfers say.Eurogamer's Martin Robinson has been playing the game and tells me GT6's economy works exactly the same as GT5's, with progression, payouts and car prices very similar.
It appears no different than Forza.
It appears no different than Forza.
When I was still playing around a year ago, using the seasonals, a 15-minute race yields 4 million. So that's 1h15m for a good 20 mil.
If you're rusty/a beginner though, 20 mil takes about 3 hours with the seasonals.
If the economy remains this way, I've no problem at all with the microtransactions
So this is a bunch of fuzz over nothing then? OP should properly adjust his post so that reflects more clearly.
Bollocks. I reckon I'm sitting this one out for the time being. I just can't dig this trend and I'd rather be playing my PS4 anyway.
Eh, I'll wait and see what GAFfers say.
deja vu.
so it's not as microtransactiony as F5.
Sticking with Wii U and PC this gen.
Nintendo not getting any 3rd party love is starting to make more sense now.
Or is micro-transactions a first party "exclusives" thing?