What's up with the "tree-wall" in the trailer?
So they've added more trees there but the grass still looks completely devoid of detail.
Pretty much, about 8 minutes per lap5 laps of the Nurb.......what is that 40 mins lol
The only photo location PD needed to travel to was the fucking sound studio. This keeps getting worse.
Looks really good, however i can't shake the feeling of it being an Uprezzed GT6ok...seriously... there are obviously still some graphic and sound issues... but the track looks a lot better than in the trailer, doesn't it?
But that would mean, they knowingly put the inferior looking parts in the trailer despite the fact that they had better footage.
...I mean...what?
ok...seriously... there are obviously still some graphic and sound issues... but the track looks a lot better than in the trailer, doesn't it?
But that would mean, they knowingly put the inferior looking parts in the trailer despite the fact that they had better footage.
...I mean...what?
Huge improvement in terms of foliage.
So they've added more trees there but the grass still looks completely devoid of detail.
Is it me or I see aliasing everywhere ?.
Is it me or I see aliasing everywhere ?.
Savage
Well, there's a reason most Japanese developers have abandoned the pretense of creating their own graphical engine.
I mean, this game just looks unbelievably poor.
Is it me or I see aliasing everywhere ?.
Is it me or I see aliasing everywhere ?.
Is it me or do I see double posts everywhere
Is it me or I see aliasing everywhere ?.
Is it me or do I see double posts everywhere
Compression totally blows out detail, unless you think it's a green untextured polygon.
... the VR support is only for GT Sport anounced. This is the reason why the graphics we see here are not as good as many thought because the VR and normal 3D version must be "on par".
Hmm..
The whole thing seems...I don't know. Unpolished? (Except photo-mode. That looks dope.)
After all, this is like a side-quest right? So we're going to get a proper GT game after this.
Right?
sorry, i don't why, i saw a database error.
The sky box is attached far too close to the track, it moves far too much. There are actually a lot of things in this that just look very, very early as in effects that appear to be in their first iteration.
The Virtual Reality version must have influenced their design approach. They could have developed a visually stunning game, free from constraint, and then produced a cut down version for VR, but they are designing both in tandem because Sony see the value in having a good VR racing title.
I'm not sure how to explain it other than the perspective seems really off, clouds on the horizon almost look like they're attached to the track boundary as they move far too much for something that far away.I would love to watch the stream to know what the hell this means. That shouldn't be possible. Unless being drawn at a different fov to the rest of the game maybe?
Racing slicks still seem to be way off. Doesn't appear the tire model has changed at all between GT6 and this. Who cares about some more trees in the background? Nothing being shown indicates a PS4 is necessary at all for this game. Other games have released way better looking versions of the Ring since PD first raised the bar with GT4.
Agreed.The spectator views from the live races produces better footage than a lot of what was shown in the trailer.