no FoV slider? Totalbiscuit will not be happy.
I wonder if that will be under General or Game options instead.no FoV slider? Totalbiscuit will not be happy.
But what exactly is it?
No filtering or messing about with the information received from the mouse. Usually eliminates input lag/smoothing if done properly, making it 1:1. Hopefully it's the way it is implemented.What does raw mouse input mean?
Old games are a bit hit and miss. Shooting was always a weak point, but with the improvements done to GTA V + FPS mode, this should be fixed hopefully. Driving is of course not as smooth as on console. M+KB means digital inputs for drivingHow does GTA PC play with a mouse/kb? This will be my first time playing a GTA on PC.
But what exactly is it?
I wonder if that will be under General or Game options instead.
High detail streaming while flying: on/off.
Has there been a good implementation of TXAA? When I got my 970 and launched AC:U, TXAA is blurrier than FXAA and looks way worse.
Old games are a bit hit and miss. Shooting was always a weak point, but with the improvements done to GTA V + FPS mode, this should be fixed hopefully. Driving is of course not as smooth as on console. M+KB means digital inputs for driving
I'd say probably shadows rendered on distant terrain from certain large objects or clouds.I wonder what Long Shadows affects.
I'm glad that softshadows will be able to be set to soft
Anti-aliasing.
Removes aliasing (some people call it jaggies).
Antialiasing, if that's what you ask
No filtering or messing about with the information received from the mouse. Usually eliminates input lag/smoothing if done properly, making it 1:1. Hopefully it's the way it is implemented.
Old games are a bit hit and miss. Shooting was always a weak point, but with the improvements done to GTA V + FPS mode, this should be fixed hopefully. Driving is of course not as smooth as on console. M+KB means digital inputs for driving
Anti-aliasing solutions. FXAA or fast approximate anti-aliasing is a post processing effect. Once the frame is drawn, it detects edges and blends the pixels around them so as to soften or eliminate aliasing (stair step effect). It's good because it's veyr easy on the hardware, high quality filters don't affect performance much. It also covers everything, geometry aliasing, shader aliasing, texture aliasing, transparency aliasing. It's not so good at sub-pixel alising though, and the main downside is that it's not perfect and tends to soften the entire frame a bit.
MSAA or multi-sampling anti-aliasing is not a post process effect. It works while the frame is still being drawn, and so it has access to certain geometric data, making it very accurate. It samples a varying number (depending on quality) of pixels to come up with a nice blend along edges. It does a tremendous job on geometry aliasing, but it falls short on just about anything else. Doesn't help with texture aliasing or shader aliasing, or transparency aliasing. It's also a lot harder on performance I think it does a better job at subpixel aliasing than FXAA though, IIRC.
Some people (and some different forms of AA) combine these two types of anti-alising for optimal coverage.
Ah man, this sounds like it really is going to be a proper definitive version.
Eh. On PC, you can take resources from one area and put them towards another. And FXAA is really the very minimum you can do apart from no AA, so I always strive to do a bit better than that and if that means having to sacrifice in other areas, I often will.I see. Thanks guys. Looks like FXAA is the way to go since it does an OK job and less resourceful?
I see. Thanks guys. Looks like FXAA is the way to go since it does an OK job and less resourceful?
I see. Thanks guys. Looks like FXAA is the way to go since it does an OK job and less resourceful?
How does GTA PC play with a mouse/kb? This will be my first time playing a GTA on PC.
Oh I hadn't even noticed that, but I have to say that I'm surprised to see having MSAA for reflections on a Deferred Shading engine since generally you don't want your reflections to be as crisp as the game world due to variance in surface roughness so I'd personally just go for a PPAA on the material, but the option is great though.I like the "Reflection MSAA" option. Aliased reflections is what my pet peeve moves to once general aliasing is fixed
I see these types of posts all the time and I can't but to wonder that what level of detail are you aiming at? I mean surely with the lowest details you can do 60 fps on 1080 even with lesser hardware.Just give me 1080p60 on my 780 Ti and I'll be happy.
Good feeling about this port, lots of overhead for mods.
Hoping for some wheel and flight stick support.
Can't say I was particularly impressed with the TXAA in Far Cry 4 TBH...bad implementation or just how it is?
Expected, but good to finally see it confirmed. Pop-in killer.
Hope I can max this and still maintain 60fps.
Well, 4k60fps is 8 times console performance just in terms of pushed pixels, never mind all the improved effects and LoD distance on top of that.fack, you need a $3k-$4k pc to run it @4k60fps. i guess ill stick to screenshots and videos to see how it looks at those settings, must be fucking glorious.
“The PC version of Grand Theft Auto V is the result of a collaboration between the core Grand Theft Auto team and our lead PC developers from across all of Rockstar’s studios,” explains the Rockstar North team. “Over the past few years, we realised that in order to really improve our PC versions, the core games team had to work a lot more closely with our PC-focused developers.”
“We first put this into practise with Max Payne 3 and we were really happy with the results, so the same key group that worked on Grand Theft Auto V was much more involved in the development of the PC version this time around."
Max Payne 3 came out three years ago man. I don't know why you'd expect performance from this game, an open world game at that, to be the same.If this port is on Max Payne 3 level, I should expect 1080p@60fps at ultra settings with my i5 4670k and GTX 970 + 8 GB RAM, shouldn't I? Perhaps, I'll need to finally overclock my CPU.
Because PC.
Not sure why that needs an article, haha.
Max Payne 3 came out three years ago man. I don't know why you'd expect performance from this game, an open world game at that, to be the same.
And I don't see any Ultra settings. If you mean 'max', then no way in hell. There's some very performance intensive settings in there and we have no idea how extreme they've let us go on the population and distance sliders.
What does raw mouse input mean?
If they've done a good job, you'll still do 1080p/60fps with good settings, though. I'm not trying to ruin your hopes. Just don't expect to turn everything all the way up and still get reasonable performance.I see