When will people learn that a game engine is only a tool used to create games. One game engine does not "look better" than the other the same way as Adobe Photoshop doesn't look better than MS paint.
Thank you.
Tools are useless without human beings to make use of them. Though impressive, SE obviously spent more time making a pretty demo/video instead of showing and explaining what the tech is capable of and how artist actually use it.
Then again, can I really blame the average gamer if he or she doesn't "get" the Elemental demo? No. Not everyone understands the technical side. Not everyone is a dev or aspires to be one. However, especially on a community like GAF, it doesn't hurt to know the basics. And hey, I'm no expert by any stretch of the imagination.
From a development and tech enthusiast point of view Elemental/ UE4 is ridiculous. I'm sure if the right artist spent enough time working on it, they'd make a "prettier" demo. But that would just be a useless effort. I'm sure Epic is more concerned about pleasing other devs, publishers and other potential/ would be license holders, not the every day, run of the mill gamer. I'm sure those at GDC went nuts when they saw this and those who make games, who just saw it now, are probably really pleased too.
So, GAF can hate all it wants, and talk shit about how things look shiny or how the textures aren't good enough. Such comments are just proof that you totally miss the point of a tech demo. Luminous might be impressive (seriously, it really is) but will it streamline development? Does it aspire to be more efficient and cut development costs? Is it capable of being optimized for high end hardware but also able to be scaled for multiple platforms, all with varying computing power? Will it offer a faster, more robust and a more user friendly application for artists? Will it benefit other studios besides SE itself? Will it act as barometer for the industry or merely exist in a bubble? I think you get the point...
Aesthetically, yes, the Luminous demo was amazing. I'd love to see a future Final Fantasy game look like that. The tech is great too. Just remember, art direction matters in games, not in technical demonstrations. People need to learn how to separate the two.