StalkerUKCG
Banned
It's a crime Reach doesn't work properly via BC.
It's a crime Reach doesn't work properly via BC.
Microsoft's multi-disc policy was that it had to be $60. I don't think they could have gotten the entirety of Halo Reach's MP on a disc with CEA. They also wanted it to be $40, and I guess that was their priority. I think the worst part about the Reach MP on CEA was if you had Reach GonD and you played the Anniversary DLC from the CEA disc and then attempted to launch Reach, it would launch the CEA disc because it was the last accessed version of the title ID.
I don't think they could have gotten the entirety of Halo Reach's MP on a disc with CEA.
but nope, we got a weird disc release that split up the Reach playerbase and negatively affected it.
shit. I'm starting to make Reach era length posts again. It's time for me to go to sleep and get over it.
Yeah, it's a real shame, especially since it's my favorite Halo campaign and favorite multiplayer (sue me). Plus, because the Halo CE Anniversary multiplayer is part of Reach, it not being included makes MCC HCEA incomplete.It is a crime that Reach will be the only Halo game to not run natively on Xbox One. I don't understand why they won't at least bring the campaign to MCC. Their obviously is a playerbase for it, and it is literally the only campaign left out of every single Halo game to bring to Xbox One.
It is a crime that Reach will be the only Halo game to not run natively on Xbox One. I don't understand why they won't at least bring the campaign to MCC. Their obviously is a playerbase for it, and it is literally the only campaign left out of every single Halo game to bring to Xbox One.
That would mean Halo 5 has cheating like no game ever, and it's by a majority of players, plus we can safely assume Halo 5 is nowhere near 7M. So yeah, I don't believe it, there has to be some catch.
Protip: use a Scout Hog to splatter things in the first round, a Ghost as soon as you can (bye bye Elites, lol), and for the last couple of rounds, tanks. Firefight is so much better with vehicles. The only times they don't really work are when you have to deal with a lot of flying enemies. Oh, and Knights don't splatter, which is a bother.Firefight is so difficult but I keep coming back for it and Frge, Forge is the best it's been ever!
Want proof of smurfs? Look no further than the moose.I bet there are a lot of smurf accounts though. We have no social slayer/social arena playlist to warm up in. People are bound to make alternate accounts to practice.
Want proof of smurfs? Look no further than the moose.
He uses his smurf account all the time and still gets shit on.
I bet there are a lot of smurf accounts though. We have no social slayer/social arena playlist to warm up in. People are bound to make alternate accounts to practice.
How many people actually do this? I'd never bother, lol.I bet there are a lot of smurf accounts though. We have no social slayer/social arena playlist to warm up in. People are bound to make alternate accounts to practice.
How many people actually do this? I'd never bother, lol.
How many people actually do this? I'd never bother, lol.
Enough for 343i to put safeguards against smurfing. One pro player wanted to do a series 'bronze to champion FFA' and got a week long ban.
If it's true, then there's nothing stopping them from displaying playlist populations to players.
Right?
This has the stink of Microsoft's 'we don't publish sales numbers, because we want engagement' nonsense.
I have no doubt Halo 5 is doing quite well on the backs of idiots spending money on REQ packs however.
If it's true, then there's nothing stopping them from displaying playlist populations to players.
Right?
This has the stink of Microsoft's 'we don't publish sales numbers, because we want engagement' nonsense.
I have no doubt Halo 5 is doing quite well on the backs of idiots spending money on REQ packs however.
Not really as displaying those numbers could manipulate player behavior on playlist engagement which would result in the least popular playlists populations falling even more.If it's true, then there's nothing stopping them from displaying playlist populations to players.
Right?
What?! This information is from a 343 Industries employee's Reddit post, Let alone Halo fans have been using low population numbers as an argument against 343i being a bad developer for years now. So now that it's improving the numbers don't matter now?This has the stink of Microsoft's 'we don't publish sales numbers, because we want engagement' nonsense.
Because over 5 million in sales isn't doing well anymore?!I have no doubt Halo 5 is doing quite well on the backs of idiots spending money on REQ packs however.
Wow, those legs. Most shooters this gen went straight downhill after launch.
What?! This information is from a 343 Industries employee's Reddit post, Let alone Halo fans have been using low population numbers as an argument against 343i being a bad developer for years now. So now that it's improving the numbers don't matter now?
No, not everything I buy is a necessity, but the things I do buy are generally not single-use items in a videogame.
Low population numbers that were made public and corroborated by third part trackers.
It's very easy to say 'hey, this game we made is doing FANTASTIC!' and offer zero actual evidence beyond your word to back it up. If it's doing so fantastic, why not provide numbers?
And yes, 5 million in sales is fairly successful. But the specific claim was about population numbers compared to Halo 3...which, for the record, had public numbers.
Skins != Single use.
And people like me and all of my friends intentionally avoided low population playlists in Halo 3 and many other shooters.
So you avoided playlists that would likely have long wait times and relatively uneven matchmaking.
IE, you ensured your experience with the game you paid $60 for was as efficient and enjoyable as possible.
And you feel the ability for others to do so in Halo 5 is wrong because.....?
So you avoided playlists that would likely have long wait times and relatively uneven matchmaking.
IE, you ensured your experience with the game you paid $60 for was as efficient and enjoyable as possible.
And you feel the ability for others to do so in Halo 5 is wrong because.....?
since no one knows which playlist to avoid... (if they needed to ) the rift won't grow even worse.
However, que times for any playlist in this game are extremely fast and i never find myself waiting too long for matches.
Honestly you saying this is a lie w/o solid proof that it is smells of you hating 343
Well it doesn't help anything when they are not releasing numbers and the time they did it wasnt actual numbers but just halo 5 made this much in profit. It's good Frankie confirmed that it sold 5 million but I'd like to see current actual sale numbers.And to think people were suggesting Halo was somehow dead. I always knew that was bs on the campaign side, and now we know beyond a shadow of doubt it's bs on the mp side as well.
Well, nobody should be surprised que times are strong in Halo 5, given they've significantly cut down on the number of pots available compared to Halo 2 and Halo 3, and even Halo Reach. Particularly outside of ranked matches.
I'd still prefer to know how many people are playing in each.
Furthermore, it would help support the argument being made by this 343i employee, rather than simply taking the word of the source.
If somebody from the Battleborn team claimed their numbers were great in comparison to previous gearbox successes, would you immediately believe them too?
The thing is
A. They don't have to provide or reinforce their argument because you wanna call them out
B. You have to remember. Halo 4 had horrible drop off and Reach had some negative reception as well and neither did anything as remotely positive as halo 5 to keep and grow populace.
As well as selling pretty good ( not uber halo sales) but really damn good. Plus game sharing.
Its mounting in their favor that even though the game didn't sell As much, but instead put lots of effort into keeping the populace up.
Battle born doesn't really have any positive bonus that I know of that helps it compared to previous games (plus this is a weird example)
I think Spartan Laser is super effective against Phaetons.Protip: use a Scout Hog to splatter things in the first round, a Ghost as soon as you can (bye bye Elites, lol), and for the last couple of rounds, tanks. Firefight is so much better with vehicles. The only times they don't really work are when you have to deal with a lot of flying enemies. Oh, and Knights don't splatter, which is a bother.
Protip #2: Promethean weapons are secretly super effective. The special Boltshots melt shields and even the regular one makes Crawlers a breeze. Suppressor are good for Knights, Soldiers, and sometimes Phaetons, if you can get right under them. Nothing works incredibly well on Phaetons from what I've seen though.
Want proof of smurfs? Look no further than the moose.
He uses his smurf account all the time and still gets shit on.
Fata1goose is a real account, but it's my friend.Is it called Goose?
Not sure, I do run into GTs with Smurf in their name though.How many people actually do this? I'd never bother, lol.
Fata1goose is a real account, but it's my friend.
My actual smurf account is FATstronaut, 343 pls ban.
Hmm, I'd try this but the Phaetons usually show up way before any power weapons are available.I think Spartan Laser is super effective against Phaetons.
And yes, 5 million in sales is fairly successful. But the specific claim was about population numbers compared to Halo 3...which, for the record, had public numbers.
That is also true from what I heard.3's public numbers weren't accurate, though.
While I was disappointed in the campaign, the online component of this game is excellent. Halo is not dad after all.
That is also true from what I heard.
No, they don't have to support their argument. Nobody does.
I could argue that mayonnaise is the tangible, earthly manifestation of the souls lost to the afterlife since the beginning of civilization.
I have nothing to back that up, and indeed, there are fairly clear facts to contradict it, but if nobody needs to support an argument, then any argument is as good as another.
Halo 4 did have a dramatic drop off. It was made by the same people, you'll recall. The same people that followed it up with the trainwreck that was MCC.
So forgive me for being a little skeptical that after releasing two towering tire infernos, that the populace was happy to jump right back on board and provide them with population numbers better than the most successful entry in the franchise to date, all on a platform that is still trying to recoup the mindshare it managed to lose between generations.
When companies as large as Microsoft and the Xbox division have successes to share, they blast them, with the confidence that if media outlets call them on it, they can support the position.
They don't let it seep out on Reddit, like a silent fart and hope nobody with the wherewithal and authority to ask for numbers will find it.
Halo Reach was a divisive game, but they actually published numbers, and they were strong and fairly long-tailed. Not as strong or long-tailed as Halo 3, but still strong.
While this is true, there was the guy in optimatch that gathered Halo 3 numbers for a few months. Yes, it used those hourly numbers, but it didn't vary that much, even when he would gather in the morning versus the afternoon.It didn't actually count the people online searching or playing at any moment. It was actually the total amount of UUs (unique users, you'll see it typed as UU in articles from around then) processed through game records in a certain window of time backwards, I think it was an hour.
So say 70,000 people jump on for a quick game after work into Team Actionsack, but then shut their 360 off and go to the bar. 20,000 more people show up and keep playing. The Halo 3 playlist counter would show 90,000 people in Team Actionsack even though 20,000 were actually in it.
Reach changed this to where it'd actively count everyone every few minutes.
It wasn't intentional to hide numbers, it was just a limitation of their infrastructure and they kept upgrading it as their tech went along.
This is also why sometimes when you sign onto Halo 3 360 you'll see the population be some absurd number like 13930951 because it's glitched out and counting everyone that played Halo 3 ever :V
Wow, those legs. Most shooters this gen went straight downhill after launch.
While this is true, there was the guy in optimatch that gathered Halo 3 numbers for a few months. Yes, it used those hourly numbers, but it didn't vary that much, even when he would gather in the morning versus the afternoon.