AmaterasuOni
Banned
When the retail sales dont match the desired narrative.
Or when a big franchise is failing and fans are still in denial.
When the retail sales dont match the desired narrative.
To be fair to Halo 5, it was £45 pre-launch over here, so at least it was comparable to a lot of retail places. You could easily get it cheaper on disc if you looked though.
It is nice that you feel that way, but we are in thread with "sales" in the title...Do sales numbers really determine how you feel about the game? Because it certainly seems that way. I love Halo 5 and I couldn't care less if it sells a ton or not.
I'd seriously state that a release week would have a larger digital split due to pre-loading, where's deals/sales and declining price pull more people towards the stores later in the games life.
These weak ass sales better not stop my chances at my Halo RPG
Do sales numbers really determine how you feel about the game? Because it certainly seems that way. I love Halo 5 and I couldn't care less if it sells a ton or not.
3.) Halo hasn't been seen as a seminal franchise for a while. Halo 5's reception seems better than Halo 4's, but since it's not seen as the game from which other shooters derive, it's harder to generate an astronomically high attach rate result like Halo traditionally has. Instead, it's now simply another high quality shooter you can buy from all the other good options this Fall.
I would say the main issues the game faces would be as follows.
1.) Obviously the position of the Xbox One lowers the amount of sales it can possibly have, so that's an initial headwind.
2.) However, I think the bigger issue is how much the market has changed since 2012. First party games in general are way less relevant as third parties have taken over through economies of scale. In the same ~1 month period, each of the three biggest third party publishers is releasing a major competitive online FPS with astronomical sales expectations. Black Ops 3 is 20+ million, Battlefront is 13+ million, and Rainbow Six is 7+ million, and they all have development, outreach, and promotional investment to match. To note, by development, I don't necessarily mean cost (though that can certainly apply), but also staff who have a good feel for openings and trends the market. I'd view Rainbow Six as the shakiest of those, but they are trying to find an opening in the market by releasing a Counter-Strike like game on consoles.
3.) Halo hasn't been seen as a seminal franchise for a while. Halo 5's reception seems better than Halo 4's, but since it's not seen as the game from which other shooters derive, it's harder to generate an astronomically high attach rate result like Halo traditionally has. Instead, it's now simply another high quality shooter you can buy from all the other good options this Fall.
Microsoft had to know this was a possibility, which makes me wonder even more how they could simply let go of the COD marketing deal like that
All right, digital examples.
Witcher 3: 25% of total sales http://www.neogaf.com/forum/showthread.php?t=1116442 (Keep in mind this is a major PC franchise)
Ubisoft in 2014 on PS4/XB1: 10% http://www.neogaf.com/forum/showthread.php?t=852745
EA in 2014 on PS4/XB1: 10-15% http://www.neogaf.com/forum/showthread.php?t=860335
EA 2015 with Battlefield Hardline PS4/XB1 (similar game to Halo): 20% http://www.neogaf.com/forum/showthread.php?t=1041340
I've talked to people in the industry who have said week one can be a bit higher (30% being quite generous, as that's usually only a day 1 type of figure), but not much higher.
Destiny?
I think it's clear that Halo 4 and the MCC did damage to the franchise that the Halo 5 beta was not able to repair in the run up to launch. From here it's down to word of mouth, but I do wonder if the Halo brand was damaged long term.
This is such a weird thread. Seeing people cry digital is so odd.
Let's not get ahead of ourselves. Simply Games probably don't make up a "huge swath" of retail players.A huge swath of people who bought etail were playing the game early
Ok thanks.Do sales numbers really determine how you feel about the game? Because it certainly seems that way. I love Halo 5 and I couldn't care less if it sells a ton or not.
All right, digital examples.
Witcher 3: 25% of total sales http://www.neogaf.com/forum/showthread.php?t=1116442 (Keep in mind this is a major PC franchise)
Ubisoft in 2014 on PS4/XB1: 10% http://www.neogaf.com/forum/showthread.php?t=852745
EA in 2014 on PS4/XB1: 10-15% http://www.neogaf.com/forum/showthread.php?t=860335
EA 2015 with Battlefield Hardline PS4/XB1 (similar game to Halo): 20% http://www.neogaf.com/forum/showthread.php?t=1041340
I've talked to people in the industry who have said week one can be a bit higher (30% being quite generous, as that's usually only a day 1 type of figure), but not much higher.
Sony outselling them by more or less twofold might have something to do with that. That or sony simply outbid them.Microsoft had to know this was a possibility, which makes me wonder even more how they could simply let go of the COD marketing deal like that
So many people wanting to play it on day one.
6 degrees of separationWhat if everyone posting about their friends list are actually all on each other's friends list so they're just all talking about the same instance of anecdotal evidence
So these numbers are pretty much in line with what many posters were saying early (and repeatedly) in this thread, yet here we are 18 pages later. PSN and XBL digital sales in the UK and Europe aren't going to provide a major boost to sales numbers until the pricing can compete with physical retail.
That's the thing, they let both go to focus on HaloI honestly thought they should of went after Battlefront, Star Wars mania will be huge this Christmas
I think it's clear that Halo 4 and the MCC did damage to the franchise that the Halo 5 beta was not able to repair in the run up to launch. From here it's down to word of mouth, but I do wonder if the Halo brand was damaged long term.
All right, digital examples.
Witcher 3: 25% of total sales http://www.neogaf.com/forum/showthread.php?t=1116442 (Keep in mind this is a major PC franchise)
Ubisoft in 2014 on PS4/XB1: 10% http://www.neogaf.com/forum/showthread.php?t=852745
EA in 2014 on PS4/XB1: 10-15% http://www.neogaf.com/forum/showthread.php?t=860335
EA 2015 with Battlefield Hardline PS4/XB1 (similar game to Halo): 20% http://www.neogaf.com/forum/showthread.php?t=1041340
I've talked to people in the industry who have said week one can be a bit higher (30% being quite generous, as that's usually only a day 1 type of figure), but not much higher.
Yes, they made Destiny but that's not my point. MS would rather let Bungie go independent rather than have them develop anything other than Halo. Clearly The Coalition is being set up as a Gears-only studio, and likewise I doubt Turn 10 have the freedom to do anything but more Forza.
Do sales numbers really determine how you feel about the game? Because it certainly seems that way. I love Halo 5 and I couldn't care less if it sells a ton or not.
I would say the main issues the game faces would be as follows.
1.) Obviously the position of the Xbox One lowers the amount of sales it can possibly have, so that's an initial headwind.
2.) However, I think the bigger issue is how much the market has changed since 2012. First party games in general are way less relevant as third parties have taken over through economies of scale. In the same ~1 month period, each of the three biggest third party publishers is releasing a major competitive online FPS with astronomical sales expectations. Black Ops 3 is 20+ million, Battlefront is 13+ million, and Rainbow Six is 7+ million, and they all have development, outreach, and promotional investment to match. To note, by development, I don't necessarily mean cost (though that can certainly apply), but also staff who have a good feel for openings and trends the market. I'd view Rainbow Six as the shakiest of those, but they are trying to find an opening in the market by releasing a Counter-Strike like game on consoles.
3.) Halo hasn't been seen as a seminal franchise for a while. Halo 5's reception seems better than Halo 4's, but since it's not seen as the game from which other shooters derive, it's harder to generate an astronomically high attach rate result like Halo traditionally has. Instead, it's now simply another high quality shooter you can buy from all the other good options this Fall.
The studio is called 343 though, that's like telling a studio called Cortana to make a new IP that has nothing to do with HaloYes I see what your saying and that to me is my problem with Microsoft. The biggest studios turn out the same franchises and no trolling or bullshit, I find it very boring. It's like every E3 you can predict 25-50% of the show. I can't be content with that factory roll out style. I'd love it if they said to 343, new idea, new IP, backing and budget the same as Halo.
While the results are low for Halo, I would like to note that's a relative statement. 150K even without any digital sales would be a great debut for most things.
Microsoft had to know this was a possibility, which makes me wonder even more how they could simply let go of the COD marketing deal like that
For my friends it's more that they're afraid that Halo 5 is like all the Halo games before, especially the Bungie games. They never like them, especially in multiplayer, and I can understand why. They still think Halo 5 is exactly like the Bungie Halo games and nothing has changed. After all it's another Halo game for them.
Hard to tell them that a lot has changed, which they would like.
The sad thing is that something fresh would probably sell even worse. Halo still has great name recognition.Halo died when Bungie left. 343 should be doing something new instead of being tied to Halo games forever.
I honestly thought they should of went after Battlefront, Star Wars mania will be huge this Christmas
You have got to remember that all sales done that way are literally 1 sale per 2 people though. The digital/physical split is shafted because of that, in that sense. I wonder if enough people do that to actually make a large impact to that number?
All my friend list game share, so everyone must do!
I'd also argue that most people who know about this also know about buying from foreign stores in the UK to make it cheaper which means it doesn't get included in the number above.
Thinking about it, there's so many variables which fuck up the number in the OP.
That's the thing, they let both go to focus on Halo
And I understand, Phil has a FPS, why invest in one he does not own (basing off his comments in regards to SF5)
But still
All right, digital examples.
Witcher 3: 25% of total sales http://www.neogaf.com/forum/showthread.php?t=1116442 (Keep in mind this is a major PC franchise)
Ubisoft in 2014 on PS4/XB1: 10% http://www.neogaf.com/forum/showthread.php?t=852745
EA in 2014 on PS4/XB1: 10-15% http://www.neogaf.com/forum/showthread.php?t=860335
EA 2015 with Battlefield Hardline PS4/XB1 (similar game to Halo): 20% http://www.neogaf.com/forum/showthread.php?t=1041340
I've talked to people in the industry who have said week one can be a bit higher (30% being quite generous, as that's usually only a day 1 type of figure), but not much higher.
I think the problem in aggregate is more that something changed in Halo that turned people off. I don't think Halo is attracting large numbers of people who didn't like it to begin with, or at least not large enough numbers of them to offset those who turned away from it post-Bungie.
Do some of you realize how stupid it sounds to cite your friends as evidence for digital attach rate?
That's the thing, they let both go to focus on Halo
And I understand, Phil has a FPS, why invest in one he does not own (basing off his comments in regards to SF5)
But still
I think the problem in aggregate is more that something changed in Halo that turned people off. I don't think Halo is attracting large numbers of people who didn't like it to begin with, or at least not large enough numbers of them to offset those who turned away from it post-Bungie.
Halo needs an RPG, not neccesary has to be centered on the main story, take those ancient forerunnners stuck on path kethona and make them meet modern humans, tell the story of the new librarian, awake bornstellar... whatever... And it doesn't need to be an open world like The Witcher 3 or Fallout 4, 30hrs of gameplay, fixed ending. Tell a good story with no multiplayer.
They should contract Obsidian to do it.
I guess that's just a dream, my dream.