No it wasn't
I'll take tight movement, shooting and controls over the unbalanced floaty shooter that destiny was
No it wasn't
Ok this whole the shooting was trash in H5 is so overblown on GAF. Even at its worst the shooting was superior to destiny's.
A good portion probably didn't notice until they read, and they fixed months ago.
Being honest I enjoyed my time playing but the two don't compare when it comes down to the "feel" of playing halo is a smoother experienceI'm pretty sure the main reason people like Destiny's shooting so much is because of the ridiculously high aim assist and bullet mag in the game. You feel amazing because it's so damn easy to shoot.
It's got some nice audiovisual feedback too.
Ok this whole the shooting was trash in H5 is so overblown on GAF. Even at its worst the shooting was superior to destiny's.
A good portion probably didn't notice until they read, and they fixed months ago.
That all comes down to opinion, but I find Destiny PVP a lot more fun.
Speaking of the campaign: It was complete shit and no one cares about Locke. We want Chief, period.
How about aiming? The most important part of a shooter.
They were given a gold mine and can't even do that right. Imagine if 343 had to build their own fanbase?
I wish I found anything even half as fun as Halo 5 multiplayer out right now, it's that much better than anything on console imo.
Bullshit. I don't care about chief, in fact I think the story has run its course in its current iteration. I play Halo campaign for the excellent encounter design, replayability, and variety of vehicular combat and gunplay. Blue Team and Swords of Sanghelios are beautifully executed Halo levels by any metric, in fact the Warden is the only glaring misstep in the campaign.
I mean it's less aim assist. I love it but it's not as easy as most stuff on consoles. It makes the multiplayer imo because it gives you a chance to reverse a disadvantage as opposed to first shot wins. It rewards placing your shots and discipline over bullet spam.
Servicing an existing fanbase like Halo is a fucking nightmare. You will never make everyone happy, and you have the pressure of being arguably the face of Xbox. That shit would keep me up at night. They can't be Bungie, and they can barely be 343 with the expectations people have. When I look at the big picture of the Xbox brand this generation, I think they've done well considering.
I'm pretty sure the main reason people like Destiny's shooting so much is because of the ridiculously high aim assist and bullet mag in the game. You feel amazing because it's so damn easy to shoot.
It's got some nice audiovisual feedback too.
Killzone Shadowfall has zero aim assist and felt faaaaar better than H5 at launch. H5 aiming was really bad. Its been a bunch of patches now so it might be better, but last time I fired it up to play a couple rounds it still felt shitty.
Killzone Shadowfall has zero aim assist and felt faaaaar better than H5 at launch. H5 aiming was really bad. Its been a bunch of patches now so it might be better, but last time I fired it up to play a couple rounds it still felt shitty.
You say that like Halo 5 doesn't aim for you...
Halo 5's aim assists are even worse than Halo 2...
Halo 5's aim is still awful today. It took 343 something like 18 months to admit to the heavy aim problem (hasn't been patched yet) which basically means the aim sensitivity is random. The exact same input will produce different movements of the reticle and thus the aim is unpredictable and feels like shit.
I'll take tight movement, shooting and controls over the unbalanced floaty shooter that destiny was
I have no such issue, seems like the same as old HaloH5's aiming was significantly worse than H4's.
It's a console game, you need a good bit of aim assist like past Halo games, making it harder to shoot isn't a good thing. It just makes aiming more annoying and floaty.
Hard to compare for me as Shadowfall is so much slower moving. I didn't play Halo 5 multiplayer until well after release but the campaign felt great.
I can see this being true, the ntkrnl leak made it seem it was quite recent, they didn't even had full details about other games when he leaked and the collection did felt rushed.I like how he's since defended that post by saying "at the time it was true". Haha yeah right.
I think you are confusing aim assint with bullet magnetism
That's just not true.I have no such issue, seems like the same as old Halo
I'm pretty sure the main reason people like Destiny's shooting so much is because of the ridiculously high aim assist and bullet mag in the game. You feel amazing because it's so damn easy to shoot.
It's got some nice audiovisual feedback too.
I wish I found anything even half as fun as Halo 5 multiplayer out right now, it's that much better than anything on console imo.
Bullshit. I don't care about chief, in fact I think the story has run its course in its current iteration. I play Halo campaign for the excellent encounter design, replayability, and variety of vehicular combat and gunplay. Blue Team and Swords of Sanghelios are beautifully executed Halo levels by any metric, in fact the Warden is the only glaring misstep in the campaign.
I mean it's less aim assist. I love it but it's not as easy as most stuff on consoles. It makes the multiplayer imo because it gives you a chance to reverse a disadvantage as opposed to first shot wins. It rewards placing your shots and discipline over bullet spam.
Servicing an existing fanbase like Halo is a fucking nightmare. You will never make everyone happy, and you have the pressure of being arguably the face of Xbox. That shit would keep me up at night. They can't be Bungie, and they can barely be 343 with the expectations people have. When I look at the big picture of the Xbox brand this generation, I think they've done well considering.
Give them some time. It's not fair to compare them to Bungie when a lot of Bungie has been making games together since what, the 90's? 343 formed a full development studio while creating Halo 4, had a lot of shake-ups in positions throughout since then, so hopefully now that we're closer to where H5 arguably should've been at launch, maybe they'll crush it with Halo 6.I dont think 343 is lazy, but this is Halo. They know what they got themselves into when they took over from Bungie. If they dont have enough people working on it, then maybe they need to hire more. Thats a decision for MS.
Fact of the matter is, for the mostpart, Halo games have shipped with everything but the kitchen sink in them when Bungie was doing it. It wasn't easy for them either but they somehow managed to do stuff like adding new gametypes like invasion without having to take a bunch of other gametypes out.
I have a big problem when stuff gets taken out of a game (especially stuff i used to play a lot) but then get added in a half assed manner (like BTB with forge) just to promote people going into Warzone instead. Or adding new gametypes with Forge and requiring people to then go download the 'forge version' of the map you already have cause it wont work on my vanilla map thats already in my list.
That to me is cutting corners and it doesnt help the game.
I have no idea what they were trying to accomplish with the aiming in Halo 5, apart from essentially handing it over to some Esports guy. So the mindset there was apparently making the aiming artificially difficult = more "skill" required.
I still have no idea what people are taking about ie aiming... Aim assist is much lower but this is a good change especially with a 60 fps game
Give them some time. It's not fair to compare them to Bungie when a lot of Bungie has been making games together since what, the 90's? 343 formed a full development studio while creating Halo 4, had a lot of shake-ups in positions throughout since then, so hopefully now that we're closer to where H5 arguably should've been at launch, maybe they'll crush it with Halo 6.
Here's to hoping.
People have this notion that making it harder to aim is somehow good because we're hardcore and good aim assist is for casual, but that shit is why Destiny, above all else, gets praised for how great it feels to play.
Bungie already had it figured out with the other Halo games, you didn't need to "fix" it.
You're emotions are blinding you from realizing that teams take time to gel together, not to mention fully understanding what it is they're trying to achieve and what's most important to their fanbase.Give them more time lmao? 343 has millions of dollars from Microsoft and have botched every single release - whether technical or design wise.
You're emotions are blinding you from realizing that teams take time to gel together, not to mention fully understanding what it is they're trying to achieve and what's most important to their fanbase.
Again, 343 was barely a development studio as Halo 4 began production. TMCC cannot be excused, but Halo 5 was an incredible video game. Whether you think it's a good H A L O game is your opinion, but you can't deny it being a solid game that only improved with time. And to note, you saying "343 has millions of dollars" doesn't mean shit when you don't know what their development was like.
If you care at all about tight movement and aiming then it makes absolutely no sense for you to be complimenting Halo 5, because the aiming in that game is legitimately the worst of any console FPS I've ever played. It's broken to the point where people are trying and failing to fix it on their own with the Elite controller custom deadzones and sensitivity curves.
If you care at all about tight movement and aiming then it makes absolutely no sense for you to be complimenting Halo 5, because the aiming in that game is legitimately the worst of any console FPS I've ever played. It's broken to the point where people are trying and failing to fix it on their own with the Elite controller custom deadzones and sensitivity curves.
Destiny and Halo 5 have drastically different goals. Statements like this are totally ignorant of that fact.People have this notion that making it harder to aim is somehow good because we're hardcore and good aim assist is for casual, but that shit is why Destiny, above all else, gets praised for how great it feels to play.
Bungie already had it figured out with the other Halo games, you didn't need to "fix" it.
Destiny and Halo 5 have drastically different goals. Statements like this are totally ignorant of that fact.
The hell does this even mean? Halo 1, 2, 3, ODST, Reach, 4, and the Halo 5 beta had "different goals" than Halo 5's final release?
Please enlight me on what these goals are and why an inferior feeling aiming system was required? Maybe it's cus I'm a big dumb dumb but I always thought FPS game's goal was to have a fun aiming system, cus you know, you do the shooty boom boom with guns but I guess Halo 5's goals weren't in-line with fun.
Halo 5 will forever be the game that launched with microtransactions and without splitscreen, BTB, Forge, or functional aiming.
Not to mention the weakest Halo campaign in the series.
And as far as I know, BTB is still all Forge maps.
343i have a lot to make up for. Will be interesting to see how much, if any, they address with H6
Destiny and Halo 5 have drastically different goals. Statements like this are totally ignorant of that fact.
Whats funny is Halo CE had less aim assists than Halo 5 and it feels and plays infinitely better.
See what I mean about hyperbole. Its either that or you just haven't played lots of shooters.
The aiming in H5 is just fucking weird. The beta was perfect, like some of the best Ive played. Then the game gets released and it just goes to shit. Every other patch they fix it and itll be decent for a while, but then itll go back to being shit. I just dont get it.
Maybe I'm the only one but when they first showed off the armor unlocks from the Master Chief collection for Halo 5 I was in love with the art style and stylized look. Apparently they were actual in game renders. What happened?
Yeah, I loved this.
Oh and they got rid of the best screen.
Yeah, but you were saying lowering aim assist to increase the skill gap is inherently bad. That shows a fundamental misunderstanding of what Halo 5 is aiming (lol) to do as opposed to what Destiny goes for. Just because 343 botched the aiming doesn't mean low aim assist is bad.What does have to do with how a game feels to play? Shooters shouldn't have issues with aiming. :genewut:
God forbid the multiplayer have some character. Maybe people thought it was too dude bro-y but I liked it when Halo had a little Starship Troopers or Aliens in it.
Halo 6 should allow you to change your pre and post game animations.
Screw open world Halo. Give me that sweet sweet Metroid styled Halo
They'll take a page out of Black Ops 3 and they'll be several and in req packs most likely too
Now that people mentioned h5 beta, i watched some gameplay and noticed the medals actually poped instantly, why did they change that...???