Collaborators with invaders have always been targeted by resistance groups. I'm a little lost as to what is different about this situation.No, but the game design should reflect that. Note how Spec Ops has you playing as "the bad guy" but the game design which initially starts as quite satisfying works in tandem with the story to reveal the depravity. and you can be utterly evil in games like The Sims or Black and White - but the tone and presentation of these titles makes being evil campy and fun.
there are certain acts which people find uncomfortable to replicate, even in videogames, and some perspectives that are unimaginable to interface with, such as racism or rape. For example, I doubt many would be interested in a game where you played as a white male and the game design specifically encouraged you to target and brutalise racial minorities and then rewards you for it because it would be unpleasant to interface with, and it would make you question both the developers' intentions and the viewpoints of the people who would enjoy such a product.
Likewise, glamorising or glorifying racism in a game that specifically empowers the player and is marketed like your typical dude bro power fantasy shooter is irresponsible.
Read Eurogamer's review
If you think you've had a bad year, I'm pretty sure it will be better than Deep Silver's 2016. This is a troubled lineup:
-Homefront: The Revolution
-Mighty Number 9
-Dead Island 2
-APB Re-release
Just because it is an uncomfortable subject doesn't mean it is a bad thing and something it should be criticised for. I haven't played it so I don't know the tone of the game, I don't know if it is supposed to be some kind of statement towards something.
I think we will have to agree to disagree.
I haven't played this game either so I was not commenting specifically on this game in that write up, so apologies if that wasn't clear. I was more referring to the issue of sensitive topics in general.Collaborators with invaders have always been targeted by resistance groups. I'm a little lost as to what is different about this situation.
Same thing with the nickname for the North Koreans. That often happens in war, like "Gerrys" for Germans.
I played Homefront: The Revolution on PC, and apart from a few bugs and some unwanted pausing after saving or completing objectives the game generally ran well (i5, GTX 980 combo). The PlayStation 4 version is a completely different story: while it retains the look and feel of the PC build, it runs terribly, so much so that it is one of the worst-performing games I've ever played on the machine. Much of Homefront takes place outdoors, and the PS4 version simply doesn't cope with it: an early-game raid on a house, which sees the player slip past enemies and into the street, slowed to a crawl in our playthrough, and likewise other exterior gameplay was little better. Texture quality is also worse, but the frame rate is the real killer, so much so that I would struggle to recommend the game to anyone at all (and that is with the day one patch installed). As for the Xbox One version: we haven't played it yet, so tread carefully. If you've got a PC, get it on PC.
I haven't played this game either so I was not commenting specifically on this game in that write up, so apologies if that wasn't clear. I was more referring to the issue of sensitive topics in general.
Collaborators with invaders have always been targeted by resistance groups. I'm a little lost as to what is different about this situation.
Same thing with the nickname for the North Koreans. That often happens in war, like "Jerrys" for Germans.
No, but the game design should reflect that. Note how Spec Ops has you playing as "the bad guy" but the game design which initially starts as quite satisfying works in tandem with the story to reveal the depravity. and you can be utterly evil in games like The Sims or Black and White - but the tone and presentation of these titles makes being evil campy and fun.
there are certain acts which people find uncomfortable to replicate, even in videogames, and some perspectives that are unimaginable to interface with, such as racism or rape. For example, I doubt many would be interested in a game where you played as a white male and the game design specifically encouraged you to target and brutalise racial minorities and then rewards you for it because it would be unpleasant to interface with, and it would make you question both the developers' intentions and the viewpoints of the people who would enjoy such a product.
Likewise, glamorising or glorifying racism in a game that specifically empowers the player and is marketed like your typical dude bro power fantasy shooter is irresponsible.
Read Eurogamer's review
From the video.
Call me a cynic but I don't think the game letting you control robots and preorder skins for your kickass dirtbike is going for an "ugliness of war" thematic approach.
Given that in the game the USA has been invaded by North Korea, I find all these allegations regarding the games supposed racism, absurd - of course the characters are going to be racist towards those oppressing them
Do you think the game was made by a bunch of racists?
Were British soldiers in WWII racists for calling Germans Jerrys?No, and I didn't say that.
I don't think Micheal Bay is an overt racist but he still made a movie with Skids and Mudflap.
Were British soldiers in WWII racist for calling Germans Jerrys?
First AAA bomba of 2016?
No, and I didn't say that.
I don't think Micheal Bay is an overt racist but he still made a movie with Skids and Mudflap.
Hey, it's the return of the "no, I didn't say that" response.
Because I didn't. Not sure why disagreeing that the game is going for deep themes means I think everyone's a bunch of racists.
Am I missing something?
That seems like how people would deal with individuals who sold them out. It isn't nice but it seems pretty likely.
Characters committing reprehensible acts doesn't make for a reprehensible game. It could actually be interesting if it's done well enough. That there is, like is often the case, no side that is entirely virtuous in a war.
Called it. I don't have to play it but the game is the equivelent of trying to make a sequel to Lair, Haze or Too Human. Like why would when the original game was so mediocre and bombed?
Hope Deep Silver got this for a $1 in a Bart Simpson type warehouse auction.
Ok, that's fine. I don't mean to put words in your mouth.Hey, it's the return of the "no, I didn't say that" response.
Because I didn't. Not sure why disagreeing that the game is going for deep themes means I think everyone's a bunch of racists.
The original actuality didn't do terrible. It could just never do what THQ needed it to.『Inaba Resident』;203884539 said:Can't say I'm surprised. The original did terrible so I'm not sure how this sequel even started development. Don't know who saw any kind of value in this IP
Yes, and the rebels you play say "Norks". A lot. Like, constantly. It's racial slang.
Any situation involving the modern US being invaded is crazy, so I don't really think that's the problem.I think where this game goes so tonally wrong in its "norks" pejorative is that the chances of North Korea actually invading the US are less than that of space aliens doing it. So it feels like they have invented this scenario simply to justify the hate.
I think where this game goes so tonally wrong in its "norks" pejorative is that the chances of North Korea actually invading the US are less than that of space aliens doing it. So it feels like they have invented this scenario simply to justify the hate.
The concept likely went like this;
1) We want to make a shooter about USA being invaded by another country
2) Can't do Russia/USSR anymore because they buy games
3) Middle East countries are too sensitive of material right now
3) North Korea hate USA right now and don't buy American video games
4) North Korea it is
Stop making fucking games for the masses. Make games for the hardcore. We appreciate creativity, we recognise brilliance, and we will give you the best marketing you can possibly hope for!
You just described the death of the modern videogame industry.Stop making fucking games for the masses. Make games for the hardcore. We appreciate creativity, we recognise brilliance, and we will give you the best marketing you can possibly hope for!
Wow. Wow.
Any situation involving the modern US being invaded is crazy, so I don't really think that's the problem.
Again, why wouldn't a resistance group beat up collaborators? It make sense that they wouldn't allow citizens to help the evil oppressor, those collaborators sold their country, the other citizens and probably are a threat to the resistance as well, all of that for their own good.
It's not pretty but it's pretty realistic and understandable, Eurogamer are very nit picky here, there are enough reasons to bash the game other than this nonsense.
criticisms like these are one of the many things holding video games back from being as appreciated and subject to actual intensive theory/review like movies/art/books
One of the other things being trashy videogames like Homefront!
It's as bad as when some US soldiers would call Middle East terrorist "towelheads". It wasn't cool back then and it's not cool now.Not really? If anything it's a realistic representation - the racial slurs are directed towards the invading country... historically at times of war people haven't exactly shown political correctness towards the opposing force