papersleeves
Member
The GCN was marketed has having loading time as quick as cartridge iirc, something to do with the huge buffer and fast speed of the optical drive. I remember Luigi's mansion was shown to sell that point during E3 2001.
Is there a reason why gcn exclusive games tend to have really good load times?
Luigi's Mansion used it in some very rare cases (almost unnoticably) and Super Smash Bros. Melee used it mostly on trophies.
I'm pretty sure that Resident Evil 0, 4 and REmake made use of it as well. Also of course Metroid Prime 1 and 2 and Starfox Adventures.
The gamecube suffered from lower quality music, textures and removal of content because the disk was a bottleneck.
Not even the Xbox had the bandwidth to do Wind Waker's streaming so in my book... Gamecube>Xbox>Playstation 2.
GC. But why that matter now ? Looks at kirby avatar... ok i know why...
There are isolated incidents of this, yes, but it's certainly not as common as some people want to make it.The gamecube suffered from lower quality music, textures and removal of content because the disk was a bottleneck.
Some doors in Prime 1 were a glitched mess though (at least on the PAL version). I had some doors that would open in almost no time. The very same doors would sometimes need several seconds to open up, which went so far as me getting killed by enemies because that fucking door didn't open up
Still love the game <3
http://www.youtube.com/watch?v=dY0-v2pRQrU
I dunno man, this game was ahead of its time imo. Looked equal to doom 3, which at the time was the benchmark
To the point that an actual book about the industry recently stated it as fact.
Which is ridiculous, considering the differences between the Resident Evil 4 versions.
Android Saga:
Gohan = PS2
Vegeta = Gamecube
Goku = Xbox
the gc was only small cause the power supply was separate. PS2 and Xbox where built in but GC and PS2 did insane lighting effects even better than what modern systems do today.
the gc was only small cause the power supply was separate. PS2 and Xbox where built in but GC and PS2 did insane lighting effects even better than what modern systems do today.
Xbox>GC>PS2. Pretty much common knowledge at this point. Looking at late Xbox/GC games it makes me wonder what they would have achieved had that been a longer gen like this one.
Xbox>GC>PS2. Pretty much common knowledge at this point. Looking at late Xbox/GC games it makes me wonder what they would have achieved had that been a longer gen like this one.
One cool thing about the GameCube is that it could output digital audio, but Nintendo never released a cable for it.
http://gamesx.com/wiki/doku.php?id=av:nintendogcda
Xbox>GC>PS2. Pretty much common knowledge at this point. Looking at late Xbox/GC games it makes me wonder what they would have achieved had that been a longer gen like this one.
The cool part is that he linked to a cable mod to get toslink out of the NGC.Doesn't seem that cool to me then :/
LOL THAT IS THE FUNNIEST THING EVER XD XD XD XD XD 720p LOL
Looking at late Xbox/GC games it makes me wonder what they would have achieved had that been a longer gen like this one.
I never owned a GC myself but I played it plenty of times at other people homes. I remember that the graphics looked really sharp and all the games were color full. I played RE4, Mario Sunshine, F Zero and all those looked amazing.
So how powerful was the GC in terms of its specs. Some games looked even better then most Wii games.
Everyone needs to play SC:CT on the Xbox. That thing was mindblowing. Could almost pass for an early current gen game. If that doesn't illustrate the difference I'm not sure what is.
Edit: Also Just Cause
The gamecube suffered from lower quality music, textures and removal of content because the disk was a bottleneck.
I always wondered the same about Dreamcast.
The PS2 port was incredible if only for the fact that they managed to port RE4 in less than a year to a less powerful system and it was recognizably RE4 at that. Once you started to see all the compromises they had to make for it to run...it gets a lot less impressive, but the feat was still noteworthy just for the time they had to do it in.
You know, I don't think there was EVER a specific 3rd party game built just for the Gamecube unless it was an exclusive.
How does the Dreamcast factor into this? I'd say it's definitely above the PS2.
Wasn't Beyond Good & Evil lead on the GameCube?