Silly question that has probably been answered already: can you use an external HDD or SSD as external storage (and play games from there like the XB1, for example)?
No
Silly question that has probably been answered already: can you use an external HDD or SSD as external storage (and play games from there like the XB1, for example)?
The chance of this ever happening is very slim.Shame. Sony should get that sorted out if they can.
Yeah, doubt they'd introduce this to just the Pro should it ever happen too. Ah well. It would most definitely be useful though.The chance of this ever happening is very slim.
So, in the end, which is better? Checkerboard rendering or geometry only rendering?
From what I gather ( i dont know a lot of tech stuff) checkerboard requires more resources, but is it vastly better than going with geometry only rendering?
Texture and shading quality with checkered can be identical to native 4k.(At least opaque surfaces and when nothing moves.)So, in the end, which is better? Checkerboard rendering or geometry only rendering?
From what I gather ( i dont know a lot of tech stuff) checkerboard requires more resources, but is it vastly better than going with geometry only rendering?
Yes, checkerboard has you shading twice as many sample so it should result in a more accurate image.
Checkerboard is more demanding for hardware and takes more work to be implemented.Why would one opt for geometry only then? Is it something that we would expect to happen often down the line, when games eventually become more demanding and Pro's juice is not enough anymore for checkerboard? ( i mean for example titles of 2018-2019 where gfx fidelity will be increased)
Good read, as someone who has a 1080p plasma (love the response time) and does not intended to upgrade to 4k for at least a year, I am looking forward to getting hands on with 1080 modes with ultra settings. Mass Effect is going to be a treat.
I thought Sony would go with PS4k as the console name, but reading articles like this show Sony were right to avoid that. owners of 1080 screens have plenty to look forward to. 1080 at ultra settings may in many titles be more impressive than 4k mode.
Checkerboard is more demanding for hardware and takes more work to be implemented.
I wouldn't be surprised if 1080p turns out to be the preferred setting for pristine image quality (even for those of us with 4K TVs).
Imagine some artist who can paint a nicely detailed painting in X amount of time. This is FP32 4.2TF mode.
Then imagine the same artist forced to paint the same painting but with less care, cutting some corners here and there. You may or may not notice depending on which part you're looking at. It looks similar to the original but he took half the amount of time. This is 8.4TF FP16 mode.
It gives perfect edges to polygons and it's easy to add FXAA or similar on top of it to get very sharp edges.I understand that, what I want to know if geometry only rendering is the first -easy- compromise that Pro will have down the line, when fidelity in games will be increased. Thus they will opt a sacrifice in image quality (resolution) in order to meet higher fidelity.
Is my reasoning completely wrong or a possibility?
I really doubt they will want to do that.Then I guess we will see many native 4K AAA games even in this generation, maybe Naughty Dog will be capable to make The Last of Us 2 at native 4K
I agree about the USB stick, but I'm actually happy for external hard drive, will look cleaner without the cable sticking out the front.
Was looking forward to this so much! Really appreciate the great detail Cerny is going into here; the man is a genius.
It's exciting to see that the Pro includes future technologies that aren't currently available in AMD's PC cards.
It gives perfect edges to polygons and it's easy to add FXAA or similar on top of it to get very sharp edges.
In future games will use things like TAA with jittered shading location within pixel to get better resolution to textures as well. (Even on geometry rendering.)
These AA methods will continue to evolve and we will be seeing more use for ID buffer as well.
I really doubt they will want to do that.
With reconstruction methods they will get overall a better quality to graphics.
Perhaps slightly softer, but a lot more happening than simply pushing raw pixel count.
So your saying Pro games framerates will be held back to prevent an advantage over PS4 users?
BF1 will have the same framerate drops as the PS4 to prevent this? That sounds completely ridiculous to me..
Hey!!!! Hooray for laymen terms!!!Imagine some artist who can paint a nicely detailed painting in X amount of time. This is FP32 4.2TF mode.
Then imagine the same artist forced to paint the same painting but with less care, cutting some corners here and there. You may or may not notice depending on which part you're looking at. It looks similar to the original but he took half the amount of time. This is 8.4TF FP16 mode.
The problem is that certain titles that have the game logic tied to the framerate will be "sped up" rather than receive the benefit of additional framerate/resolution.
This is nothing but Sony's own short-sightedness. If they knew they were going for shorter generations with hardware refreshes (and they did, they started on PS4P right after PS4 launched), they should have mandated that developers do not tie game logic to framerate, and to develop with arbitrary framerate/resolutions in mind a la PC development. Microsoft's first-party mid-gen XB1 titles are built with this in mind, using dynamic resolution scaling and allowing some titles to even benefit from the slight performance improvement of the XB1S.
Instead we have a back catalog of titles that will likely never take advantage of the ample additional power of the PS4P or beyond. It's just sloppy, especially when they claim they want to stave off PC purchases, yet have failed at addressing one of the massive appeals of PC gaming.
I understand that, what I want to know if geometry only rendering is the first -easy- compromise that Pro will have down the line, when fidelity in games will be increased. Thus they will opt a sacrifice in image quality (resolution) in order to meet higher fidelity.
Is my reasoning completely wrong or a possibility?
Also, on another note, can someone explain to a noob like me what the actual deal with 8.4 TFlops for 16 bit actually means for games?
Many of you will be even more surprised when Sony announces the Dualshock 4 Pro!
Do only SSDs support SATA III or do regular HDDs support it too?Least now this is confirmed for SATA III
http://www.gamespot.com/articles/ps4-pro-has-replaceable-hard-drive/1100-6444663/
This is nothing but Sony's own short-sightedness. If they knew they were going for shorter generations with hardware refreshes (and they did, they started on PS4P right after PS4 launched), they should have mandated that developers do not tie game logic to framerate, and to develop with arbitrary framerate/resolutions in mind a la PC development. Microsoft's first-party mid-gen XB1 titles are built with this in mind, using dynamic resolution scaling and allowing some titles to even benefit from the slight performance improvement of the XB1S.
Instead we have a back catalog of titles that will likely never take advantage of the ample additional power of the PS4P or beyond. It's just sloppy, especially when they claim they want to stave off PC purchases, yet have failed at addressing one of the massive appeals of PC gaming.
As a developer let me just say no.
NO.
A lot of engines tie logic to framerates. What you're asking for is a total dismantling and re-haul of several engines just for the purpose of...being able to take advantage of a console that only existed on paper when the PS4 launched? A game that will have been several years old by the time it releases?
Dynamic scaling is an entirely different thing altogether. Funny that you should applaud MS for doing dynamic scaling and prepping for the Scorpio considering Sony has also done the exact same thing with its own mid-gen titles with Pro patches.
But yeah, to mandate that game logic should not be tied to framerate is as crazy as mandating god-rays on all games, or not allowing chromatic aberration on all titles, etc. It would be absolutely insane to mandate. No no no no no.
Good read, as someone who has a 1080p plasma (love the response time) and does not intended to upgrade to 4k for at least a year, I am looking forward to getting hands on with 1080 modes with ultra settings. Mass Effect is going to be a treat.
I thought Sony would go with PS4k as the console name, but reading articles like this show Sony were right to avoid that. owners of 1080 screens have plenty to look forward to. 1080 at ultra settings may in many titles be more impressive than 4k mode.
Just some bits about FP32 and FP16.
The use of FP16 instead FP32 are less accurate and generates a degradation in image quality.... not every process can use FP16 too (some parts full precision is needed).
Do only SSDs support SATA III or do regular HDDs support it too?
The problem is that certain titles that have the game logic tied to the framerate will be "sped up" rather than receive the benefit of additional framerate/resolution.
This is nothing but Sony's own short-sightedness. If they knew they were going for shorter generations with hardware refreshes
When are you supposed to run "base PS4 mode" ? Is it only forced for online multiplayer to even the ground, or is it an option you could activate on your own (for whatever reason) ?
Everything needs a patch to get advantage.wait, there is a base Ps4 mode? I thought it was just gonna automatically upgrade/upscale everything that it can
wait, there is a base Ps4 mode? I thought it was just gonna automatically upgrade/upscale everything that it can
USB 3.1 Gen 1 is the same as USB 3.0 with signalling up to 5Gbps.I didn't know this, the third USB port on the Pro is USB 3.1 Gen.1 port on the rear of the unit. That will allow very Hi speed.
FP16 doesn't degrade anything that doesn't require higher precision.Just some bits about FP32 and FP16.
The use of FP16 instead FP32 are less accurate and generates a degradation in image quality.... not every process can use FP16 too (some parts full precision is needed).
As a developer let me just say no.
NO.
A lot of engines tie logic to framerates. What you're asking for is a total dismantling and re-haul of several engines just for the purpose of...being able to take advantage of a console that only existed on paper when the PS4 launched? A game that will have been several years old by the time it releases?
Dynamic scaling is an entirely different thing altogether. Funny that you should applaud MS for doing dynamic scaling and prepping for the Scorpio considering Sony has also done the exact same thing with its own mid-gen titles with Pro patches.
But yeah, to mandate that game logic should not be tied to framerate is as crazy as mandating god-rays on all games, or not allowing chromatic aberration on all titles, etc. It would be absolutely insane to mandate. No no no no no.
If this thing can make my PSVR games look 1% better I want one..
This makes sense.As a developer let me just say no.
NO.
A lot of engines tie logic to framerates. What you're asking for is a total dismantling and re-haul of several engines just for the purpose of...being able to take advantage of a console that only existed on paper when the PS4 launched? A game that will have been several years old by the time it releases?
Dynamic scaling is an entirely different thing altogether. Funny that you should applaud MS for doing dynamic scaling and prepping for the Scorpio considering Sony has also done the exact same thing with its own mid-gen titles with Pro patches.
But yeah, to mandate that game logic should not be tied to framerate is as crazy as mandating god-rays on all games, or not allowing chromatic aberration on all titles, etc. It would be absolutely insane to mandate. No no no no no.