TwiztidElf
Member
Resident Evil is deader than Dead Rising.
We have been waiting a long time for a sequel to one two and three. Seems it may never happen
We have been waiting a long time for a sequel to one two and three. Seems it may never happen
There were like eight games in that style, though, including one which is a sequel to RE2 and came out and takes place after 3. An internally developed numbered direct follow up to 1, 2 and 3, however? That we didn't get, no.
Resident Evil is deader than Dead Rising.
I just can't buy/agree with the great previews after playing the demo twice.
Different opinion here but it is looking to be very scripted which I am not really a fan of .
All those people had the right to be worried. As loved as RE4 is, it's still seen as the "death" of RE for some fans due to its radical shift. Changes can be good to shake things up and keep things fresh. But I don't expect everyone to just be on board and be ok with it. People want different things out of this series now.
And also, where the HELL is RE2MAKE???
Cc was ok, as was 0 but they still weren't main or the proper sequels to the main games.There were like eight games in that style, though, including one which is a sequel to RE2 and came out and takes place after 3. An internally developed numbered direct follow up to 1, 2 and 3, however? That we didn't get, no.
I reckon they will start showing more about that after RE7 is released. Don't quote me on that, but I think I remember Kawata saying that they should focus all their marketing efforts on 7 and I agree that a new RE2make trailer or screenshots would steal the attention from it.
I reckon they will start showing more about that after RE7 is released. Don't quote me on that, but I think I remember Kawata saying that they should focus all their marketing efforts on 7 and I agree that a new RE2make trailer or screenshots would steal the attention from it.
I agree that not everyone will be happy with the direction taken by the series. However, people are still comparing this game to P.T., Outlast and Amnesia while this is far from the truth. Even the very first demo, while not having actual enemies to fight had an unlockable and fully usable axe which showed that the final game will have combat.
In addition, all previews until now are extremely positive and on multiple occasions mention that this game is basically RE1-3/Code Veronica, but simply in first person. The basic principles of the first games (puzzle solving, combat, exploration, item management etc.) are completely intact.
I understand that some people cannot accept the first person view, while others prefer the more action based approach of 4-6 and that is perfectly OK. However, claiming that this is not a Resident Evil game and that 7 is a walking simulator or hide and seek game after everything CAPCOM has shown us until now has gotten completely absurd.
That's fine. People do have the right to not like a change in direction. It's just hypocritical from those who at the same time don't accept that the same applied to RE4.All those people had the right to be worried. As loved as RE4 is, it's still seen as the "death" of RE for some fans due to its radical shift. Changes can be good to shake things up and keep things fresh. But I don't expect everyone to just be on board and be ok with it. People want different things out of this series now.
Dude you realize you just linked to several videos that are cut from the same broll footage that Capcom handed out right? So far no one has recorded footage of the actual game, only videos that are cut up portions of the broll from Capcom's press event. AND, those are basically cutscenes. The game doesn't have 3rd person cutscenes.https://youtu.be/PscFx-u9Rac?t=2m27s
https://youtu.be/PscFx-u9Rac?t=6m54s < start of the scripted part is cut here
https://youtu.be/PscFx-u9Rac?t=9m47s
Those encounters are as scripted as the Family Guy appearing behind you after picking up the phone from the demo, just from the few minutes of previews released by Capcom. And this is excluding suspect scripted events where I'm not sure how scripted they are. Cheap jump scares without any input from the player, might as well be cut-scenes. I can see where people concerned about it being too scripted are coming from.
Surely u kid.
Edit: you edited it I see.
Erm, have you read through the previews? Running/hiding from the Baker's is a huge focus in this game. Yes, there are enemies we can kill, but those encounters are very few and far between (only a single encounter with the Molded in five hours of play). The rest of the time you have to flee from the Baker's whom you can't actually kill. Outlast and Amnesia aren't great comparisons, true, but this definitely doesn't sound like classic RE in first-person to me. It sounds more like Haunting Ground or Clock Tower to me.
Eight games? We're talking about the classics only, right? RE1, 2, 3, CVX, and 0... which three am I missing?
RE 7 looks dope! Been a big fan since I was 8, I played RE 1, 3, CV, 4, Outbreak 1/2, RE 4(goat), RE Remake (Goat) and I actually enjoyed RE 5 but never even bothered with RE 6. But I'm so excited for RE 7, can't believe how many people are complaining about this game, its coming back to its roots and I won't knock that. Day one.
Erm, have you read through the previews? Running/hiding from the Baker's is a huge focus in this game. Yes, there are enemies we can kill, but those encounters are very few and far between (only a single encounter with the Molded in five hours of play). The rest of the time you have to flee from the Baker's whom you can't actually kill. Outlast and Amnesia aren't great comparisons, true, but this definitely doesn't sound like classic RE in first-person to me. It sounds more like Haunting Ground or Clock Tower to me.
Avoiding enemies is a staple of the franchise. Most of the older titles do not give you enough ammo to dispose of every single enemy you stumble upon, especially on higher difficulties. Also, we already had stalker-like creatures like Lisa Trevor, Mr. X and Nemesis who served the exact same purpose.
The previews also mentioned that you can stun Jack and Marguerite if you have enough ammo, but they won't stay dead. Once again just like REmake and 3.
That's fine. People do have the right to not like a change in direction. It's just hypocritical from those who at the same time don't accept that the same applied to RE4.
Yeah dude I was going to fire up my ps3 and give it a go but when I heard about the Remake 2 I thought maybe not. I will take you advice.
Resident Evil is deader than Dead Rising.
To answer the OP's question - yes, yes it is.
Nope. You're wrong. This game is so going to surprise a lot of people. I just know it. It's a total sleeper hit!
I concur!
Avoiding enemies is a staple of the franchise. Most of the older titles do not give you enough ammo to dispose of every single enemy you stumble upon, especially on higher difficulties. Also, we already had stalker-like creatures like Lisa Trevor, Mr. X and Nemesis who served the exact same purpose.
The previews also mentioned that you can stun Jack and Marguerite if you have enough ammo, but they won't stay dead. Once again just like REmake and 3.
Eight games? We're talking about the classics only, right? RE1, 2, 3, CVX, and 0... which three am I missing?
And also, where the HELL is RE2MAKE???
Erm, have you read through the previews? Running/hiding from the Baker's is a huge focus in this game. Yes, there are enemies we can kill, but those encounters are very few and far between (only a single encounter with the Molded in five hours of play). The rest of the time you have to flee from the Baker's whom you can't actually kill. Outlast and Amnesia aren't great comparisons, true, but this definitely doesn't sound like classic RE in first-person to me. It sounds more like Haunting Ground or Clock Tower to me.
The environments in RE7 look much more like the ones in REmake than the ones in RE5 do.
The focus or balance may be different, but Mr X and Nemesis were both things you couldn't kill in most of the encounters. Fleeing from enemies has always been a big part of this franchise for many people, even if you *could* kill them. I ran from many a crimson head.
1. RE1
2. RE2
3. RE3
4. RECV/CVX
5. REOutbreak
6. RE OutbreakFile2
7. REmake
8. RE0
There was Deadly Silence as well, but that really is just a port of 1 with the FPS additions.
I'm already awaiting to complaints when it turns out to be one style and people want it a different way. Ithe should follow REmakes example, but it could easily go the RE4 route.
That's just Ch.3 for what we know (and maybe Ch.2, which is much shorter) in a 4-5 hour preview. Game has 5 more chapters to open things up. There's also likely more than the one pack of Moulded encounter, as there's a lot that the press still aren't able to talk about (including some gameplay feature). The third building has bee and spider enemies that you encounter often it seems, though we haven't seen the combative elements of those outside of Marguerite's use of them.
You can also temporarily put a Baker down as we saw in the micro vids leading up to Tape 3. May only be for a very short time, but it seems they are easily avoided after breaking line of sight. Doesn't seem nearly as persistent as X or Nemesis was, which was kill or GTFO as your options. But fighting is an option in a way.
**high five**
I'm already awaiting to complaints when it turns out to be one style and people want it a different way. Ithe should follow REmakes example, but it could easily go the RE4 route.
I was gonna say "No way. Capcom wouldn't be that dumb" but then I remembered what they're doing with RE7...I'm already awaiting to complaints when it turns out to be one style and people want it a different way. Ithe should follow REmakes example, but it could easily go the RE4 route.
Yep. At least with the last major shake up of the RE formula they were bold and went for something completely new (no other game played like RE4 back then) RE7 looks derivative AF in comparison.RE7 looks to just be copying other games. Capcom always screws up when doing that.
Because, since Amnesia, everyone has been doing first person horror. Of course, they can change the perspective to first person and still make the game feel very different from all the other first person horror games out there, but seeing what they've shown and said about the game, that doesn't seem to be the case.Problem is, now what? In that argument, anything RE7 would do would be derivative AF. Have elements of the classic games? Derivative AF. Stay over the shoulder? Derivative AF. Be an RTS? Derivative AF. Everything has been done on a surface level approach, and it would take a new push in tech that afforded new opportunities like when RE4 was developed to break that. Currently, that push is happening in the VR space, and that's what is being tackled here (despite VR coming later into the picture).
I don't see how a different perspective makes a game derivative.
I've been following this ever since the release, keeping up with Dusks remarks, and combing over videos myself and I just can't wait for this. In typical Capcom fashion, I believe there is a ton of stuff they are not showing. I'd even guess the Bakers, while a focal point, might even take a back seat when you get further into the game. Imagine if the Bakers are only a part of the equation of the whole story. Time till tell, but I'm super excited. I even just did an analysis of Tape 3 on youtube and pointed put a few things I noticed that some might have just skimmed over.
I'll be honest, I wouldn't mind that as long as it was closer to 4 than 5 and lightyears away from 6.
I was gonna say "No way. Capcom wouldn't be that dumb" but then I remembered what they're doing with RE7...
Yep. At least with the last major shake up of the RE formula they were bold and went for something completely new (no other game played like RE4 back then) RE7 looks derivative AF in comparison.
To answer the OP's question - yes, yes it is.
Nope. You're wrong. This game is so going to surprise a lot of people. I just know it. It's a total sleeper hit!
I've been following this ever since the release, keeping up with Dusks remarks, and combing over videos myself and I just can't wait for this. In typical Capcom fashion, I believe there is a ton of stuff they are not showing. I'd even guess the Bakers, while a focal point, might even take a back seat when you get further into the game. Imagine if the Bakers are only a part of the equation of the whole story. Time till tell, but I'm super excited. I even just did an analysis of Tape 3 on youtube and pointed put a few things I noticed that some might have just skimmed over.
That is true, but there's nothing wrong with the level design in RE7The environments in RE7 look much more like the ones in REmake than the ones in RE5 do.
If it was really as black and white as you think, it would really simple, wouldn't it? Reality is quite a bit more complex than that, though. There are fans that only like the classic style, fans that only like the action style, and fans that like both. And among those groups there are people who are interested in the new style introduced by RE7, and people who don't like it at all (and everything in between)RE action fans will tell you revelations was a good game or that 6 was brilliant because of mercenaries and the slidey thing you could do.
Basically there is 0 credibility left.
RE7 represents a modern take on the classic formula which has a lot of potential to reunite the fanbase again while the remaining current action fans slink away into the night.
Which isn't to say Capcom will not completely fuck it up by having you pilot drones to shoot clowns while protecting a talking dolphin in a hedge maze. But we'll see what happens.
Well, at least one thing is clear, Capcom are amazing at dividing the fanbase.
If RE7 is succesful, the 12 year old debate of classic RE vs action RE is about to turn into classic RE vs action RE vs first person RE. Three way battle, yay!